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https://github.com/EpochModTeam/DayZ-Epoch.git
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The buying list now acts like a shopping cart. It is no longer cleared when switching between categories or containers. Closing the dialog or switching to sell mode still clears it. Also fixed: - Filter button in sell mode - Bug where filtering sellable list readded items already moved to selling list - Visual price display not clearing when remove all button is used on buying list - Gear container picture showing rank instead of portrait in buy mode - Dialog is no longer closed when trying to sell zero items - LbCurSel is now reset when the buyable list is cleared - Category is no longer opened onLbSelChanged. Instead you need to double click or use the "View" button, so the arrow keys can be used for selecting too.
54 lines
1.5 KiB
Plaintext
54 lines
1.5 KiB
Plaintext
/**
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* call Z_getBackpackItems
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*
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* Gets all your items stored in your backpack and innitiates the selling list.
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**/
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#include "defines.hpp"
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private ["_backpack","_pic","_formattedText","_mags","_weaps","_normalMags","_normalWeaps","_kinds","_kinds2","_ammmounts","_ammmounts2","_ctrltext"];
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call Z_clearLists;
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Z_SellableArray = [];
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Z_SellArray = [];
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_backpack = unitBackpack player;
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if (!isNull _backpack) then {
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_pic = getText (configFile >> 'CfgVehicles' >> (typeOf _backpack) >> 'picture');
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_formattedText = format [
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"<img image='%1' size='3' align='center'/>"
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, _pic
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];
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(findDisplay Z_AT_DIALOGWINDOW displayCtrl Z_AT_CONTAINERINFO) ctrlSetStructuredText parseText _formattedText;
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_mags = getMagazineCargo _backpack;
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_weaps = getWeaponCargo _backpack;
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_normalMags = [];
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_normalWeaps = [];
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_kinds = _mags select 0;
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_ammmounts = _mags select 1;
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{
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_counter = 0 ;
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while{ _counter < ( _ammmounts select _forEachIndex)}do{
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_normalMags set [count(_normalMags),_x];
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_counter = _counter + 1;
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};
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}forEach _kinds;
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_kinds2 = _weaps select 0;
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_ammmounts2 = _weaps select 1;
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{
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_counter = 0 ;
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while{ _counter < ( _ammmounts2 select _forEachIndex)}do{
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_normalWeaps set [count(_normalWeaps),_x];
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_counter = _counter + 1;
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};
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}forEach _kinds2;
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[_normalMags,_normalWeaps, typeOf _backpack,[]] call Z_checkArrayInConfig;
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}else{
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_ctrltext = localize "STR_EPOCH_TRADE_STUPID";
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ctrlSetText [Z_AT_TRADERLINE2, _ctrltext];
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_ctrltext = localize "STR_EPOCH_TRADE_NO_BACKPACK";
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ctrlSetText [Z_AT_TRADERLINE1, _ctrltext];
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};
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