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DayZ-Epoch/SQF/dayz_code/medical/load/load_wounded.sqf
worldwidesorrow bbdaf0cffe Uploading new files for load functions
The files are heavily edited.
2019-12-11 18:34:41 -06:00

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// Load_wounded.sqf
// OCTOBER 2010 - norrin
// Updated December 2019 - JasonTM
private ["_wounded","_vehicle","_group","_medic"];
_wounded = _this select 0;
_medic = _this select 1;
_vehicle = _this select 2;
// Check to see that the first passed object matches local player object
if (player != _wounded) exitWith {};
if !(r_player_unconscious) exitWith {};
_wounded assignAsCargo _vehicle;
_wounded moveInCargo _vehicle;
// Animation needs to be synced on all clients.
[nil, _wounded, rSWITCHMOVE, "KIA_HMMWV_Cargo01"] call RE;
_wounded switchMove "KIA_HMMWV_Cargo01";
r_drag_sqf = true;
while {r_drag_sqf} do {
// If the player wakes up, end the loop.
if (!(_wounded getVariable ["NORRN_unconscious", false])) then {
uiSleep 2; // Give fn_unconsious time to finish
if (vehicle _wounded != _wounded) then {
// fn_unconscious does not perform an animation if the player is in a vehicle.
[nil, _wounded, rSWITCHMOVE, "HMMWV_Cargo01"] call RE;
_wounded switchMove "HMMWV_Cargo01";
};
r_drag_sqf = false;
};
uiSleep 1;
};