mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
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159 lines
2.2 KiB
C++
159 lines
2.2 KiB
C++
#include "config\basicDefines.hpp"
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class CfgPatches
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{
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class dayz
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{
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units[] = {};
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weapons[] = {};
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requiredVersion = 0.1;
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requiredAddons[] = {"dayz_anim"};
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};
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};
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class CfgVehicleClasses
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{
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class zombie
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{
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displayName = "Zombie";
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};
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};
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class RscPicture;
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class RscStandardDisplay;
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#include "config\Rsc.hpp"
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#include "config\DutyDefines.hpp"
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#include "config\CfgMovesBasic.hpp"
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#include "config\CfgMovesMaleSdr.hpp"
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#include "config\CfgMovesZombie.hpp"
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#include "config\CfgTownGenerator.hpp"
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#include "config\CfgTownGeneratorUtes.hpp"
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#include "config\CfgVehicles.hpp"
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class CfgFaces
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{
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class Default;
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class Man : Default
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{
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class Default;
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class Zombie1 : Default
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{
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name = "Zombie 1";
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texture = "\dayz\textures\faces\zombie_03_co.paa";
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identityTypes[] = {"Zombie1"};
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disabled = 0;
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};
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class Zombie2 : Default
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{
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name = "Zombie 2";
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texture = "\dayz\textures\faces\zombie_03_co.paa";
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identityTypes[] = {"Zombie2"};
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disabled = 0;
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};
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};
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};
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class CfgVoice
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{
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class NoVoice
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{
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protocol = "RadioProtocolBase";
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variants[] = {1};
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directories[] = {"", ""};
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identityTypes[] = {"Default", "Zombie1", "Zombie2"};
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};
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};
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class CfgIdentities
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{
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class Zombie1
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{
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name = "Zombie";
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face = "Zombie1";
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glasses = "None";
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speaker = "NoVoice";
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pitch = 1;
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};
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class Zombie2
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{
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name = "Zombie";
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face = "Zombie2";
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glasses = "None";
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speaker = "NoVoice";
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pitch = 1;
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};
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};
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class cfgBody
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{
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class head_hit
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{
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memoryPoint = "pilot";
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variation = 0.08;
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};
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class body
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{
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memoryPoint = "aimPoint";
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variation = 0.15;
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};
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class Spine2 : body {};
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class LeftArm
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{
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memoryPoint = "lelbow";
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variation = 0.1;
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};
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class RightArm
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{
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memoryPoint = "relbow";
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variation = 0.04;
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};
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class LeftForeArm
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{
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memoryPoint = "lwrist";
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variation = 0.04;
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};
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class RightForeArm
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{
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memoryPoint = "rwrist";
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variation = 0.04;
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};
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class LeftHand
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{
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memoryPoint = "LeftHandMiddle1";
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variation = 0.04;
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};
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class RightHand
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{
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memoryPoint = "RightHandMiddle1";
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variation = 0.04;
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};
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class legs
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{
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memoryPoint = "pelvis";
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variation = 0.15;
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};
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class LeftLeg : legs {};
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class LeftUpLeg : legs {};
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class RightLeg : legs {};
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class RightUpLeg : legs {};
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}; |