Files
DayZ-Epoch/SQF/dayz_code/actions/player_craftItem.sqf
2019-10-20 20:18:41 +02:00

252 lines
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// If a string was passed redirect to vanilla player_craftItem (Epoch items always pass an array)
if (typeName _this == "STRING") exitWith {_this spawn player_craftItemVanilla;};
/*
DayZ Epoch Crafting 0.3
Made for DayZ Epoch && Unleashed by [VB]AWOL please ask permission to use/edit/distrubute email vbawol@veteranbastards.com.
Thanks to thevisad for help with the spawn call fixes.
USAGE EXAMPLE:
class ItemActions
{
class Crafting
{
text = "Craft Tent";
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;"; // [Class of itemaction,CfgMagazines || CfgWeapons, item]
neednearby[] = {"workshop","fire"};
requiretools[] = {"ItemToolbox","ItemKnife"}; // (cfgweapons only)
output[] = {{"ItemTent",1}}; // (CfgMagazines, qty)
input[] = {{"ItemCanvas",2},{"ItemPole",2}}; // (CfgMagazines, qty)
inputstrict = true; // (CfgMagazines input without inheritsFrom) Optional
inputweapons[] = {"ItemToolbox"}; // consume toolbox (cfgweapons only)
outputweapons[] = {"ItemToolbox"}; // return toolbox (cfgweapons only)
};
};
*/
private ["_tradeComplete","_onLadder","_canDo","_selectedRecipeOutput","_boiled","_proceed","_itemIn","_countIn","_missing","_missingQty","_qty","_itemOut","_countOut","_finished","_removed","_tobe_removed_total","_textCreate","_textMissing","_selectedRecipeInput","_selectedRecipeInputStrict","_num_removed","_removed_total","_temp_removed_array","_abort","_waterLevel","_waterLevel_lowest","_reason","_isNear","_selectedRecipeTools","_distance","_crafting","_needNear","_item","_baseClass","_num_removed_weapons","_outputWeapons","_inputWeapons","_randomOutput","_craft_doLoop","_selectedWeapon","_selectedMag","_sfx"];
if (dayz_actionInProgress) exitWith {localize "str_player_actionslimit" call dayz_rollingMessages;};
dayz_actionInProgress = true;
// This is used to find correct recipe based what itemaction was click allows multiple recipes per item.
_crafting = _this select 0;
// This tells the script what type of item we are clicking on
_baseClass = _this select 1;
_item = _this select 2;
_abort = false;
_distance = 3;
_reason = "";
_waterLevel = 0;
_outputWeapons = [];
_selectedRecipeOutput = [];
_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
_canDo = (!r_drag_sqf && !r_player_unconscious && !_onLadder);
_boiled = false;
// Need Near Requirements
_needNear = getArray (configFile >> _baseClass >> _item >> "ItemActions" >> _crafting >> "neednearby");
if ("fire" in _needNear) then {
_pPos = [player] call FNC_GetPos;
_isNear = {inflamed _x} count (_pPos nearObjects _distance);
if(_isNear == 0) then {
_abort = true;
_reason = localize "STR_EPOCH_FIRE";
};
};
if ("workshop" in _needNear) then {
_isNear = count (nearestObjects [player, ["Wooden_shed_DZ","WoodShack_DZ","WorkBench_DZ"], _distance]);
if(_isNear == 0) then {
_abort = true;
_reason = localize "STR_EPOCH_WORKBENCH_NEARBY";
};
};
if (_abort) exitWith {
format[localize "str_epoch_player_149",_reason,_distance] call dayz_rollingMessages;
dayz_actionInProgress = false;
};
// diag_log format["Checking for fire: %1", _isFireNear];
if (_canDo) then {
_selectedRecipeTools = getArray (configFile >> _baseClass >> _item >> "ItemActions" >> _crafting >> "requiretools");
_selectedRecipeOutput = getArray (configFile >> _baseClass >> _item >> "ItemActions" >> _crafting >> "output");
_selectedRecipeInput = getArray (configFile >> _baseClass >> _item >> "ItemActions" >> _crafting >> "input");
_selectedRecipeInputStrict = ((isNumber (configFile >> _baseClass >> _item >> "ItemActions" >> _crafting >> "inputstrict")) && (getNumber (configFile >> _baseClass >> _item >> "ItemActions" >> _crafting >> "inputstrict") > 0));
_outputWeapons = getArray (configFile >> _baseClass >> _item >> "ItemActions" >> _crafting >> "outputweapons");
_inputWeapons = getArray (configFile >> _baseClass >> _item >> "ItemActions" >> _crafting >> "inputweapons");
_sfx = getText(configFile >> _baseClass >> _item >> "sfx");
if (_sfx == "") then {
_sfx = "repair";
};
_randomOutput = 0;
if (isNumber (configFile >> _baseClass >> _item >> "ItemActions" >> _crafting >> "randomOutput")) then {
_randomOutput = getNumber(configFile >> _baseClass >> _item >> "ItemActions" >> _crafting >> "randomOutput");
};
_craft_doLoop = true;
_tradeComplete = 0;
while {_craft_doLoop} do {
_temp_removed_array = [];
if ([_item,_selectedRecipeTools,"none"] call dze_requiredItemsCheck) then {
// Dry run to see if all parts are available.
_proceed = true;
if (count _selectedRecipeInput > 0) then {
{
_itemIn = _x select 0;
_countIn = _x select 1;
_qty = { (_x == _itemIn) || (!_selectedRecipeInputStrict && configName(inheritsFrom(configFile >> "cfgMagazines" >> _x)) == _itemIn) } count magazines player;
if (_qty < _countIn) exitWith { _missing = _itemIn; _missingQty = (_countIn - _qty); _proceed = false; };
} forEach _selectedRecipeInput;
};
// If all parts proceed
if (_proceed) then {
localize "str_epoch_player_62" call dayz_rollingMessages;
[player,_sfx,0,false] call dayz_zombieSpeak;
[player,50,true,(getPosATL player)] spawn player_alertZombies;
_finished = ["Medic",1] call fn_loopAction;
if (_finished) then {
_removed_total = 0; // count total of removed items
_tobe_removed_total = 0; // count total of all to be removed items
_waterLevel_lowest = 0; // find the lowest _waterLevel
// Take items
{
_removed = 0;
_itemIn = _x select 0;
_countIn = _x select 1;
// diag_log format["Recipe Finish: %1 %2", _itemIn,_countIn];
_tobe_removed_total = _tobe_removed_total + _countIn;
// Preselect the item
{
_configParent = configName(inheritsFrom(configFile >> "cfgMagazines" >> _x));
if ((_x == _itemIn) || (!_selectedRecipeInputStrict && _configParent == _itemIn)) then {
// Get lowest waterlevel
if ((_x == "ItemWaterbottle") ||( _configParent == "ItemWaterbottle")) then {
_waterLevel = getNumber(configFile >> "CfgMagazines" >> _x >> "wateroz");
if (_waterLevel_lowest == 0 || _waterLevel < _waterLevel_lowest) then {
_waterLevel_lowest = _waterLevel;
};
};
};
} forEach (magazines player);
{
_configParent = configName(inheritsFrom(configFile >> "cfgMagazines" >> _x));
if ((_removed < _countIn) && ((_x == _itemIn) || (!_selectedRecipeInputStrict && _configParent == _itemIn))) then {
if ((_waterLevel_lowest == 0) || ((_waterLevel_lowest > 0) && (getNumber(configFile >> "CfgMagazines" >> _x >> "wateroz") == _waterLevel_lowest))) then {
_num_removed = ([player,_x] call BIS_fnc_invRemove);
}
else {
_num_removed = 0;
};
_removed = _removed + _num_removed;
_removed_total = _removed_total + _num_removed;
if (_num_removed >= 1) then {
//diag_log format["debug remove: %1 of: %2", _configParent, _x];
if (_x == "ItemWaterbottle" || _configParent == "ItemWaterbottle") then {
_waterLevel = floor((getNumber(configFile >> "CfgMagazines" >> _x >> "wateroz")) - 1);
if (_x in ["ItemWaterbottle9ozBoiled","ItemWaterbottle8ozBoiled","ItemWaterbottle7ozBoiled","ItemWaterbottle6ozBoiled","ItemWaterbottle5ozBoiled","ItemWaterbottle4ozBoiled","ItemWaterbottle3ozBoiled","ItemWaterbottle2ozBoiled","ItemWaterBottleBoiled"]) then {
_boiled = true;
};
};
_temp_removed_array set [count _temp_removed_array,_x];
};
};
} forEach (magazines player);
} forEach _selectedRecipeInput;
//diag_log format["removed: %1 of: %2", _removed, _tobe_removed_total];
// Only proceed if all parts were removed successfully
if (_removed_total == _tobe_removed_total) then {
_num_removed_weapons = 0;
{
_num_removed_weapons = _num_removed_weapons + ([player,_x] call BIS_fnc_invRemove);
} forEach _inputWeapons;
if (_num_removed_weapons == (count _inputWeapons)) then {
if (_randomOutput == 1) then {
if (!isNil "_outputWeapons" && count _outputWeapons > 0) then {
_selectedWeapon = _outputWeapons call BIS_fnc_selectRandom;
_outputWeapons = [_selectedWeapon];
};
if (!isNil "_selectedRecipeOutput" && count _selectedRecipeOutput > 0) then {
_selectedMag = _selectedRecipeOutput call BIS_fnc_selectRandom;
_selectedRecipeOutput = [_selectedMag];
};
// exit loop
_craft_doLoop = false;
};
{
if (_x == "ItemSledge") then {
_x call player_addDuplicateTool;
} else {
player addWeapon _x;
};
} forEach _outputWeapons;
{
_itemOut = _x select 0;
_countOut = _x select 1;
if (_itemOut == "ItemWaterbottleUnfilled") then {
if (_waterLevel > 0) then {
if (_boiled) then {
_itemOut = format["ItemWaterbottle%1ozBoiled",_waterLevel];
} else {
_itemOut = format["ItemWaterbottle%1oz",_waterLevel];
};
};
};
// diag_log format["Checking for water level: %1", _waterLevel];
for "_x" from 1 to _countOut do {
player addMagazine _itemOut;
};
_textCreate = getText(configFile >> "CfgMagazines" >> _itemOut >> "displayName");
// Add crafted item
format[localize "str_epoch_player_150",_textCreate,_countOut] call dayz_rollingMessages;
// sleep here
uiSleep 1;
} forEach _selectedRecipeOutput;
_tradeComplete = _tradeComplete+1;
};
} else {
// Refund parts since we failed
{player addMagazine _x; } forEach _temp_removed_array;
format[localize "STR_EPOCH_PLAYER_145",_removed_total,_tobe_removed_total] call dayz_rollingMessages;
};
} else {
localize "str_epoch_player_64" call dayz_rollingMessages;
_craft_doLoop = false;
};
} else {
_textMissing = getText(configFile >> "CfgMagazines" >> _missing >> "displayName");
format[localize "str_epoch_player_152",_missingQty, _textMissing,_tradeComplete] call dayz_rollingMessages;
_craft_doLoop = false;
};
} else {
//Missing text shown in dze_requiredItemsCheck
_craft_doLoop = false;
};
};
} else {
localize "str_epoch_player_64" call dayz_rollingMessages;
};
dayz_actionInProgress = false;