Files
DayZ-Epoch/SQF/dayz_code/actions/AdvancedTrading/init.sqf
oiad bef2506653 Advanced trading fixes, server_handleSafeGear human readibility (#1777)
* Advanced trading fixes

Fixes a few issues and a dupe with advanced trading as well as some
localization of where a vehicle key is going.

Z_at_buyItems: Now adds localization for the key getting added to your
toolbelt, backpack and vehicle, this stops players thinking they didn't
get a key when infact it was added to their backpack/vehicle.

Z_at_canAfford.sqf: This fixes a dupe from a bad copy paste for whomever
wrote this script, it was using _backpackMoney in the
z_allowTakingMoneyFromVehicle part, changed to the proper variable
_vehicleMoney.

z_at_fillBuyableList.sqf: this fixes a bug where a vehicle would show
green even when it isn't local, just basically added more checking to
make sure the vehicle it's making green in the list is a) local, b)
alive and that the typeOf == _name.

z_at_logTrade.sqf: fixes some tidyness.

advancedTrading/init.sqf: adds a z_checkCloseVehicle call otherwise even
with Z_AllowTakingMoneyFromVehicle = true it will not get currency from
your vehicle until you clicked on the "Vehicle" tab.

dayz_server/server_tradeObject.sqf: More tidying as per the
z_at_logTrade and removes the useless Player:, as it is obvious a player
has bought something not an AI.

dayz_server/server_handleSafeGear.sqf: Makes the diag_log at the end
more human readable with GPS coordinates as well as the lock code for
the safe or the lockbox.

* advanced trading fixes. I hate you github

WHY U GET MISSED?? STUPID GITHUB.

* snappoints changes

Fixes the issue @SmokeyBR reported
https://github.com/EpochModTeam/DayZ-Epoch/issues/1766#issuecomment-253864795
Adds all floor types to snap list for all barriers so you can snap a
sandbag etc to a floor instead of manually lining it up
2016-10-25 13:10:48 -04:00

115 lines
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disableSerialization;
Z_traderData = (_this select 3); // gets the trader data ( e.g menu_Functionary1 )
if (isNil "Z_traderData" or {count Z_traderData == 0}) exitWith {
localize "STR_EPOCH_TRADE_ERROR" call dayz_rollingMessages;
};
if (dayz_actionInProgress) exitWith { localize "str_player_actionslimit" call dayz_rollingMessages; };
if (isNil "Z_AdvancedTradingInit") then {
//#include "config.sqf"; // Moved to dayz_code/configVariables.sqf
#include "\z\addons\dayz_code\actions\AdvancedTrading\functions\defines.hpp"
/* Configs that needs to be defined but not changed in config file */
_tempGemList = [];
_tempWorthList = [];
DZE_GemList = [];
DZE_GemWorthList = [];
{
_tempGemList set [(count _tempGemList), (_x select 0)];
_tempWorthList set [(count _tempWorthList), (_x select 1)];
} count DZE_GemWorthArray;
//sort the array
for "_i" from 0 to ((count _tempGemList) - 1) do {
_largest = _tempWorthList call BIS_fnc_greatestNum;
_LargestGem = _tempGemList select (_tempWorthList find _largest);
_tempWorthList = _tempWorthList - [_largest];
_tempGemList = _tempGemList - [_LargestGem];
DZE_GemList set [(count DZE_GemList), _LargestGem];
DZE_GemWorthList set [(count DZE_GemWorthList), _largest];
};
Z_Selling = true;
Z_SellingFrom = 2;
Z_vehicle = objNull;
Z_OriginalSellableArray = [];
Z_SellableArray = [];
Z_SellArray = [];
Z_OriginalBuyableArray = [];
Z_BuyableArray = [];
Z_BuyingArray = [];
/* end script config */
ZUPA_fnc_removeWeaponsAndMagazinesCargo = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\zupa_fnc_removeWeaponsAndMagazinesCargo.sqf");
Z_fillTradeTitle = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_fillTradeTitle.sqf");
Z_clearLists = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_clearLists.sqf");
Z_clearSellableList = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_clearSellableList.sqf");
Z_clearBuyList = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_clearBuyList.sqf");
Z_clearBuyingList = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_clearBuyingList.sqf");
Z_fillCategories = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_fillCategories.sqf");
Z_getItemInfo = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_getItemInfo.sqf");
Z_getItemConfig = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_getItemConfig.sqf");
Z_displayItemInfo = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_displayItemInfo.sqf");
Z_displayWeaponInfo = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_displayWeaponInfo.sqf");
Z_displayBackpackInfo = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_displayBackpackInfo.sqf");
Z_displayVehicleInfo = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_displayVehicleInfo.sqf");
Z_getContainer = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_getContainer.sqf");
Z_getBackpackItems = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_getBackpackItems.sqf");
Z_getVehicleItems = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_getVehicleItems.sqf");
Z_getGearItems = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_getGearItems.sqf");
Z_logTrade = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_logTrade.sqf");
Z_filterList = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_filterList.sqf");
Z_checkArrayInConfig = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_checkArrayInConfig.sqf");
Z_calcPrice = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_calcPrice.sqf");
Z_fillCategoryList = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_fillCategoryList.sqf");
Z_fillSellList = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_fillSellList.sqf");
Z_fillSellingList = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_fillSellingList.sqf");
Z_pushItemToList = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_pushItemToList.sqf");
Z_removeItemFromList = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_removeItemFromList.sqf");
Z_pushAllToList = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_pushAllToList.sqf");
Z_removeAllToList = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_removeAllToList.sqf");
Z_SellItems = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_sellItems.sqf");
Z_BuyItems = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_buyItems.sqf");
Z_ChangeBuySell = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_changeBuySell.sqf");
Z_removeAllFromBuyingList = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_removeAllFromBuyingList.sqf");
Z_removeItemFromBuyingList = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_removeItemFromBuyingList.sqf");
Z_toBuyingList = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_toBuyingList.sqf");
Z_calcBuyableList = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_calcBuyableList.sqf");
Z_fillBuyableList = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_fillBuyableList.sqf");
Z_fillBuyingList = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_fillBuyingList.sqf");
Z_calcFreeSpace = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_calcFreeSpace.sqf");
Z_displayFreeSpace = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_displayFreeSpace.sqf");
Z_checkCloseVehicle = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_checkCloseVehicle.sqf");
Z_allowBuying = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_allowBuying.sqf");
Z_canAfford = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_canAfford.sqf");
Z_returnChange = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_returnChange.sqf");
Z_payDefault = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_payDefault.sqf");
Z_calcDefaultCurrency = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_calcDefaultCurrency.sqf");
z_calcDefaultCurrencyNoImg = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\z_at_calcDefaultCurrencyNoImg.sqf");
DZE_deleteTradedVehicle = compile preprocessFileLineNumbers (Z_AT_FolderLocation + "\functions\DZE_deleteTradedVehicle.sqf");
Z_AdvancedTradingInit = true;
};
Z_Selling = true; // Always start menu in buy mode (flipped in z_at_changeBuySell.sqf on startup)
Z_CategoryView = true; // Always start in category view
Z_BuyingArray = [];
Z_ResetContainer = true;
createDialog "AdvancedTrading";
(findDisplay Z_AT_DIALOGWINDOW displayCtrl Z_AT_REMOVESELLITEMBUTTON) ctrlSetText " < ";
(findDisplay Z_AT_DIALOGWINDOW displayCtrl Z_AT_REMOVEALLSELLITEMBUTTON) ctrlSetText " << ";
(findDisplay Z_AT_DIALOGWINDOW displayCtrl Z_AT_REMOVEBUYITEMBUTTON) ctrlSetText " < ";
(findDisplay Z_AT_DIALOGWINDOW displayCtrl Z_AT_REMOVEALLBUYITEMBUTTON) ctrlSetText " << ";
(findDisplay Z_AT_DIALOGWINDOW displayCtrl Z_AT_DETAILSTEXT) ctrlSetText " " + localize "STR_EPOCH_TRADE_DETAILS";
call Z_ChangeBuySell;
false call Z_checkCloseVehicle; // set up vehicle for removing currency from it, otherwise you need to click vehicle before currency will be removed.