Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgMagazines/Throwable.hpp
ebaydayz c2b16f0828 Consolidate DZE_ActionInProgress and r_action_count to one variable
There is no point in having two variables for the same purpose.

It is also pointless to keep an action count tally like r_action_count
was doing, since it is only ever checked for being 0 or 1. Any count
higher or lower than that is irrelevant.

I will make this change in vanilla too.
2016-08-25 15:38:27 -04:00

87 lines
1.5 KiB
C++

class HandRoadFlare : HandGrenade
{
scope = public;
picture = "\dayz_weapons\textures\equip_roadflare_ca.paa";
model = "\dayz_weapons\models\roadflare";
displayName = $STR_MAG_NAME_4;
descriptionShort = $STR_MAG_DESC_4;
ammo = "RoadFlare";
count = 10;
class ItemActions
{
class CombineMag
{
text = $STR_MAG_COMBINE;
script = "spawn player_combineMag;";
};
};
};
class HandChemBlue : HandGrenade
{
scope = public;
picture = "\dayz_weapons\textures\equip_chem_blue_ca.paa";
model = "\dayz_weapons\models\chem_gear_blue";
displayName = $STR_MAG_NAME_7;
descriptionShort = $STR_MAG_DESC_5;
ammo = "ChemBlue";
count = 10;
class ItemActions
{
class CombineMag
{
text = $STR_MAG_COMBINE;
script = "spawn player_combineMag;";
};
};
};
class HandChemGreen : HandGrenade
{
scope = public;
picture = "\dayz_weapons\textures\equip_chem_green_ca.paa";
model = "\dayz_weapons\models\chem_gear_green";
displayName = $STR_MAG_NAME_5;
descriptionShort = $STR_MAG_DESC_5;
ammo = "ChemGreen";
count = 10;
class ItemActions
{
class CombineMag
{
text = $STR_MAG_COMBINE;
script = "spawn player_combineMag;";
};
};
};
class HandChemRed : HandGrenade
{
scope = public;
picture = "\dayz_weapons\textures\equip_chem_red_ca.paa";
model = "\dayz_weapons\models\chem_gear_red";
displayName = $STR_MAG_NAME_6;
descriptionShort = $STR_MAG_DESC_5;
ammo = "ChemRed";
count = 10;
class ItemActions
{
class CombineMag
{
text = $STR_MAG_COMBINE;
script = "spawn player_combineMag;";
};
};
};