mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
259 lines
8.8 KiB
Plaintext
259 lines
8.8 KiB
Plaintext
///////////////////////////////////////////////////////////////////////////////////////////////////
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//
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// DayZ Base Building Upgrades
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// Made for DayZ Epoch please ask permission to use/edit/distribute email vbawol@veteranbastards.com.
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//
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// Updated by: Victor the Cleaner
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// Date: August 2021
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//
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// - Now includes helper spheres for improved player experience.
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// - Reapply damage to upgraded object if necessary.
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//
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///////////////////////////////////////////////////////////////////////////////////////////////////
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if (dayz_actionInProgress) exitWith {localize "str_epoch_player_52" call dayz_rollingMessages;}; // Upgrade is already in progress.
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dayz_actionInProgress = true;
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player removeAction s_player_upgrade_build;
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s_player_upgrade_build = -1;
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local _obj = _this select 3;
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local _classname = typeOf _obj;
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local _ownerID = _obj getVariable["ownerPUID","0"];
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if (_ownerID == "0" || {_classname in DZE_DisableUpgrade}) exitWith {
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dayz_actionInProgress = false;
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localize "str_epoch_player_50" call dayz_rollingMessages; // Not setup yet.
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};
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local _hasAccess = [player, _obj] call FNC_check_access;
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if (!(_hasAccess select 0) && {_classname in DZE_LockedStorage}) exitWith {
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dayz_actionInProgress = false;
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localize "STR_CL_EC_NOT_OWNER" call dayz_rollingMessages; // You are not the owner.
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};
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local _text = getText (configFile >> "CfgVehicles" >> _classname >> "displayName");
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local _upgrade = getArray (configFile >> "CfgVehicles" >> _classname >> "upgradeBuilding");
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if ((count _upgrade) > 0) then {
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local _neededTools = _upgrade select 1;
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if (["", _neededTools, "none"] call dze_requiredItemsCheck) then {
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local _newclassname = _upgrade select 0;
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local _lockable = getNumber(configFile >> "CfgVehicles" >> _newclassname >> "lockable");
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local _requirements = _upgrade select 2;
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local _missingQty = 0;
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local _missing = "";
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local _bpMags = [];
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local _bp2Remove = [];
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local _qtyBP = 0;
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local _proceed = true;
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{
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local _itemIn = _x select 0;
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local _countIn = _x select 1;
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local _qty = {(_x == _itemIn) || {configName(inheritsFrom(configFile >> "cfgMagazines" >> _x)) == _itemIn}} count magazines player;
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if (!isNull (UnitBackpack Player) && (_qty < _countIn)) then {
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_bpMags = getMagazineCargo (unitBackpack player);
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{
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if ((_x == _itemIn) || (configName(inheritsFrom(configFile >> "cfgMagazines" >> _x)) == _itemIn)) exitWith {
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_qtyBP = (_bpMags select 1) select _forEachIndex;
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_bp2Remove set [count _bp2Remove, _x];
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};
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} forEach (_bpMags select 0);
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};
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if (_qty < _countIn && (_qtyBP < (_countIn - _qty))) exitWith {
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_missing = _itemIn;
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_missingQty = _countIn - (_qty + _qtyBP);
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_proceed = false;
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};
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} forEach _requirements;
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if (_proceed) then {
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[_obj] call fn_displayHelpers; // create helpers
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[player, (getPosATL player), 25, "repair"] spawn fnc_alertZombies; // make noise
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local _finished = ["Medic",1] call fn_loopAction; // animation
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[] call fn_displayHelpers; // delete helpers
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if (!_finished) exitWith {};
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["Working",0,[3,2,4,0]] call dayz_NutritionSystem;
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local _temp_removed_array = [];
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local _temp_BP_removed_array = [];
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local _removed_total = 0;
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local _tobe_removed_total = 0;
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{
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local _removed = 0;
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local _itemIn = _x select 0;
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local _countIn = _x select 1;
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_tobe_removed_total = _tobe_removed_total + _countIn;
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{
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if( (_removed < _countIn) && {(_x == _itemIn) || {configName(inheritsFrom(configFile >> "cfgMagazines" >> _x)) == _itemIn}}) then {
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local _num_removed = ([player, _x] call BIS_fnc_invRemove);
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_removed = _removed + _num_removed;
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_removed_total = _removed_total + _num_removed;
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if(_num_removed >= 1) then {
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_temp_removed_array set [count _temp_removed_array, _x];
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};
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};
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} forEach magazines player;
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if (!isNull (UnitBackpack Player) && (_removed < _countIn)) then {
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_bpMags = getMagazineCargo (unitBackpack player);
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clearMagazineCargoGlobal (unitBackpack player);
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{
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local _count = (_bpMags select 1) select _forEachIndex;
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local _countNew = _count;
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if (_x in _bp2Remove && {(_x == _itemIn) || {configName(inheritsFrom(configFile >> "cfgMagazines" >> _x)) == _itemIn}}) then {
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_countNew = _count - (_countIn - _removed);
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_bp2Remove = _bp2Remove - [_x];
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};
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if (_countNew > 0) then {
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(unitBackpack player) addMagazineCargoGlobal [_x, _countNew];
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};
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local _num_removed = _count - _countNew;
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_temp_BP_removed_array set [count _temp_BP_removed_array, [_x, _num_removed]];
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_removed_total = _removed_total + _num_removed;
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} forEach (_bpMags select 0);
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};
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} forEach _requirements;
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if (_tobe_removed_total == _removed_total) then {
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call player_forceSave;
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local _location = getPosATL _obj;
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local _dir = getDir _obj;
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local _vector = [vectorDir _obj, vectorUp _obj];
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local _objectCharacterID = _obj getVariable ["CharacterID","0"];
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_classname = _newclassname;
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local _object = createVehicle [_classname, [0,0,0], [], 0, "CAN_COLLIDE"];
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//_object setDir _dir; // setdir is incompatible with setVectorDirAndUp and should not be used together on the same object https://community.bistudio.com/wiki/setVectorDirAndUp
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_object setVariable["memDir", _dir, true];
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_object setVectorDirAndUp _vector;
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_object setPosATL _location;
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if (_lockable == 3 && {!(_classname in ["WoodenGate_2_DZ","WoodenGate_3_DZ","WoodenGate_4_DZ"])}) then {
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DZE_topCombo = 0;
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DZE_midCombo = 0;
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DZE_botCombo = 0;
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DZE_Lock_Door = "";
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dayz_selectedDoor = objNull;
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local _combination = 0;
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createDialog "ComboLockUI";
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waitUntil {!dialog};
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if (keypadCancel || (parseNumber DZE_Lock_Door == 0)) then {
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local _combination_1 = floor(random 10);
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local _combination_2 = floor(random 10);
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local _combination_3 = floor(random 10);
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_combination = format["%1%2%3", _combination_1, _combination_2, _combination_3];
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DZE_Lock_Door = _combination;
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} else {
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_combination = DZE_Lock_Door;
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};
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_objectCharacterID = _combination;
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local _message = format[localize "str_epoch_player_158", _combination, _text];
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_message call dayz_rollingMessages;
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systemChat _message; // You have upgraded %2. The combination is: %1
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} else {
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format[localize "str_epoch_player_159", _text] call dayz_rollingMessages; // You have upgraded %1.
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};
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if (DZE_GodModeBase && {!(_classname in DZE_GodModeBaseExclude)}) then {
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_object addEventHandler ["HandleDamage",{0}];
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} else {
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//
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// reapply damage based on armor values
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//
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local _armorOld = getNumber (configFile >> "CfgVehicles" >> (typeOf _obj) >> "armor");
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local _damageOld = damage _obj;
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local _armorNew = getNumber (configFile >> "CfgVehicles" >> _classname >> "armor");
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local _damageNew = _damageOld;
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// check for divide by 0
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if (_armorNew > 0) then {
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_damageNew = (_damageOld * _armorOld) / _armorNew;
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};
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_object setDamage _damageNew;
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};
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if (_ownerID == "0") then {
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_ownerID = dayz_playerUID; // APFL is on but UID is 0 so we will claim it to record the ownership.
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};
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_object setVariable ["ownerPUID", _ownerID, true];
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if (_lockable == 3) then {
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local _friendsArr = [[dayz_playerUID, toArray (name player)]];
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_object setVariable ["doorfriends", _friendsArr, true];
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PVDZE_obj_Swap = [_objectCharacterID, _object, [_dir, _location, _ownerID, _vector], _classname, _obj, player, _friendsArr, dayz_authKey];
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} else {
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PVDZE_obj_Swap = [_objectCharacterID, _object, [_dir, _location, _ownerID, _vector], _classname, _obj, player, [], dayz_authKey];
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};
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publicVariableServer "PVDZE_obj_Swap";
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player reveal _object;
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} else {
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{player addMagazine _x;} count _temp_removed_array;
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if (count _temp_BP_removed_array > 0) then {
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{(unitBackpack player) addMagazineCargoGlobal _x} count _temp_BP_removed_array;
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};
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format[localize "str_epoch_player_145", _removed_total, _tobe_removed_total] call dayz_rollingMessages; // Missing Parts after first check Item: %1 / %2
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};
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} else {
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local _textMissing = getText(configFile >> "CfgMagazines" >> _missing >> "displayName");
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format[localize "STR_EPOCH_ACTIONS_6", _missingQty, _textMissing] call dayz_rollingMessages; // Missing %1 more of %2
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systemChat localize "STR_CRAFTING_NEEDED_ITEMS"; // Needed items:
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if (count _requirements > 0) then {
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{
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local _text = getText(configFile >> "CfgMagazines" >> (_x select 0) >> "displayName");
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systemChat format ["%2x %1", _text, (_x select 1)];
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} count _requirements;
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};
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};
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};
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} else {
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localize "str_epoch_player_82" call dayz_rollingMessages; // No upgrades are available
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};
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dayz_actionInProgress = false;
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s_player_upgrade_build = -1;
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