mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Fixes a bug with advanced trading green "you have this item" text in buyables list, this was showing you had the item when you didn't. Snap building typo Snap building snap points for large cinder walls as reported by @SmokeyBR https://github.com/EpochModTeam/DayZ-Epoch/issues/1766#issuecomment-248021073
422 lines
9.0 KiB
C++
422 lines
9.0 KiB
C++
/*
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Created by Raymix
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*/
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class SnapBuilding {
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//Barriers whitelist
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class Barrier {
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snapTo[] = {
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"Land_HBarrier5_DZ",
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"Land_HBarrier3_DZ",
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"Land_HBarrier1_DZ",
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"Sandbag1_DZ",
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"BagFenceRound_DZ",
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"Fort_RazorWire"
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};
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radius = 5;
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};
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//snap points
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class Land_HBarrier5Preview: Barrier{ //fix for broken offsets in ghost
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points[] = {
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{0,0,0,"Pivot"},
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{0,-0.75,0.1,"Back"},
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{0,0.75,0.1,"Front"},
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{-2.85,0,0.1,"Left"},
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{2.85,0,0.1,"Right"},
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{0,0,0.9,"Top"}
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};
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};
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class Land_HBarrier5_DZ: Land_HBarrier5Preview {
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points[] = {
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{0,0,0,"Pivot"},
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{0,-0.75,0,"Back"},
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{0,0.75,0,"Front"},
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{-2.85,0,0,"Left"},
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{2.85,0,0,"Right"},
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{0,0,0.9,"Top"}
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};
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};
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class Land_HBarrier3ePreview: Barrier { //whitelist inheritance
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points[] = {
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{0,0,0,"Pivot"},
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{0,-0.75,0,"Back"},
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{0,0.75,0,"Front"},
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{-1.7,0,0,"Left"},
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{1.7,0,0,"Right"},
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{0,0,0.9,"Top"}
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};
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};
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class Land_HBarrier3_DZ: Land_HBarrier3ePreview{}; //point inheritance
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class Land_HBarrier1Preview: Barrier {
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points[] = {
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{0,0,0,"Pivot"},
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{0,-0.75,0,"Back"},
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{0,0.75,0,"Front"},
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{-0.6,0,0,"Left"},
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{0.6,0,0,"Right"},
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{0,0,0.9,"Top"}
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};
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};
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class Land_HBarrier1_DZ: Land_HBarrier1Preview{};
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class Fort_RazorWirePreview: Barrier {
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points[] = {
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{0,0,0,"Pivot"},
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{0,-0.95,-0.3,"Back"},
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{0,0.95,-0.3,"Front"},
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{-4.1,0,-0.3,"Left"},
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{4.1,0,-0.3,"Right"},
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{0,0,1,"Top"}
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};
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};
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class Fort_RazorWire: Fort_RazorWirePreview {};
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class Sandbag1_DZ: Barrier {
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points[] = {
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{0,0,0,"Pivot"},
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{-1.5,0,0,"Left"},
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{1.5,0,0,"Right"},
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{0,0,0.4,"Top"}
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};
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};
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class BagFenceRound_DZ: Barrier {
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points[] = {
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{0,0,0,"Pivot"},
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{-1.295,0.38,0,"Left"},
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{1.295,0.38,0,"Right"},
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{0,0,0.4,"Top"}
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};
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};
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//Snapping whitelists for Floors, walls and stairs
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class FloorsWallsStairs {
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snapTo[] = {
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"WoodFloorQuarter_DZ",
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"WoodFloorHalf_DZ",
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"WoodFloor_DZ",
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"WoodStairs_DZ",
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"WoodStairsSans_DZ",
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"WoodSmallWallDoor_DZ",
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"WoodSmallWall_DZ",
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"WoodSmallWallWin_DZ",
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"Land_DZE_WoodDoor",
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"Land_DZE_WoodDoorLocked",
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"WoodLargeWall_DZ",
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"Land_DZE_LargeWoodDoor",
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"WoodLargeWallWin_DZ",
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"WoodLargeWallDoor_DZ",
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"Land_DZE_GarageWoodDoor",
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"Land_DZE_GarageWoodDoorLocked",
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"Land_DZE_LargeWoodDoorLocked",
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"WoodSmallWallThird_DZ",
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"CinderWall_DZ",
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"CinderWallDoorway_DZ",
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"CinderWallDoorLocked_DZ",
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"CinderWallDoor_DZ",
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"CinderWallSmallDoorway_DZ",
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"CinderWallDoorSmallLocked_DZ",
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"CinderWallHalf_DZ",
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"CinderWallDoorSmall_DZ",
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"MetalFloor_DZ"
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};
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radius = 7;
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};
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class WoodFloorQuarter_Preview_DZ: FloorsWallsStairs { //fix for broken offsets in ghost
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points[] = {
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{0,0,0,"Pivot"},
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{0,-1.23,0,"Back"},
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{0,1.23,0,"Front"},
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{-1.24,0,0,"Left"},
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{1.24,0,0,"Right"}
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};
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};
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class WoodFloorQuarter_DZ: FloorsWallsStairs {
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points[] = {
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{0,0,0,"Pivot"},
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{0,-1.23,0.137726,"Back"},
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{0,1.23,0.137726,"Front"},
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{-1.24,0,0.137726,"Left"},
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{1.24,0,0.137726,"Right"}
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};
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};
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class WoodFloorHalf_Preview_DZ: FloorsWallsStairs { //fix for broken offsets in ghost
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points[] = {
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{0,0,0,"Pivot"},
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{0,-2.34,0,"Back"},
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{0,2.34,0,"Front"},
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{-1.25,0,0,"Left"},
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{1.25,0,0,"Right"}
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};
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};
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class WoodFloorHalf_DZ: FloorsWallsStairs{
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points[] = {
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{0,0,0,"Pivot"},
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{0,-2.34,0.1407,"Back"},
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{0,2.34,0.1407,"Front"},
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{-1.25,0,0.1407,"Left"},
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{1.25,0,0.1407,"Right"}
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};
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};
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class WoodFloor_Preview_DZ: FloorsWallsStairs {
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points[] = {
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{0,0,0,"Pivot"},
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{0,-2.33,0.130,"Back"},
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{0,2.33,0.130,"Front"},
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{-2.495,0,0.130,"Left"},
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{2.495,0,0.130,"Right"}
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};
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radius = 10;
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};
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class WoodFloor_DZ: WoodFloor_Preview_DZ{};
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class Stairs_DZE: FloorsWallsStairs {
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points[] = {
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{0,0,0,"Pivot"},
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{1.56055,-0.78,1.5,"Back"},
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{1.56055,0.78,1.5,"Front"},
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{1.73926,0.05,2.9,"Top"},
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{-1.73926,0.05,0,"Bottom"}
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};
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};
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class WoodStairs_DZ: Stairs_DZE {};
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class WoodStairs_Preview_DZ: Stairs_DZE {};
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class WoodStairsSans_Preview_DZ: Stairs_DZE {};
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class WoodStairsSans_DZ: Stairs_DZE {};
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class WoodSmall_DZE: FloorsWallsStairs { // Small wood walls
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points[] = {
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{0,0,0,"Pivot"},
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{-2.285, 0, 1.5,"Left"},
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{2.285, 0, 1.5,"Right"},
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{0, 0, 3,"Top"}
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};
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};
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class WoodSmallWallDoor_Preview_DZ: WoodSmall_DZE {};
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class WoodSmallWall_Preview_DZ: WoodSmall_DZE {};
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class WoodSmallWallWin_Preview_DZ: WoodSmall_DZE {};
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class WoodSmallWallDoor_DZ: WoodSmall_DZE {};
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class WoodSmallWall_DZ: WoodSmall_DZE {};
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class WoodSmallWallWin_DZ: WoodSmall_DZE {};
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class Land_DZE_WoodDoor: WoodSmall_DZE {};
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class Land_DZE_WoodDoorLocked: WoodSmall_DZE {};
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class WoodDoor_Preview_DZ: WoodSmall_DZE{};
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class WoodLarge_DZE: FloorsWallsStairs { //Large wood walls
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points[] = {
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{0,0,0,"Pivot"},
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{-2.45, 0, 1.5,"Left"},
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{2.45, 0, 1.5,"Right"},
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{0, 0, 3,"Top"}
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};
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};
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class WoodLargeWall_Preview_DZ: WoodLarge_DZE {};
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class WoodLargeWallWin_Preview_DZ: WoodLarge_DZE {};
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class WoodLargeWallDoor_Preview_DZ: WoodLarge_DZE {};
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class WoodSmallWallThird_Preview_DZ: WoodLarge_DZE {
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points[] = {
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{0,0,0,"Pivot"},
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{-2.445, 0, 1.5,"Left"},
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{2.445, 0, 1.5,"Right"},
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{0, 0, 1.17,"Top"}
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};
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};
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class WoodSmallWallThird_DZ: WoodSmallWallThird_Preview_DZ{};
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class WoodLargeWall_DZ: WoodLarge_DZE {};
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class Land_DZE_LargeWoodDoor: WoodLarge_DZE {};
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class WoodLargeWallWin_DZ: WoodLarge_DZE {};
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class WoodLargeWallDoor_DZ: WoodLarge_DZE {};
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class Land_DZE_GarageWoodDoor: WoodLarge_DZE {};
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class GarageWoodDoor_Preview_DZ: WoodLarge_DZE {};
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class Land_DZE_GarageWoodDoorLocked: WoodLarge_DZE {};
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class Land_DZE_LargeWoodDoorLocked: WoodLarge_DZE {};
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class LargeWoodDoor_Preview_DZ: WoodLarge_DZE {};
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class Cinder_DZE: FloorsWallsStairs { //All cinder walls and doors
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points[] = {
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{0,0,0,"Pivot"},
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{-2.64, 0, 0,"Left"},
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{2.64, 0, 0,"Right"},
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{0, 0, 3.37042,"Top"}
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};
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radius = 10;
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};
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class CinderWall_Preview_DZ: Cinder_DZE {
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points[] = {
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{0,0,0,"Pivot"},
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{-2.64, 0, -0.009,"Left"},
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{2.64, 0, -0.009,"Right"},
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{0, 0, 1.685,"Top"},
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{0,0,-1.685,"Bottom"}
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};
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};
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class CinderWallDoorway_Preview_DZ: Cinder_DZE {};
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class CinderWallSmallDoorway_Preview_DZ: Cinder_DZE {};
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class CinderWallHalf_Preview_DZ: Cinder_DZE {
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points[] = {
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{0,0,0,"Pivot"},
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{-2.64, 0, 1.685,"Left"},
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{2.64, 0, 1.685,"Right"},
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{0, 0, 1.5,"Top"}
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};
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};
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class CinderWall_DZ: Cinder_DZE {
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points[] = {
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{0,0,0,"Pivot"},
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{-2.64, 0, 1.685,"Left"},
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{2.64, 0, 1.685,"Right"},
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{0, 0, 3.37042,"Top"},
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{0,0,-1.685,"Bottom"}
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};
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};
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class CinderWallDoorway_DZ: Cinder_DZE {};
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class CinderWallDoorLocked_DZ: Cinder_DZE {};
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class CinderWallDoor_DZ: Cinder_DZE {};
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class CinderWallSmallDoorway_DZ: Cinder_DZE {};
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class CinderWallDoorSmallLocked_DZ: Cinder_DZE {};
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class CinderWallHalf_DZ: Cinder_DZE {
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points[] = {
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{0,0,0,"Pivot"},
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{-2.64, 0, 1.685,"Left"},
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{2.64, 0, 1.685,"Right"},
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{0, 0, 1.685,"Top"}
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};
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};
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class CinderWallDoorSmall_DZ: Cinder_DZE {};
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class MetalFloor_Preview_DZ: FloorsWallsStairs {
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points[] = {
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{0,0,0.011,"Pivot"},
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{0, -2.64, 0.025,"Back"},
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{0, 2.64, 0.025,"Front"},
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{-2.64, 0, 0.025,"Left"},
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{2.64, 0, 0.025,"Right"}
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};
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radius = 12;
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};
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class MetalFloor_DZ: FloorsWallsStairs{
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points[] = {
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{0,0,0,"Pivot"},
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{0, -2.64, 0.166,"Back"},
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{0, 2.64, 0.166,"Front"},
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{-2.64, 0, 0.166,"Left"},
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{2.64, 0, 0.166,"Right"}
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};
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radius = 12;
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};
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//Non essential Items that only snap to themselves, do whitelist inheritance if you want these to snap
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class WoodCrate_DZ {
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snapTo[] = {
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"WoodCrate_DZ"
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};
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radius = 5;
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points[] = {
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{0,0,0,"Pivot"},
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{0,-0.47,0,"Back"},
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{0,0.47,0,"Front"},
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{-0.47,0,0,"Left"},
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{0.47,0,0,"Right"},
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{0,0,0.47,"Top"}
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};
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};
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class MetalPanel_DZ {
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snapTo[] = {
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"MetalPanel_DZ"
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};
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radius = 5;
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points[] = {
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{0,0,0,"Pivot"},
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{-1.5,0,0,"Left"},
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{1.5,0,0,"Right"}
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};
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};
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class MetalGate_DZ {
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snapTo[] = {
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"MetalGate_DZ"
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};
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radius = 5;
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points[] = {
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{0,0,0,"Pivot"},
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{-4.1,0,0,"Left"}
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};
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};
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class StickFence_DZ {
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snapTo[] = {
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"StickFence_DZ"
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};
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radius = 10;
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points[] = {
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{0,0,0,"Pivot"},
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{-2.95,0,0.3,"Left"},
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{2.95,0,0.3,"Right"}
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};
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};
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class Fence_corrugated_DZ {
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snapTo[] = {
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"Fence_corrugated_DZ"
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};
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radius = 10;
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points[] = {
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{0,0,0,"Pivot"},
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{-1.95,0,0.88,"Left"},
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{1.95,0,0.88,"Right"}
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};
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};
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class WoodRamp_Preview_DZ {
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snapTo[] = {
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"WoodRamp_DZ"
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};
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radius = 7;
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points[] = {
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{0,0,0,"Pivot"},
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{0.65,-1.7,1.2,"Back"},
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{0.65,1.5,1.2,"Front"},
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{3.34,-0.115,2.82,"Top"}
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};
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};
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class WoodRamp_DZ: WoodRamp_Preview_DZ{};
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class WoodLadder_Preview_DZ {
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snapTo[] = {
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"WoodLadder_DZ"
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};
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radius = 5;
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points[] = {
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{0,0,0,"Pivot"},
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{-0.4,0,1.725,"Left"},
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{0.4,0,1.725,"Right"}
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};
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};
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class WoodLadder_DZ: WoodLadder_Preview_DZ{};
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class VaultStorageLocked {
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snapTo[] = {
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"VaultStorageLocked",
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"VaultStorage"
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};
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radius = 5;
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points[] = {
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{0,0,0,"Pivot"},
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{0,0.284,0.615,"Back"},
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{0,0,1.23,"Top"},
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{-0.362,0,0.615,"Left"},
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{0.362,0,0.615,"Right"}
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};
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};
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class VaultStorage: VaultStorageLocked {};
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};
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