Files
DayZ-Epoch/dayz_code/compile/player_zombieAttack.sqf
2012-11-23 07:32:34 -06:00

109 lines
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private["_unit","_targets","_move","_damage","_wound","_sound","_local","_dir","_hpList","_hp","_strH","_dam","_total","_result","_vehicle","_tPos","_zPos","_cantSee","_inAngle"];
_unit = _this;
_vehicle = (vehicle player);
_targets = _unit getVariable ["targets",[]];
if (!(_vehicle in _targets) and ((random 1) < 0.9)) exitWith {};
//Do the attack
_move = "ZombieStandingAttack1";
_rnd = 0;
_wound = "";
if (r_player_unconscious) then {
_rnd = round(random 4) + 1;
_move = "ZombieFeed" + str(_rnd);
} else {
_rnd = round(random 9) + 1;
_move = "ZombieStandingAttack" + str(_rnd);
};
_dir = [_unit,player] call BIS_Fnc_dirTo;
_unit setDir _dir;
[objNull, _unit, rPlayMove,_move] call RE;
//Wait
sleep 0.3;
if (_vehicle != player) then {
_hpList = _vehicle call vehicle_getHitpoints;
_hp = _hpList call BIS_fnc_selectRandom;
_wound = getText(configFile >> "cfgVehicles" >> (typeOf _vehicle) >> "HitPoints" >> _hp >> "name");
_total = 0;
if(["Glass",_hp,false] call fnc_inString) then {
_damage = 0.03;
_strH = "hit_" + (_wound);
_dam = _vehicle getVariable [_strH,0];
_total = (_dam + _damage);
};
if(["Wheel",_hp,false] call fnc_inString) then {
_damage = 0.02;
_strH = "hit_" + (_wound);
_dam = _vehicle getVariable [_strH,0];
_total = (_dam + _damage);
};
if(["Body",_hp,false] call fnc_inString) then {
_damage = 0.01;
_strH = "hit_" + (_wound);
_dam = _vehicle getVariable [_strH,0];
_total = (_dam + _damage);
};
if(["Engine",_hp,false] call fnc_inString) then {
_damage = 0.01;
_strH = "hit_" + (_wound);
_dam = _vehicle getVariable [_strH,0];
_total = (_dam + _damage);
};
if(["Fuel",_hp,false] call fnc_inString) then {
[_unit,"hit",0,false] call dayz_zombieSpeak;
_damage = 0.01;
_strH = "hit_" + (_wound);
_dam = _vehicle getVariable [_strH,0];
_total = (_dam + _damage);
};
if(_total > 0) then {
[_unit,"hit",0,false] call dayz_zombieSpeak;
_result = [_vehicle, _wound,_total, _unit,"zombie"] call fnc_usec_damageVehicle;
dayzHitV = [_vehicle,_wound,_total, _unit,"zombie"];
publicVariable "dayzHitV";
};
} else {
//Did he hit?
if ((_unit distance player) <= 3) then {
//check LOS
private[];
_tPos = (getPosASL _vehicle);
_zPos = (getPosASL _unit);
_inAngle = [_zPos,(getdir _unit),50,_tPos] call fnc_inAngleSector;
if (_inAngle) then {
//LOS check
_cantSee = [_unit,_vehicle] call dayz_losCheck;
if (!_cantSee) then {
if (r_player_blood < (r_player_bloodTotal * 0.8)) then {
_wound = DAYZ_woundHit call BIS_fnc_selectRandomWeighted;
} else {
_wound = DAYZ_woundHit_ok call BIS_fnc_selectRandomWeighted;
};
_damage = 0.1 + random (1.2);
//diag_log ("START DAM: Player Hit on " + _wound + " for " + str(_damage));
[player, _wound, _damage, _unit,"zombie"] call fnc_usec_damageHandler;
dayzHit = [player,_wound, _damage, _unit,"zombie"];
publicVariable "dayzHit";
[_unit,"hit",0,false] call dayz_zombieSpeak;
} else {
/*
_isZombieInside = [_unit,_building] call fnc_isInsideBuilding;
if (_isPlayerInside) then {
_damage = 0.1 + random (1.2);
//diag_log ("START DAM: Player Hit on " + _wound + " for " + str(_damage));
[player, _wound, _damage, _unit,"zombie"] call fnc_usec_damageHandler;
dayzHit = [player,_wound, _damage, _unit,"zombie"];
publicVariable "dayzHit";
[_unit,"hit",0,false] call dayz_zombieSpeak;
};
*/
};
};
};
};