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https://github.com/EpochModTeam/DayZ-Epoch.git
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61 lines
1.7 KiB
Plaintext
61 lines
1.7 KiB
Plaintext
// medBreakLegs.sqf
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private ["_array","_unit","_attacker","_cnt","_index","_hit","_damage","_wound","_isInjured","_lowBlood"];
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disableserialization;
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_array = _this; //_this select 0;
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_unit = _array select 0;
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_attacker = _array select 1;
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if (_unit == player && player distance _attacker < 5) then {
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player setVariable["startcombattimer", 1];
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// Make bleed
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if (random 2 < 1) then {
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// Find hit
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_cnt = count (DAYZ_woundHit_ok select 1);
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_index = floor (random _cnt);
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_index = (DAYZ_woundHit_ok select 1) select _index;
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_hit = (DAYZ_woundHit_ok select 0) select _index;
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_damage = 0.1 + random (1.2);
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//Record Damage to Minor parts (legs, arms)
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if (_hit in USEC_MinorWounds) then {
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[_unit,_hit,_damage] call object_processHit;
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};
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player setVariable["medForceUpdate",true,true];
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1 call fnc_usec_bulletHit;
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_wound = _hit call fnc_usec_damageGetWound;
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//Create Wound
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_unit setVariable[_wound,true,true];
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[_unit,_wound,_hit] spawn fnc_usec_damageBleed;
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usecBleed = [_unit,_wound,_hit];
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publicVariable "usecBleed"; //Not sure if this can used over a PVS way, maybe with a rangeCheck like in gutObject.sqf?
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//Set Injured if not already
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_isInjured = _unit getVariable["USEC_injured",false];
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if (!_isInjured) then {
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_unit setVariable["USEC_injured",true,true];
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dayz_sourceBleeding = _attacker;
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};
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//Set ability to give blood
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_lowBlood = _unit getVariable["USEC_lowBlood",false];
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if (!_lowBlood) then {
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_unit setVariable["USEC_lowBlood",true,true];
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};
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r_player_injured = true;
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// reduce blood
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r_player_blood = r_player_blood - 50;
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// Make player infected
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if (random 5 < 1) then {
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r_player_infected = true;
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player setVariable["USEC_infected",true,true];
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};
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};
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[_unit,"hit",2,false] call dayz_zombieSpeak;
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}; |