mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-17 17:20:26 +03:00
+ Fixed females unable to select gender after death. + Fixed Alice and Assault packs inventory issues created with last patch. + Fixed being unable to take items that may have already been claimed by another player. Should work if no other players are within 6 meters. + Cooking, Crafting, Repairing, and Salvaging all now require full Medic animation cycle to complete. You can cancel the process just by moving. + Traders that deal with magazine items now require full Medic animation cycle per trade. Also, number of possible trades now based on quantity of available items being sold or cost divided by available bars. + Changed several PublicVariable calls from 1.7.6.1 code sync that should have been PublicVariableServer. + Fixed Bio-meat was not causing infection and increased chance of infection from "Bad Food" to 50/50. + Added distance checks (5m) for player zombie attacks. + Fixed player zombie was unable to feed.
80 lines
2.2 KiB
Plaintext
80 lines
2.2 KiB
Plaintext
/*
|
|
[_obj] spawn player_packTent;
|
|
*/
|
|
private["_objectID","_objectUID","_obj","_ownerID","_dir","_pos","_bag","_holder","_weapons","_magazines","_backpacks","_objWpnTypes","_objWpnQty","_countr"];
|
|
_obj = _this;
|
|
_ownerID = _obj getVariable["CharacterID","0"];
|
|
_objectID = _obj getVariable["ObjectID","0"];
|
|
_objectUID = _obj getVariable["ObjectUID","0"];
|
|
player playActionNow "Medic";
|
|
|
|
player removeAction s_player_packtent;
|
|
s_player_packtent = -1;
|
|
|
|
if(_ownerID == dayz_characterID) then {
|
|
_alreadyPacking = _obj getVariable["packing",0];
|
|
|
|
if (_alreadyPacking == 1) exitWith {cutText [format[(localize "str_player_beingpacked")] , "PLAIN DOWN"]};
|
|
|
|
_obj setVariable["packing",1];
|
|
|
|
_dir = direction _obj;
|
|
_pos = getposATL _obj;
|
|
|
|
_dis=20;
|
|
_sfx = "tentpack";
|
|
[player,_sfx,0,false,_dis] call dayz_zombieSpeak;
|
|
[player,_dis,true,(getPosATL player)] spawn player_alertZombies;
|
|
|
|
sleep 3;
|
|
|
|
//place tent (local)
|
|
_bag = createVehicle ["WeaponHolder_ItemTent",_pos,[], 0, "CAN_COLLIDE"];
|
|
_bag setdir _dir;
|
|
player reveal _bag;
|
|
|
|
_holder = "WeaponHolder" createVehicle _pos;
|
|
|
|
_weapons = getWeaponCargo _obj;
|
|
_magazines = getMagazineCargo _obj;
|
|
_backpacks = getBackpackCargo _obj;
|
|
|
|
//["dayzDeleteObj",[_objectID,_objectUID]] call callRpcProcedure;
|
|
dayzDeleteObj = [_objectID,_objectUID];
|
|
publicVariableServer "dayzDeleteObj";
|
|
if (isServer) then {
|
|
dayzDeleteObj call server_deleteObj;
|
|
};
|
|
deleteVehicle _obj;
|
|
|
|
//Add weapons
|
|
_objWpnTypes = _weapons select 0;
|
|
_objWpnQty = _weapons select 1;
|
|
_countr = 0;
|
|
{
|
|
_holder addweaponcargoGlobal [_x,(_objWpnQty select _countr)];
|
|
_countr = _countr + 1;
|
|
} forEach _objWpnTypes;
|
|
|
|
//Add Magazines
|
|
_objWpnTypes = _magazines select 0;
|
|
_objWpnQty = _magazines select 1;
|
|
_countr = 0;
|
|
{
|
|
_holder addmagazinecargoGlobal [_x,(_objWpnQty select _countr)];
|
|
_countr = _countr + 1;
|
|
} forEach _objWpnTypes;
|
|
|
|
//Add Backpacks
|
|
_objWpnTypes = _backpacks select 0;
|
|
_objWpnQty = _backpacks select 1;
|
|
_countr = 0;
|
|
{
|
|
_holder addbackpackcargoGlobal [_x,(_objWpnQty select _countr)];
|
|
_countr = _countr + 1;
|
|
} forEach _objWpnTypes;
|
|
|
|
cutText [localize "str_success_tent_pack", "PLAIN DOWN"];
|
|
} else {
|
|
cutText [localize "str_fail_tent_pack", "PLAIN DOWN"];
|
|
}; |