Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgVehicles/Bikes/ATVs.hpp
A Man d9b9874532 Change scope and type of configs from name to numbers
This got discussed earlier. Since epoch got merged with DayZ Mod we have a different name for the scope and type of configs.  A proper config should use numbers for those entries. This is the same how arma configs are written.  The basicDefines.hpp has all the needed information stored.

Also, this removes the weight entries from the magazines since we have them in a separate folder, so admins can edit them.
2020-05-29 02:04:06 +02:00

120 lines
2.6 KiB
C++

class ATV_CZ_EP1;
class ATV_CZ_EP1_DZE: ATV_CZ_EP1 {
crew = "";
displayname = $STR_VEH_NAME_ATV_BEIGE;
vehicleClass = "DayZ Epoch Vehicles";
scope = 2;
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
supplyRadius = 1.2;
};
class BAF_ATV_W;
class BAF_ATV_W_DZE: BAF_ATV_W {
crew = "";
displayname = $STR_VEH_NAME_ATV_GREEN;
vehicleClass = "DayZ Epoch Vehicles";
scope = 2;
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
supplyRadius = 1.2;
};
class ATV_CIV_CP;
class ATV_CIV_CP_DZE: ATV_CIV_CP {
crew = "";
displayname = $STR_VEH_NAME_ATV_WHITE;
vehicleClass = "DayZ Epoch Vehicles";
scope = 2;
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
supplyRadius = 1.2;
};
class ATV_CIV_Grey_CP;
class ATV_CIV_Grey_CP_DZE: ATV_CIV_Grey_CP {
crew = "";
displayname = $STR_VEH_NAME_ATV_GREY;
vehicleClass = "DayZ Epoch Vehicles";
scope = 2;
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
supplyRadius = 1.2;
};
class ATV_CIV_Red_CP;
class ATV_CIV_Red_CP_DZE: ATV_CIV_Red_CP {
crew = "";
displayname = $STR_VEH_NAME_ATV_RED;
vehicleClass = "DayZ Epoch Vehicles";
scope = 2;
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
supplyRadius = 1.2;
};
class ATV_CIV_Green_CP;
class ATV_CIV_Green_CP_DZE: ATV_CIV_Green_CP {
crew = "";
displayname = $STR_VEH_NAME_ATV_LIGHTGREEN;
scope = 2;
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
supplyRadius = 1.2;
};
class ATV_CIV_Blue_CP;
class ATV_CIV_Blue_CP_DZE: ATV_CIV_Blue_CP {
crew = "";
displayname = $STR_VEH_NAME_ATV_BLUE;
vehicleClass = "DayZ Epoch Vehicles";
scope = 2;
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
supplyRadius = 1.2;
};
class ATV_CIV_Yellow_CP;
class ATV_CIV_Yellow_CP_DZE: ATV_CIV_Yellow_CP {
crew = "";
displayname = $STR_VEH_NAME_ATV_YELLOW;
scope = 2;
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
supplyRadius = 1.2;
};
class ATV_CIV_Purple_CP;
class ATV_CIV_Purple_CP_DZE: ATV_CIV_Purple_CP {
crew = "";
displayname = $STR_VEH_NAME_ATV_PURPLE;
vehicleClass = "DayZ Epoch Vehicles";
scope = 2;
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
supplyRadius = 1.2;
};
class ATV_CIV_Black_CP;
class ATV_CIV_Black_CP_DZE: ATV_CIV_Black_CP {
crew = "";
displayname = $STR_VEH_NAME_ATV_BLACK;
vehicleClass = "DayZ Epoch Vehicles";
scope = 2;
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
supplyRadius = 1.2;
};