mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-18 17:42:01 +03:00
pz feeding form player restores 12000 health, thurst, hunger. reduced range for rasie horde. reduced loot spawns on debris.
94 lines
2.0 KiB
Plaintext
94 lines
2.0 KiB
Plaintext
private["_item","_id","_regen","_isAnimal","_animalType","_isMan","_config","_isListed","_qty"];
|
|
_item = _this select 3;
|
|
|
|
player removeAction s_player_butcher;
|
|
|
|
_item setDammage 1;
|
|
|
|
// wait until dead
|
|
waitUntil {not alive _item};
|
|
|
|
s_player_butcher = -1;
|
|
|
|
// player playActionNow "PutDown";
|
|
_id = [player,50,true,(getPosATL player)] spawn player_alertZombies;
|
|
|
|
[player,"gut",0,false] call dayz_zombieSpeak;
|
|
|
|
_item setVariable["meatHarvested",true,true];
|
|
|
|
sleep 1;
|
|
|
|
_regen = 200;
|
|
|
|
_isAnimal = _item isKindOf "Animal";
|
|
_animalType = typeOf _item;
|
|
_isMan = _item isKindOf "Man";
|
|
|
|
if(_isAnimal) then {
|
|
_config = configFile >> "CfgSurvival" >> "Meat" >> _animalType;
|
|
_isListed = isClass (_config);
|
|
|
|
_qty = 1;
|
|
if (_isListed) then {
|
|
_qty = getNumber (_config >> "yield");
|
|
_regen = _qty * 200;
|
|
};
|
|
|
|
} else {
|
|
|
|
if(_isMan) then {
|
|
_regen == 12000;
|
|
};
|
|
};
|
|
|
|
|
|
r_player_blood = r_player_blood + _regen;
|
|
if (r_player_blood > r_player_bloodTotal) then {
|
|
r_player_blood = r_player_bloodTotal;
|
|
};
|
|
|
|
player setVariable ["messing",[dayz_hunger,dayz_thirst],true];
|
|
player setVariable["USEC_BloodQty",r_player_blood,true];
|
|
player setVariable["medForceUpdate",true];
|
|
|
|
dayz_lastDrink = time;
|
|
dayz_thirst = 0;
|
|
|
|
dayz_lastMeal = time;
|
|
dayz_hunger = 0;
|
|
|
|
dayzPlayerSave = player;
|
|
publicVariableServer "dayzPlayerSave";
|
|
if (isServer) then {
|
|
dayzPlayerSave call server_updatePlayer;
|
|
};
|
|
|
|
[player,"eat",0,false] call dayz_zombieSpeak;
|
|
|
|
// todo: dump loot on ground and then remove
|
|
|
|
//Ensure Control is visible
|
|
_display = uiNamespace getVariable 'DAYZ_GUI_display';
|
|
_control = _display displayCtrl 1301;
|
|
_control ctrlShow true;
|
|
|
|
_bloodVal = r_player_blood / r_player_bloodTotal;
|
|
if (_bloodVal >= 0.2) then {
|
|
_ctrlBlood ctrlShow true;
|
|
};
|
|
|
|
//Ensure Control is visible
|
|
_display = uiNamespace getVariable 'DAYZ_GUI_display';
|
|
_control = _display displayCtrl 1302;
|
|
_control ctrlShow true;
|
|
|
|
// Remove body
|
|
dayzHideBody = _item;
|
|
publicVariable "dayzHideBody";
|
|
hideBody _item;
|
|
|
|
cutText [format[(localize "str_player_consumed"),_item, "PLAIN DOWN"];
|
|
|
|
sleep 10;
|
|
deleteVehicle _item; |