mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-18 09:32:02 +03:00
fixes to typos, started removal of bandit / hero switching. New models now can carry backbacks, removed dupe issue but regained ammo dupe issue. DVS vehicle spawn limits introduced.
59 lines
1.6 KiB
Plaintext
59 lines
1.6 KiB
Plaintext
private["_iarray","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_textPartIn","_textPartOut","_bos"];
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// [part_out,part_in, qty_out, qty_in,];
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_activatingPlayer = _this select 1;
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_part_out = (_this select 3) select 0;
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_part_in = (_this select 3) select 1;
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_qty_out = (_this select 3) select 2;
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_qty_in = (_this select 3) select 3;
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_buy_o_sell = (_this select 3) select 4;
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_textPartIn = (_this select 3) select 5;
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_textPartOut = (_this select 3) select 6;
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_traderID = (_this select 3) select 7;
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_qty = {_x == _part_in} count magazines player;
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if (_qty >= _qty_in) then {
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_bos = 0;
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if(_buy_o_sell == "sell") then {
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_bos = 1;
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};
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// server_tradeObject [_activatingPlayer,_traderID,_bos]
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dayzTradeObject = [_activatingPlayer,_traderID,_bos];
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publicVariableServer "dayzTradeObject";
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if (isServer) then {
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dayzTradeObject call server_tradeObject;
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};
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diag_log format["DEBUG Starting to wait for answer: %1", dayzTradeObject];
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waitUntil {!isNil "dayzTradeResult"};
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diag_log format["DEBUG Complete Trade: %1", dayzTradeResult];
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if(dayzTradeResult == "PASS") then {
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for "_x" from 1 to _qty_in do {
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player removeMagazine _part_in;
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};
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for "_x" from 1 to _qty_out do {
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player addMagazine _part_out;
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};
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// [player,"repair",0,false] call dayz_zombieSpeak;
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cutText [format[("Traded %1 %2 for %3 %4"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
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} else {
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cutText [format[("Insufficient Stock %1"),_textPartOut] , "PLAIN DOWN"];
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};
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dayzTradeResult = nil;
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} else {
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_needed = _qty_in - _qty;
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cutText [format[("Need %1 More %2"),_needed,_textPartIn] , "PLAIN DOWN"];
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}; |