mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
174 lines
3.3 KiB
C++
174 lines
3.3 KiB
C++
class CfgMovesBasic
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{
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class Default
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{
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duty = StandDuty;
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};
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class HealBase : Default
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{
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duty = WalkDuty;
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};
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class HealBaseRfl;
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class StandBase;
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class DefaultDie;
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class AgonyBase;
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class AgonyBaseRfl;
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class InjuredMovedBase;
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class BlendAnims;
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class Actions
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{
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class NoActions;
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class RifleBaseStandActions;
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class RifleStandActions;
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class RifleLowStandActions;
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class CivilStandActions;
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class LadderCivilActions;
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class PistolStandActions;
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class RifleKneelActions : RifleBaseStandActions
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{
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turnSpeed = 6;
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Civil = "AmovPknlMstpSnonWnonDnon";
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};
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class RifleProneActions : RifleBaseStandActions
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{
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turnSpeed = 4;
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};
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/*class PistolStandActions : NoActions
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{
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//Stand = "AmovPercMstpSrasWpstDnon";
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Stand = "AmovPercMstpSlowWpstDnon";
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};*/
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class PistolKneelActions : PistolStandActions
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{
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//fastF = "AmovPknlMrunSrasWpstDf";
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//fastLF = "AmovPknlMrunSrasWpstDfl";
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//fastRF = "AmovPknlMrunSrasWpstDfr";
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fastF = "AmovPercMevaSrasWpstDf";
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fastLF = "AmovPercMevaSrasWpstDfl";
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fastRF = "AmovPercMevaSrasWpstDfr";
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turnSpeed = 6;
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};
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class PistolProneActions : PistolStandActions
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{
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turnSpeed = 4;
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Gear = "";
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Civil = "AmovPpneMstpSnonWnonDnon";
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};
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class CivilEvasiveActions : CivilStandActions
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{
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getOver = "BunnyhopUnarmed";
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};
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class CivilRunActions : CivilStandActions
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{
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Die = "CzmbAdthPercMrunSnonWnonDf";
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};
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class CivilRunActionsF : CivilRunActions
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{
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getOver = "BunnyhopUnarmed";
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};
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class CivilWlkActionsF : CivilRunActionsF
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{
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Die = "ZombieWalkingDeath";
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};
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class CivilKneelActions : CivilStandActions
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{
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turnSpeed = 6;
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weaponOn = "AmovPknlMstpSrasWrflDnon";
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};
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class CivilProneActions : CivilStandActions
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{
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turnSpeed = 4;
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};
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class LauncherKneelActions : NoActions
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{
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turnSpeed = 6;
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};
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class LadderRifleActions : LadderCivilActions
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{
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//ladderOff = "AmovPercMstpSrasWrflDnon";
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ladderOff = "AmovPercMstpSlowWrflDnon_AmovPercMstpSrasWrflDnon";
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};
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class RifleStandEvasiveActions : RifleStandActions
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{
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getOver = "BunnyhopRifle";
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};
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class RifleStandActionsRunF : RifleStandActions
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{
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getOver = "BunnyhopRifle";
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};
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class RifleLowStandActionsRunF : RifleLowStandActions
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{
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getOver = "BunnyhopRifle";
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};
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/*class PistolStandEvasiveActions : PistolStandActions
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{
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getOver = "BunnyhopPistol";
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};
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class PistolStandActionsRunF : PistolStandActions
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{
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getOver = "BunnyhopPistol";
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};*/
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/*class PistolStandActionsWlkF : PistolStandActionsRunF
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{
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getOver = "AovrPercMstpSrasWpstDf";
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};
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class PistolStandActionsWlkFL : PistolStandActionsRunF
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{
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getOver = "AovrPercMstpSrasWpstDf";
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};
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class PistolStandActionsWlkL : PistolStandActionsRunF
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{
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getOver = "AovrPercMstpSrasWpstDf";
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};
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class PistolStandActionsWlkBL : PistolStandActionsRunF
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{
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getOver = "AovrPercMstpSrasWpstDf";
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};
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class PistolStandActionsWlkB : PistolStandActionsRunF
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{
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getOver = "AovrPercMstpSrasWpstDf";
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};
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class PistolStandActionsWlkBR : PistolStandActionsRunF
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{
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getOver = "AovrPercMstpSrasWpstDf";
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};
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class PistolStandActionsWlkR : PistolStandActionsRunF
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{
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getOver = "AovrPercMstpSrasWpstDf";
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};
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class PistolStandActionsWlkFR : PistolStandActionsRunF
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{
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getOver = "AovrPercMstpSrasWpstDf";
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};*/
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};
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}; |