Files
DayZ-Epoch/SQF/dayz_code/actions/AdvancedTrading/functions/z_at_changeBuySell.sqf
ebaydayz f84140c555 Don't clear buying list on category switch + AdvTrade fixes
The buying list now acts like a shopping cart. It is no longer cleared
when switching between categories or containers. Closing the dialog or
switching to sell mode still clears it.

Also fixed:
- Filter button in sell mode
- Bug where filtering sellable list readded items already moved to
selling list
- Visual price display not clearing when remove all button is used on
buying list
- Gear container picture showing rank instead of portrait in buy mode
- Dialog is no longer closed when trying to sell zero items
- LbCurSel is now reset when the buyable list is cleared
- Category is no longer opened onLbSelChanged. Instead you need to
double click or use the "View" button, so the arrow keys can be used for
selecting too.
2016-07-27 18:40:03 -04:00

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#include "defines.hpp"
Z_Selling = !Z_Selling;
if (Z_Selling) then {
(findDisplay Z_AT_DIALOGWINDOW displayCtrl Z_AT_SELLBUYTOGGLE) ctrlSetText localize "STR_EPOCH_PLAYER_291";
(findDisplay Z_AT_DIALOGWINDOW displayCtrl Z_AT_RIGHTLISTTITLE) ctrlSetText localize "STR_EPOCH_TRADE_SELLING";
(findDisplay Z_AT_DIALOGWINDOW displayCtrl Z_AT_FILTERBUTTON) ctrlSetText localize "STR_UI_FILTER";
{ctrlShow [_x,true];} forEach [Z_AT_SELLABLELIST,Z_AT_SELLINGLIST,Z_AT_SELLBUTTON,Z_AT_ADDSELLITEMBUTTON,Z_AT_ADDALLSELLITEMBUTTON,Z_AT_REMOVESELLITEMBUTTON,Z_AT_REMOVEALLSELLITEMBUTTON,Z_AT_FILTERBOX]; // show
{ctrlShow [_x,false];} forEach [Z_AT_BUYABLELIST,Z_AT_BUYINGLIST,Z_AT_BUYBUTTON,Z_AT_ADDBUYITEMBUTTON,Z_AT_BUYINGAMOUNT,Z_AT_REMOVEBUYITEMBUTTON,Z_AT_REMOVEALLBUYITEMBUTTON,Z_AT_SLOTSDISPLAY,Z_AT_BACKBUTTON]; // hide
}else{
(findDisplay Z_AT_DIALOGWINDOW displayCtrl Z_AT_SELLBUYTOGGLE) ctrlSetText localize "STR_EPOCH_PLAYER_292";
(findDisplay Z_AT_DIALOGWINDOW displayCtrl Z_AT_RIGHTLISTTITLE) ctrlSetText localize "STR_EPOCH_TRADE_BUYING";
(findDisplay Z_AT_DIALOGWINDOW displayCtrl Z_AT_FILTERBUTTON) ctrlSetText localize "STR_UI_FILTER";
{ctrlShow [_x,true];} forEach [Z_AT_BUYABLELIST,Z_AT_BUYINGLIST,Z_AT_BUYBUTTON,Z_AT_ADDBUYITEMBUTTON,Z_AT_BUYINGAMOUNT,Z_AT_REMOVEBUYITEMBUTTON,Z_AT_REMOVEALLBUYITEMBUTTON,Z_AT_SLOTSDISPLAY,Z_AT_FILTERBOX,Z_AT_BACKBUTTON]; // show
{ctrlShow [_x,false];} forEach [Z_AT_SELLABLELIST,Z_AT_SELLINGLIST,Z_AT_SELLBUTTON,Z_AT_ADDSELLITEMBUTTON,Z_AT_ADDALLSELLITEMBUTTON,Z_AT_REMOVESELLITEMBUTTON,Z_AT_REMOVEALLSELLITEMBUTTON]; // hide
(findDisplay Z_AT_DIALOGWINDOW displayCtrl Z_AT_BUYABLELIST) ctrlSetFontHeight 0.023; // reset
(findDisplay Z_AT_DIALOGWINDOW displayCtrl Z_AT_BUYABLELIST) ctrlCommit 0;
if (Z_CategoryView) then {
(findDisplay Z_AT_DIALOGWINDOW displayCtrl Z_AT_FILTERBUTTON) ctrlSetText localize "STR_EPOCH_VIEW";
(findDisplay Z_AT_DIALOGWINDOW displayCtrl Z_AT_BUYABLELIST) ctrlSetFontHeight 0.026; // Slightly bigger in category view
(findDisplay Z_AT_DIALOGWINDOW displayCtrl Z_AT_BUYABLELIST) ctrlCommit 0;
{ctrlShow [_x,false];} forEach [Z_AT_ADDBUYITEMBUTTON,Z_AT_BUYINGAMOUNT,Z_AT_FILTERBOX,Z_AT_BACKBUTTON]; // hide
call Z_fillCategories;
};
};
if (Z_ResetContainer) then {
//Only reset to gear if dialog was closed or switching between buy and sell modes
Z_ResetContainer = false;
[2] call Z_getContainer;
} else {
// Switching between categories
(findDisplay Z_AT_DIALOGWINDOW displayCtrl Z_AT_ITEMINFO) ctrlSetStructuredText parseText "";
ctrlSetText [Z_AT_TRADERLINE2, " "];
ctrlSetText [Z_AT_TRADERLINE1, localize "STR_EPOCH_TRADE_SELLING_ALL"];
};