Files
DayZ-Epoch/SQF/dayz_code/compile/player_onPause.sqf
icomrade b96cd2d971 Update compiles - 2 more files to do
fn_selfActions.sqf
player_updateGui.sqf
2016-02-29 00:26:12 -05:00

66 lines
2.0 KiB
Plaintext

private ["_display","_timeout","_inCombat","_playerCheck","_zedCheck"];
disableSerialization;
waitUntil {
_display = findDisplay 49;
!isNull _display;
};
_btnRespawn = _display displayCtrl 1010;
_btnAbort = _display displayCtrl 104;
_btnRespawn ctrlEnable false;
_btnAbort ctrlEnable false;
_btnAbortText = ctrlText _btnAbort;
_timeOut = 0;
_timeMax = diag_tickTime+10;
if(r_fracture_legs && !r_player_dead) then {_btnRespawn ctrlEnable true;};
dayz_lastCheckSave = time;
//force gear save
if (time - dayz_lastCheckSave > 10) then {
call player_forceSave;
};
while {(!isNull _display) and !r_player_dead} do {
_timeout = 30;
_timeout = player getVariable["combattimeout", 0];
_inCombat = if (_timeout >= diag_tickTime) then { true } else { false };
_playerCheck = if ({isPlayer _x} count (player nearEntities ["AllVehicles", 5]) > 1) then { true } else { false };
//_zedCheck = if (count (player nearEntities ["zZombie_Base", 10]) > 0) then { true } else { false };
Switch true do {
case (_playerCheck) : {
_btnAbort ctrlEnable false;
_btnAbort ctrlSetText format["%1 (in 30)", _btnAbortText];
cutText [localize "str_abort_playerclose", "PLAIN DOWN"];
};
case (isInTraderCity) : {
_btnAbort ctrlEnable false;
cutText [(localize "str_epoch_player_12"), "PLAIN DOWN"];
_sleep = 1;
};
/*case (_zedCheck) : {
_btnAbort ctrlEnable false;
_btnAbort ctrlSetText format["%1 (in 10)", _btnAbortText];
cutText [localize "str_abort_zedsclose", "PLAIN DOWN"];
};*/
case (_inCombat and !_playerCheck) : {
_btnAbort ctrlEnable false;
_btnAbort ctrlSetText format["%1 (in %2)", _btnAbortText, ceil (_timeout - diag_tickTime)];
};
case (_timeOut < _timeMax) : {
_btnAbort ctrlEnable false;
_btnAbort ctrlSetText format["%1 (in %2)", _btnAbortText, (ceil ((_timeMax - diag_tickTime)*10)/10)];
cutText ["", "PLAIN DOWN"];
_sleep = 0.1;
};
default {
_btnAbort ctrlEnable true;
_btnAbort ctrlSetText _btnAbortText;
};
};
uiSleep 1;
};
if (r_player_dead) exitWith {_btnAbort ctrlEnable true;};