mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
285 lines
7.0 KiB
C++
285 lines
7.0 KiB
C++
class SkinBase: CA_Magazine {
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scope = 0;
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count = 1;
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type = 256;
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displayName = "Clothes";
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model = "\dayz_equip\models\cloth_parcel.p3d";
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picture = "\dayz_equip\textures\equip_cloth_parcel_ca.paa";
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descriptionShort = "Clothes Parcel";
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weight = 1;
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class ItemActions {
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class Use {
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text = $STR_EPOCH_PLAYER_268;
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script = "spawn player_wearClothes;";
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};
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class Crafting {
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text = $STR_EPOCH_PLAYER_269b;
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script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {};
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requiretools[] = {"ItemToolbox","ItemKnife"};
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output[] = {{"ItemCanvas",1}};
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input[] = {{"SkinBase",2}};
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};
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class Crafting1 {
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text = $STR_EPOCH_PLAYER_269;
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script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {};
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requiretools[] = {"ItemToolbox","ItemKnife"};
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output[] = {{"ItemBandage",2}};
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input[] = {{"SkinBase",1},{"ItemTrashToiletpaper",1}};
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};
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};
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};
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class Skin_Sniper1_DZ: SkinBase {
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scope = 2;
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displayName = $STR_EQUIP_NAME_43;
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descriptionShort = $STR_EQUIP_DESC_43;
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};
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class Skin_Rocket_DZ: SkinBase {
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scope = 2;
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displayName = "Officer Suit";
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descriptionShort = "Officer Suit";
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};
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class Skin_RU_Policeman_DZ: SkinBase {
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scope = 2;
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displayName = "Sergei";
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descriptionShort = "Police Officer Uniform";
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};
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class Skin_Pilot_EP1_DZ: SkinBase {
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scope = 2;
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displayName = "Ethan";
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descriptionShort = "Pilot Uniform";
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};
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class Skin_Haris_Press_EP1_DZ: SkinBase {
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scope = 2;
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displayName = "Harry";
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descriptionShort = "Press Uniform";
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};
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class Skin_Ins_Soldier_GL_DZ: SkinBase {
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scope = 2;
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displayName = "Terrorist Uniform";
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descriptionShort = "Terrorist Uniform";
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};
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class Skin_GUE_Commander_DZ: SkinBase {
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scope = 2;
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displayName = "Rebel Uniform";
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descriptionShort = "Rebel Uniform";
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};
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class Skin_Functionary1_EP1_DZ: SkinBase {
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scope = 2;
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displayName = "Donald";
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descriptionShort = "Business Suit";
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};
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class Skin_Priest_DZ: SkinBase {
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scope = 2;
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displayName = "James";
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descriptionShort = "Priest Outfit";
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};
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class Skin_Rocker1_DZ: SkinBase {
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scope = 2;
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displayName = "Duane";
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descriptionShort = "Rocker (black)";
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};
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class Skin_Rocker2_DZ: SkinBase {
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scope = 2;
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displayName = "Rod";
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descriptionShort = "Rocker (brown)";
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};
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class Skin_Rocker3_DZ: SkinBase {
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scope = 2;
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displayName = "Van";
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descriptionShort = "Rocker (blue)";
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};
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class Skin_Rocker4_DZ: SkinBase {
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scope = 2;
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displayName = "Bruce";
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descriptionShort = "Rocker (green)";
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};
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class Skin_Bandit1_DZ: SkinBase {
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scope = 2;
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displayName = "Bandit Outfit";
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descriptionShort = "Bandit Outfit";
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};
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class Skin_Bandit2_DZ: SkinBase {
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scope = 2;
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displayName = "Bandit Camo";
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descriptionShort = "Bandit Camo Outfit";
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};
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class Skin_GUE_Soldier_MG_DZ: SkinBase {
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scope = 2;
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displayName = "Bandit Gunner";
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descriptionShort = "Bandit Gunner Outfit";
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};
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class Skin_GUE_Soldier_Sniper_DZ: SkinBase {
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scope = 2;
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displayName = "Bandit Sniper";
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descriptionShort = "Bandit Sniper Outfit";
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};
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class Skin_GUE_Soldier_Crew_DZ: SkinBase {
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scope = 2;
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displayName = "Bandit Baklava";
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descriptionShort = "Bandit Baklava Outfit";
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};
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class Skin_GUE_Soldier_CO_DZ: SkinBase {
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scope = 2;
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displayName = "Bandit Mask";
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descriptionShort = "Bandit Mask Outfit";
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};
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class Skin_GUE_Soldier_2_DZ: SkinBase {
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scope = 2;
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displayName = "Bandit Hat";
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descriptionShort = "Bandit Hat with Baklava";
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};
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class Skin_BanditW1_DZ: SkinBase {
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scope = 2;
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displayName = "Bandit Annie";
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descriptionShort = "Bandit wrap blue top with brown pants.";
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};
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class Skin_BanditW2_DZ: SkinBase {
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scope = 2;
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displayName = "Bandit Jane";
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descriptionShort = "Bandit wrap grey top with brown camo pants.";
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};
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class Skin_SurvivorW3_DZ: SkinBase {
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scope = 2;
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displayName = "Jane";
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descriptionShort = "Grey top with brown camo pants.";
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};
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class Skin_SurvivorW2_DZ: SkinBase {
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scope = 2;
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displayName = "Annie";
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descriptionShort = "Civilian (female)";
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};
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class Skin_SurvivorWpink_DZ: SkinBase {
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scope = 2;
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displayName = "Melly (female)";
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descriptionShort = "Purple top with blue pants.";
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};
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/*
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class Skin_SurvivorWsequisha_DZ: SkinBase {
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scope = 2;
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displayName = "Maria (female)";
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descriptionShort = "Maria Clothes (female)";
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};
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class Skin_SurvivorWsequishaD_DZ: SkinBase {
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scope = 2;
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displayName = "Sequisha (female)";
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descriptionShort = "Sequisha Clothes (female)";
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};
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*/
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class Skin_SurvivorWcombat_DZ: SkinBase {
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scope = 2;
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displayName = "Alejandria";
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descriptionShort = "Blue camo top with brown camo pants.";
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};
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class Skin_SurvivorWdesert_DZ: SkinBase {
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scope = 2;
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displayName = "Savannah";
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descriptionShort = "White top with brown pants.";
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};
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class Skin_SurvivorWurban_DZ: SkinBase {
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scope = 2;
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displayName = "Sophia";
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descriptionShort = "Maroon top with grey pants.";
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};
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class Skin_TK_INS_Warlord_EP1_DZ: SkinBase {
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scope = 2;
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displayName = "Takistani Warlord";
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descriptionShort = "Takistani Warlord";
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};
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class Skin_TK_INS_Soldier_EP1_DZ: SkinBase {
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scope = 2;
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displayName = "Takistani Soldier";
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descriptionShort = "Takistani Soldier";
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};
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class Skin_CZ_Special_Forces_GL_DES_EP1_DZ: SkinBase {
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scope = 2;
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displayName = "Special Forces";
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descriptionShort = "Special Forces";
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};
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class Skin_Drake_Light_DZ: SkinBase {
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scope = 2;
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displayName = "Desert Camo";
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descriptionShort = "Desert Camo";
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};
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class Skin_Soldier_Bodyguard_AA12_PMC_DZ: SkinBase {
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scope = 2;
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displayName = "Bodyguard";
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descriptionShort = "Bodyguard";
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};
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class Skin_FR_OHara_DZ: SkinBase {
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scope = 2;
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displayName = "Jungle Camo";
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descriptionShort = "Jungle Camo";
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};
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class Skin_FR_Rodriguez_DZ: SkinBase {
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scope = 2;
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displayName = "Gunner Outfit";
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descriptionShort = "Gunner Outfit";
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};
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class Skin_CZ_Soldier_Sniper_EP1_DZ: SkinBase {
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scope = 2;
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displayName = "Desert Ghillie";
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descriptionShort = "Desert Ghillie";
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};
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class Skin_Graves_Light_DZ: SkinBase {
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scope = 2;
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displayName = "Urban Camo";
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descriptionShort = "Urban Camo";
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};
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class Skin_Soldier_Sniper_PMC_DZ: SkinBase {
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scope = 2;
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displayName = "Marksman";
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descriptionShort = "Marksman";
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};
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class Skin_Soldier_TL_PMC_DZ: SkinBase {
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scope = 2;
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displayName = "Team Leader";
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descriptionShort = "Team Leader";
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};
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// new
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class Skin_TK_Special_Forces_MG_EP1_DZ: SkinBase {
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scope = 2;
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displayName = "Smuggler";
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descriptionShort = "Smuggler";
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};
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class Skin_TK_Soldier_Sniper_EP1_DZ: SkinBase {
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scope = 2;
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displayName = "Desert Sniper";
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descriptionShort = "Desert Sniper";
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};
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class Skin_TK_Commander_EP1_DZ: SkinBase {
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scope = 2;
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displayName = "General";
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descriptionShort = "General";
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};
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class Skin_RU_Soldier_Crew_DZ: SkinBase {
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scope = 2;
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displayName = "Crewman";
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descriptionShort = "Crewman";
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};
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class Skin_INS_Lopotev_DZ: SkinBase {
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scope = 2;
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displayName = "Boss";
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descriptionShort = "Team Leader";
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};
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class Skin_INS_Soldier_AR_DZ: SkinBase {
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scope = 2;
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displayName = "Cooper";
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descriptionShort = "Cooper";
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};
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class Skin_INS_Soldier_CO_DZ: SkinBase {
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scope = 2;
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displayName = "Travis";
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descriptionShort = "Travis";
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};
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class Skin_INS_Bardak_DZ: SkinBase {
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scope = 2;
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displayName = "Paulo";
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descriptionShort = "Paulo";
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};
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class Skin_INS_Worker2_DZ: SkinBase {
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scope = 2;
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displayName = "Steve";
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descriptionShort = "Steve";
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}; |