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DayZ-Epoch/SQF/dayz/config.cpp
2016-02-18 18:25:50 -05:00

159 lines
2.2 KiB
C++

#include "config\basicDefines.hpp"
class CfgPatches
{
class dayz
{
units[] = {};
weapons[] = {};
requiredVersion = 0.1;
requiredAddons[] = {"dayz_anim"};
};
};
class CfgVehicleClasses
{
class zombie
{
displayName = "Zombie";
};
};
class RscPicture;
class RscStandardDisplay;
#include "config\Rsc.hpp"
#include "config\DutyDefines.hpp"
#include "config\CfgMovesBasic.hpp"
#include "config\CfgMovesMaleSdr.hpp"
#include "config\CfgMovesZombie.hpp"
#include "config\CfgTownGenerator.hpp"
#include "config\CfgTownGeneratorUtes.hpp"
#include "config\CfgVehicles.hpp"
class CfgFaces
{
class Default;
class Man : Default
{
class Default;
class Zombie1 : Default
{
name = "Zombie 1";
texture = "\dayz\textures\faces\zombie_03_co.paa";
identityTypes[] = {"Zombie1"};
disabled = 0;
};
class Zombie2 : Default
{
name = "Zombie 2";
texture = "\dayz\textures\faces\zombie_03_co.paa";
identityTypes[] = {"Zombie2"};
disabled = 0;
};
};
};
class CfgVoice
{
class NoVoice
{
protocol = "RadioProtocolBase";
variants[] = {1};
directories[] = {"", ""};
identityTypes[] = {"Default", "Zombie1", "Zombie2"};
};
};
class CfgIdentities
{
class Zombie1
{
name = "Zombie";
face = "Zombie1";
glasses = "None";
speaker = "NoVoice";
pitch = 1;
};
class Zombie2
{
name = "Zombie";
face = "Zombie2";
glasses = "None";
speaker = "NoVoice";
pitch = 1;
};
};
class cfgBody
{
class head_hit
{
memoryPoint = "pilot";
variation = 0.08;
};
class body
{
memoryPoint = "aimPoint";
variation = 0.15;
};
class Spine2 : body {};
class LeftArm
{
memoryPoint = "lelbow";
variation = 0.1;
};
class RightArm
{
memoryPoint = "relbow";
variation = 0.04;
};
class LeftForeArm
{
memoryPoint = "lwrist";
variation = 0.04;
};
class RightForeArm
{
memoryPoint = "rwrist";
variation = 0.04;
};
class LeftHand
{
memoryPoint = "LeftHandMiddle1";
variation = 0.04;
};
class RightHand
{
memoryPoint = "RightHandMiddle1";
variation = 0.04;
};
class legs
{
memoryPoint = "pelvis";
variation = 0.15;
};
class LeftLeg : legs {};
class LeftUpLeg : legs {};
class RightLeg : legs {};
class RightUpLeg : legs {};
};