Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgVehicles/Buildables/ModularBuild.hpp
AirwavesMan 58f97a4c62 Re-arrange modular build
There are a lot more cinder and metal buildings coming. It is better to have them in seperated configs.
2020-11-30 11:51:24 +01:00

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class ModularItems: NonStrategic {
scope = 0;
destrType = "DestructBuilding";
placement = "vertical";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
vehicleClass = "DayZ Epoch Buildables";
class DestructionEffects {
class Sound {
simulation = "sound";
type = "DestrHouse";
position = "destructionEffect1";
intensity = 1;
interval = 1;
lifeTime = 0.05;
};
class DestroyPhase1 {
simulation = "destroy";
type = "DelayedDestruction";
lifeTime = 2.5;
position = "";
intensity = 1;
interval = 1;
};
class DamageAround1 {
simulation = "damageAround";
type = "DamageAroundHouse";
position = "";
intensity = 0.1;
interval = 1;
lifeTime = 1;
};
};
};
#include "ModularBuildMetal.hpp"
#include "ModularBuildCinder.hpp"
#include "ModularBuildWood.hpp"
#include "ModularPreviews.hpp"