Files
DayZ-Epoch/dayz_code/compile/object_speak.sqf
Aaron Clark 76e9a0582e 0.1
2012-11-04 20:28:50 -06:00

44 lines
1.0 KiB
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private["_unit","_type","_chance","_rnd","_sound","_local","_dis"];
_unit = _this select 0;
_type = _this select 1;
_chance = _this select 2;
_local = _this select 3;
_dis = 40;
_num = switch (_type) do {
default {0};
case "cough": {2};
case "chase": {14};
case "spotted": {13};
case "hit": {6};
case "attack": {13};
case "idle": {35};
case "scream": {4};
case "fracture": {1};
case "eat": {3};
case "cook": {2};
case "panic": {1};
case "dog_bark": {4};
case "dog_growl": {3};
case "dog_qq": {2};
};
if (_type in ["shout","hit","attack","scream","breath"]) then {
_dis = 100;
};
_isWoman = getText(configFile >> "cfgVehicles" >> (typeOf _unit) >> "TextPlural") == "Women";
if (_isWoman and (_type in ["scream","panic"])) then {
_type = _type + "_w";
};
if ((round(random _chance) == _chance) or (_chance == 0)) then {
_rnd =(round(random _num));
_sound = "z_" + _type + "_" + str(_rnd);
if (_local) then {
_unit say [_sound, _dis];
} else {
[nil,_unit,rSAY,[_sound, _dis]] call RE;
};
};