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DayZ-Epoch/SQF/dayz_code/compile/fn_nearWaterHole.sqf
2016-12-22 21:52:22 -05:00

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private ["_bb","_dir","_nearWaterHole","_w2m"];
_nearWaterHole = false;
{
{
_w2m = _x worldToModel (getPosATL player);
_bb = (boundingbox _x) select 1;
_dir = [player, _x] call BIS_fnc_relativeDirTo;
if (_dir > 180) then {
_dir = _dir - 360;
};
if ((abs _dir < 45 && {_x distance player < 2.22}) // wells, kasna, pumpa
or {("" == typeOf _x && (_w2m select 2 < 0.05)) && {(abs(_w2m select 0) < (_bb select 0)) && (abs(_w2m select 1) < (_bb select 1))}}) exitWith { // ponds
_nearWaterHole = true;
};
} count (nearestObjects [_x, [], 1]);
if (_nearWaterHole) exitWith {};
} forEach (nearestObjects [player, ["waterHoleProxy"], 50]);
_nearWaterHole