Files
DayZ-Epoch/SQF/dayz_code/compile/player_packVault.sqf
Skaronator a04c32e227 Fix #1147
2014-02-25 07:04:54 +01:00

117 lines
3.6 KiB
Plaintext

/*
[_obj] spawn player_packVault;
*/
private ["_activatingPlayer","_obj","_ownerID","_objectID","_objectUID","_alreadyPacking","_location1","_location2","_dir","_pos","_bag","_holder","_weapons","_magazines","_backpacks","_objWpnTypes","_objWpnQty","_countr","_packedClass","_text","_playerNear"];
if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_15") , "PLAIN DOWN"]; };
DZE_ActionInProgress = true;
_activatingPlayer = player;
_obj = _this;
_packedClass = getText (configFile >> "CfgVehicles" >> (typeOf _obj) >> "packedClass");
_text = getText (configFile >> "CfgVehicles" >> (typeOf _obj) >> "displayName");
// Silently exit if object no longer exists
if(isNull _obj or !(alive _obj)) exitWith { DZE_ActionInProgress = false; };
_playerNear = _obj call dze_isnearest_player;
if(_playerNear) exitWith { DZE_ActionInProgress = false; cutText [(localize "str_epoch_player_16") , "PLAIN DOWN"]; };
_ownerID = _obj getVariable["CharacterID","0"];
_objectID = _obj getVariable["ObjectID","0"];
_objectUID = _obj getVariable["ObjectUID","0"];
player removeAction s_player_packvault;
s_player_packvault = 1;
if(_objectID == "0" && _objectUID == "0") exitWith {DZE_ActionInProgress = false; s_player_packvault = -1; cutText [format[(localize "str_epoch_player_118"),_text], "PLAIN DOWN"];};
if((_ownerID != dayz_combination) and (_ownerID != dayz_playerUID)) exitWith { DZE_ActionInProgress = false; s_player_packvault = -1; cutText [format[(localize "str_epoch_player_119"),_text], "PLAIN DOWN"];};
_alreadyPacking = _obj getVariable["packing",0];
if (_alreadyPacking == 1) exitWith {DZE_ActionInProgress = false; s_player_packvault = -1; cutText [format[(localize "str_epoch_player_120"),_text] , "PLAIN DOWN"]};
_obj setVariable["packing",1];
cutText [format[(localize "str_epoch_player_121"),_text], "PLAIN DOWN"];
sleep 1;
_location1 = getPosATL player;
sleep 5;
_location2 = getPosATL player;
if(_location1 distance _location2 > 0.1) exitWith {
cutText [format[(localize "str_epoch_player_122"),_text] , "PLAIN DOWN"];
_obj setVariable["packing",0];
s_player_packvault = -1;
DZE_ActionInProgress = false;
};
_dir = direction _obj;
_pos = _obj getVariable["OEMPos",(getposATL _obj)];
if(!isNull _obj and alive _obj) then {
[1,1] call dayz_HungerThirst;
player playActionNow "Medic";
[player,"tentpack",0,false] call dayz_zombieSpeak;
sleep 3;
_weapons = getWeaponCargo _obj;
_magazines = getMagazineCargo _obj;
_backpacks = getBackpackCargo _obj;
// Remove from database
PVDZE_obj_Delete = [_objectID,_objectUID,_activatingPlayer];
publicVariableServer "PVDZE_obj_Delete";
// Set down vault "take" item
_bag = createVehicle [_packedClass,_pos,[], 0, "CAN_COLLIDE"];
// Delete original
deleteVehicle _obj;
_bag setdir _dir;
_bag setposATL _pos;
player reveal _bag;
// Empty weapon holder
_holder = _bag;
//Add weapons
_objWpnTypes = _weapons select 0;
_objWpnQty = _weapons select 1;
_countr = 0;
{
_holder addweaponcargoGlobal [_x,(_objWpnQty select _countr)];
_countr = _countr + 1;
} forEach _objWpnTypes;
//Add Magazines
_objWpnTypes = _magazines select 0;
_objWpnQty = _magazines select 1;
_countr = 0;
{
_holder addmagazinecargoGlobal [_x,(_objWpnQty select _countr)];
_countr = _countr + 1;
} forEach _objWpnTypes;
//Add Backpacks
_objWpnTypes = _backpacks select 0;
_objWpnQty = _backpacks select 1;
_countr = 0;
{
_holder addbackpackcargoGlobal [_x,(_objWpnQty select _countr)];
_countr = _countr + 1;
} forEach _objWpnTypes;
cutText [format[(localize "str_epoch_player_123"),_text], "PLAIN DOWN"];
player action ["Gear", _holder];
};
s_player_packvault = -1;
DZE_ActionInProgress = false;