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DayZ-Epoch/SQF/dayz_code/actions/ammo.sqf

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930 B
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private ["_ammoType","_vehicle","_ammo","_weapon","_turret","_text","_array","_magazines"];
_array = _this select 3;
_vehicle = _array select 0;
_weapon = _array select 1;
_turret = _array select 2;
_ammo = "";
_text = [];
call r_player_removeActions2;
_magazines = getArray (configFile >> "cfgWeapons" >> _weapon >> "magazines");
{
_ammoType = getText (configFile >> "cfgMagazines" >> _x >> "displayName");
if (_ammoType == "") then {_ammoType = _x;};
if (!(_ammoType in _text)) then {_text set [count _text,_ammoType];};
if (_x in magazines player) exitWith {_ammo = _x;};
} forEach _magazines;
if (_ammo != "") then {
_vehicle removeMagazineTurret [_ammo,_turret];
_vehicle addMagazineTurret [_ammo,_turret];
player removeMagazine _ammo;
cutText [format["You have successfully loaded %1 ammunition.",_ammoType], "PLAIN DOWN"];
} else {
cutText [format["You need %1 type of ammo to do this.",_text], "PLAIN DOWN"];
};