mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
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38 lines
1.1 KiB
Plaintext
38 lines
1.1 KiB
Plaintext
private["_hasKnife","_qty","_item","_text","_string","_type","_loop","_meat","_timer"];
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_item = _this select 3;
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_hasKnife = "ItemKnife" in items player;
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_hasKnifeBlunt = "ItemKnifeBlunt" in items player;
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_type = typeOf _item;
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_hasHarvested = _item getVariable["meatHarvested",false];
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_config = configFile >> "CfgSurvival" >> "Meat" >> _type;
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player removeAction s_player_butcher;
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s_player_butcher = -1;
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if ((_hasKnife or _hasKnifeBlunt) and !_hasHarvested) then {
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//Get Animal Type
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_loop = true;
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_isListed = isClass (_config);
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_text = getText (configFile >> "CfgVehicles" >> _type >> "displayName");
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player playActionNow "Medic";
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[player,"gut",0,false] call dayz_zombieSpeak;
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_item setVariable["meatHarvested",true,true];
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_qty = 1;
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_id = [player,100,true,(getPosATL player)] spawn player_alertZombies;
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_array = [_item,_qty];
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if (local _item) then {
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_array spawn local_gutObjectZ;
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} else {
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dayzGutBody = _array;
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publicVariable "dayzGutBodyZ";
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};
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sleep 6;
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_string = format["Successfully Gutted Zombie",_text,_qty];
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cutText [_string, "PLAIN DOWN"];
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}; |