mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 12:12:34 +03:00
151 lines
3.8 KiB
Plaintext
151 lines
3.8 KiB
Plaintext
/*
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Spawns the specified loot definition at the specified location.
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Parameters:
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array Loot definition
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vector Spawn position relative to world
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Return value:
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object Spawned vehicle.
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Author:
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Foxy
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*/
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#include "Loot.hpp"
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//Maximum number of magazines spawned along with weapons
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#define MAX_WEAPON_MAGAZINES 2
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#ifdef SERVER
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#define INCREMENT_WEAPON_HOLDERS
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#else
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#define INCREMENT_WEAPON_HOLDERS dayz_currentWeaponHolders = dayz_currentWeaponHolders + 1;
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#endif
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private ["_item","_isWater","_type","_lootInfo","_vehicle","_spawnCount","_magazines"];
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_lootInfo = _this select 0;
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_pos = _this select 1;
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_type = _lootInfo select 0;
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_item = _lootInfo select 1;
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_isWater = surfaceIsWater _pos;
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_vehicle = objNull;
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call {
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//Spawn a single magazine
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if (_type == Loot_MAGAZINE) exitWith {
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if (dayz_classicBloodBagSystem && {_item in dayz_typedBags}) then {
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if (_item in ["bloodTester","bloodBagAPOS","bloodBagABPOS"]) then { // reduce ItemBloodBag output slightly since typed bags spawn in bulk
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_item = ["ItemBandage","ItemPainkiller","ItemMorphine","ItemHeatPack","ItemAntibacterialWipe"] call BIS_fnc_selectRandom;
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} else {
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_item = "ItemBloodbag";
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};
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};
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_vehicle = "WeaponHolder" createVehicle [0,0,0];
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_vehicle addMagazineCargoGlobal [_item, 1];
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if (_isWater) then {
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_vehicle setPos (_pos);
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} else {
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_vehicle setPosATL (_pos);
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};
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INCREMENT_WEAPON_HOLDERS
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};
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//Spawn a single weapon with [0,MAX_WEAPON_MAGAZINES] magazines.
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if (_type == Loot_WEAPON) exitWith {
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_vehicle = "WeaponHolder" createVehicle [0,0,0];
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_vehicle addWeaponCargoGlobal [_item, 1];
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if (_isWater) then {
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_vehicle setPos (_pos);
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} else {
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_vehicle setPosATL (_pos);
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};
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INCREMENT_WEAPON_HOLDERS
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_magazines = getArray (configFile >> "CfgWeapons" >> _item >> "magazines");
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if (count _magazines > 0 && {getNumber (configFile >> "CfgWeapons" >> _item >> "melee") != 1}) then
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{
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_vehicle addMagazineCargoGlobal [_magazines select 0, floor random (MAX_WEAPON_MAGAZINES + 1)];
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};
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};
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//Spawn backpack
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if (_type == Loot_BACKPACK) exitWith {
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_vehicle = _item createVehicle [0,0,0];
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// Fix floating backpacks by lowering z coordinate by .15 meters.
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_pos set [2, ((_pos select 2) - .15)];
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if (_isWater) then {
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_vehicle setPos (_pos);
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} else {
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_vehicle setPosATL (_pos);
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};
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};
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//Spawn multiple items from a given group. All but weapons and magazines are ignored.
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if (_type == Loot_PILE) exitWith {
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_spawnCount = (_lootInfo select 2) + floor random ((_lootInfo select 3) - (_lootInfo select 2) + 1);
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_vehicle = "WeaponHolder" createVehicle [0,0,0];
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Loot_InsertCargo(_vehicle, _item, _spawnCount);
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if (_isWater) then {
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_vehicle setPos (_pos);
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} else {
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_vehicle setPosATL (_pos);
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};
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INCREMENT_WEAPON_HOLDERS
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};
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//Spawn a vehicle
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if (_type == Loot_VEHICLE) exitWith {
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_vehicle = _item createVehicle [0,0,0];
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_vehicle setDir random 360;
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if (_isWater) then {
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_vehicle setPos (_pos);
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} else {
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_vehicle setPosATL (_pos);
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};
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};
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//Spawn a container and populate it with loot from a given group
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if (_type == Loot_CONTAINER) exitWith {
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_vehicle = _item createVehicle [0,0,0];
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//Number of items to spawn
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_spawnCount = (_lootInfo select 3) + floor random ((_lootInfo select 4) - (_lootInfo select 3) + 1);
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Loot_InsertCargo(_vehicle, _lootInfo select 2, _spawnCount);
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_vehicle setDir random 360;
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if (_isWater) then {
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_vehicle setPos (_pos);
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} else {
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_vehicle setPosATL (_pos);
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};
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INCREMENT_WEAPON_HOLDERS
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};
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//Call a function which is assumed to return an object reference.
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if (_type == Loot_CUSTOM) exitWith {
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_vehicle = call (_item);
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if ((typeName _vehicle) != "OBJECT") exitWith {};
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if (!isNull _vehicle) then {
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if (_isWater) then {
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_vehicle setPos (_pos);
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} else {
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_vehicle setPosATL (_pos);
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};
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};
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};
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};
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_vehicle
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