mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
344 lines
13 KiB
Plaintext
344 lines
13 KiB
Plaintext
private ["_combatVal","_ctrlCombatBorder","_ctrlCombat","_uiNumber","_bloodText","_blood","_bloodType","_rhFactor","_thirstLvl","_foodLvl","_tempImg","_tempText","_visual","_audible","_id","_rID","_color","_string","_humanity","_size","_friendlies","_rfriendlies","_rfriendlyTo","_distance","_targetControl","_flash","_foodVal","_thirstVal","_tempVal","_display","_ctrlBloodOuter","_ctrlFoodBorder","_ctrlThirstBorder","_ctrlTempBorder","_ctrlBlood","_ctrlBloodType","_ctrlBleed","_bloodVal","_ctrlFood","_ctrlThirst","_ctrlTemp","_ctrlEar","_ctrlEye","_ctrlFracture","_ctrlMuteBackground","_ctrlMuteIcon","_thirst","_food","_temp","_bloodLvl","_tempLvl","_bloodTestdone","_humanityTarget"];
|
|
disableSerialization;
|
|
|
|
_display = uiNamespace getVariable 'DAYZ_GUI_display';
|
|
if (isNil "_display") exitWith {}; // not ready
|
|
|
|
_flash = {
|
|
if (ctrlShown _this) then {
|
|
_this ctrlShow false;
|
|
} else {
|
|
_this ctrlShow true;
|
|
};
|
|
};
|
|
|
|
_foodVal = 1 - (dayz_hunger / SleepFood);
|
|
_thirstVal = 1 - (dayz_thirst / SleepWater);
|
|
_tempVal = 1 - ((dayz_temperatur - dayz_temperaturmin)/(dayz_temperaturmax - dayz_temperaturmin)); // Normalise to [0,1]
|
|
_bloodVal = r_player_blood / r_player_bloodTotal;
|
|
_combatVal = if (player getVariable["combattimeout",0] >= diag_tickTime) then {0} else {1};
|
|
|
|
if (DZE_UI in [1,3,4]) then { // White borders
|
|
_ctrlBloodOuter = _display displayCtrl 1200;
|
|
_ctrlFoodBorder = _display displayCtrl 1201;
|
|
_ctrlThirstBorder = _display displayCtrl 1202;
|
|
_ctrlTempBorder = _display displayCtrl 1208;
|
|
_ctrlBloodOuter ctrlSetTextColor [1,1,1,1];
|
|
_ctrlFoodBorder ctrlSetTextColor [1,1,1,1];
|
|
_ctrlThirstBorder ctrlSetTextColor [1,1,1,1];
|
|
_ctrlTempBorder ctrlSetTextColor [1,1,1,1];
|
|
if (DZE_UI in [3,4]) then {
|
|
_ctrlCombatBorder = _display displayCtrl 1207;
|
|
_ctrlCombatBorder ctrlSetTextColor [1,1,1,1];
|
|
};
|
|
};
|
|
|
|
if (DZE_UI == 1) then { // Vanilla
|
|
if (DZE_VanillaUICombatIcon) then {
|
|
_ctrlCombatBorder = _display displayCtrl 1207;
|
|
_ctrlCombat = _display displayCtrl 1307;
|
|
_ctrlCombatBG = _display displayCtrl 1209;
|
|
_ctrlCombatBorder ctrlSetTextColor [1,1,1,1];
|
|
_ctrlCombat ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_combatVal))),(Dayz_GUI_G * _combatVal),(Dayz_GUI_B * _combatVal), 1];
|
|
_ctrlCombatBorder ctrlSetText ("\z\addons\dayz_code\gui\status\status_combat_border_new_CA.paa");
|
|
_ctrlCombat ctrlSetText ("\z\addons\dayz_code\gui\status\status_combat_inside_new_ca.paa");
|
|
_ctrlCombatBG ctrlSetText ("\z\addons\dayz_code\gui\status\status_bg.paa");
|
|
};
|
|
} else {
|
|
_ctrlCombat = _display displayCtrl 1307;
|
|
_ctrlCombat ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_combatVal))),(Dayz_GUI_G * _combatVal),(Dayz_GUI_B * _combatVal), 0.5];
|
|
};
|
|
|
|
if (DZE_UI in [1,3]) then {
|
|
_ctrlEar = _display displayCtrl 1304;
|
|
_ctrlEye = _display displayCtrl 1305;
|
|
} else {
|
|
_ctrlEar = _display displayCtrl 1308;
|
|
_ctrlEye = _display displayCtrl 1309;
|
|
};
|
|
|
|
_ctrlBlood = _display displayCtrl 1300;
|
|
_ctrlBleed = _display displayCtrl 1303;
|
|
_ctrlFood = _display displayCtrl 1301;
|
|
_ctrlThirst = _display displayCtrl 1302;
|
|
_ctrlTemp = _display displayCtrl 1306;
|
|
_ctrlFracture = _display displayCtrl 1203;
|
|
_ctrlMuteBackground = _display displayCtrl 1904;
|
|
_ctrlMuteIcon = _display displayCtrl 1204;
|
|
|
|
if (dayz_soundMuted) then {
|
|
_ctrlMuteBackground ctrlShow true;
|
|
_ctrlMuteIcon ctrlShow true;
|
|
} else {
|
|
_ctrlMuteBackground ctrlShow false;
|
|
_ctrlMuteIcon ctrlShow false;
|
|
};
|
|
|
|
//Food/Water/Blood
|
|
if (DZE_UI == 3) then { // Dark
|
|
_ctrlBlood ctrlSetTextColor [(1 - _bloodVal),(1 - _bloodVal),(1 - _bloodVal), 0.5];
|
|
_ctrlFood ctrlSetTextColor [ _foodVal,_foodVal,_foodVal, 0.5];
|
|
_ctrlThirst ctrlSetTextColor [ _thirstVal, _thirstVal, _thirstVal, 0.5];
|
|
_ctrlTemp ctrlSetTextColor [(1 - _tempVal),(1 - _tempVal), (1 - _tempVal), 0.5];
|
|
_ctrlCombat ctrlSetTextColor [ _combatVal, _combatVal, _combatVal, 0.5];
|
|
} else {
|
|
_ctrlTemp ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_tempVal))), (Dayz_GUI_G * _tempVal), _tempVal, 1]; // Color ranges from iceblue (cold) to red (hot) // << Already Done :)
|
|
_ctrlBlood ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_bloodVal))),(Dayz_GUI_G * _bloodVal),(Dayz_GUI_B * _bloodVal), 1];
|
|
_ctrlFood ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_foodVal))),(Dayz_GUI_G * _foodVal),(Dayz_GUI_B * _foodVal), 1];
|
|
_ctrlThirst ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_thirstVal))),(Dayz_GUI_G * _thirstVal),(Dayz_GUI_B * _thirstVal), 1];
|
|
};
|
|
|
|
_blood = "";
|
|
_thirst = "";
|
|
_food = "";
|
|
_temp = "";
|
|
_visualtext = "";
|
|
_audibletext = "";
|
|
_bloodLvl = 6 min (0 max (round((r_player_blood / 2) / 1000 + 0.49)));
|
|
_thirstLvl = round(_thirstVal / 0.25);
|
|
_foodLvl = round(_foodVal / 0.25);
|
|
_tempLvl = round(dayz_temperatur);
|
|
|
|
/* //Debugging Stuff would be usefull
|
|
diag_log format["DEBUG: bloodlvl: %1 r_player_blood: %2 bloodval: %3",_bloodLvl, r_player_blood, _bloodVal];
|
|
diag_log format["DEBUG: thirstlvl: %1 dayz_thirst: %2 thirstval: %3",_thirstLvl, dayz_thirst, _thirstVal];
|
|
diag_log format["DEBUG: foodlvl: %1 dayz_hunger: %2 foodval: %3",_foodLvl, dayz_hunger, _foodVal];
|
|
diag_log format["DEBUG: templvl: %1 dayz_temperatur: %2 tempval: %3",_tempLvl, dayz_temperatur, _tempVal];
|
|
*/
|
|
|
|
if (DZE_UI == 1) then { // Vanilla
|
|
// Blood Regen & BloodLoss:
|
|
_uiNumber = call {
|
|
if (r_player_bloodpersec <= -50) exitWith {-3};
|
|
if ((r_player_bloodpersec <= -25) && {r_player_bloodpersec > -50}) exitWith {-2};
|
|
if ((r_player_bloodpersec < 0) && {r_player_bloodpersec > -25}) exitWith {-1};
|
|
if ((r_player_bloodpersec > 5) && {r_player_bloodpersec < 25}) exitWith {1};
|
|
if ((r_player_bloodpersec >= 25) && {r_player_bloodpersec < 50}) exitWith {2};
|
|
if (r_player_bloodpersec >= 50) exitWith {3};
|
|
0;
|
|
};
|
|
|
|
_bloodText = "\z\addons\dayz_code\gui\status\status_blood_border";
|
|
|
|
if (r_player_infected) then {
|
|
_bloodText = call {
|
|
if (_uiNumber < 0) exitWith {_bloodText + "_down" + str(-_uiNumber) + "_sick_ca.paa"};
|
|
if (_uiNumber > 0) exitWith {_bloodText + "_up" + str(_uiNumber) + "_sick_ca.paa"};
|
|
_bloodText + "_sick_ca.paa";
|
|
};
|
|
} else {
|
|
_bloodText = call {
|
|
if (_uiNumber < 0) exitWith {_bloodText + "_down" + str(-_uiNumber) + "_ca.paa"};
|
|
if (_uiNumber > 0) exitWith {_bloodText + "_up" + str(_uiNumber) + "_ca.paa"};
|
|
_bloodText + "_ca.paa";
|
|
};
|
|
};
|
|
|
|
_ctrlBloodOuter ctrlSetText _bloodText;
|
|
|
|
_tempText = "\z\addons\dayz_code\gui\status\status_temp_border";
|
|
|
|
_tempText = call {
|
|
if (r_player_temp_factor <= r_player_temp_min_factor) exitWith {_tempText + "_down3_ca.paa"};
|
|
if ((r_player_temp_factor <= r_player_temp_min_factor*0.50) && {r_player_temp_factor > r_player_temp_min_factor}) exitWith {_tempText + "_down2_ca.paa"};
|
|
if ((r_player_temp_factor < r_player_temp_min_factor*0.2) && {r_player_temp_factor > r_player_temp_min_factor*0.50}) exitWith {_tempText + "_down1_ca.paa"};
|
|
if ((r_player_temp_factor > r_player_temp_max_factor*0.2) && {r_player_temp_factor < r_player_temp_max_factor*0.50}) exitWith {_tempText + "_up1_ca.paa"};
|
|
if ((r_player_temp_factor >= r_player_temp_max_factor*0.50) && {r_player_temp_factor < r_player_temp_max_factor}) exitWith {_tempText + "_up2_ca.paa"};
|
|
if (r_player_temp_factor >= r_player_temp_max_factor) exitWith {_tempText + "_up3_ca.paa"};
|
|
"\z\addons\dayz_code\gui\status\status_temp_outside_ca.paa";
|
|
};
|
|
|
|
_ctrlTempBorder ctrlSetText _tempText;
|
|
|
|
_bloodTestdone = player getVariable ["blood_testdone", false];
|
|
if (_bloodTestdone) then {
|
|
_bloodType = player getVariable ["blood_type", "O"];
|
|
_rhFactor = if (player getVariable ["rh_factor", false]) then { "pos" } else { "neg" };
|
|
_ctrlBloodType = _display displayCtrl 1310;
|
|
_ctrlBloodType ctrlSetText ("\z\addons\dayz_code\gui\status\status_blood_type_"+_bloodType+"_"+_rhFactor+"_ca.paa");
|
|
};
|
|
};
|
|
|
|
_path = if (DZE_UI == 1) then {"\z\addons\dayz_code\gui\status\"} else {"\z\addons\dayz_code\gui\status_epoch\"};
|
|
|
|
if (_bloodLvl <= 0) then {
|
|
_blood = _path + "status_blood_inside_1_ca.paa";
|
|
} else {
|
|
_blood = _path + "status_blood_inside_" + str(_bloodLvl) + "_ca.paa";
|
|
};
|
|
_ctrlBlood ctrlSetText _blood;
|
|
|
|
if (_thirstLvl < 0) then { _thirstLvl = 0 };
|
|
_thirst = _path + "status_thirst_inside_" + str(_thirstLvl) + "_ca.paa";
|
|
_ctrlThirst ctrlSetText _thirst;
|
|
|
|
if (_foodLvl < 0) then { _foodLvl = 0 };
|
|
_food = _path + "status_food_inside_" + str(_foodLvl) + "_ca.paa";
|
|
_ctrlFood ctrlSetText _food;
|
|
|
|
_tempImg = call {
|
|
if (_tempLvl >= 36) exitWith {4};
|
|
if (_tempLvl > 33 && {_tempLvl < 36}) exitWith {3};
|
|
if (_tempLvl >= 30 && {_tempLvl <= 33}) exitWith {2};
|
|
if (_tempLvl > 28 && {_tempLvl < 30}) exitWith {1};
|
|
0;
|
|
};
|
|
_temp = _path + "status_temp_" + str(_tempImg) + "_ca.paa";
|
|
_ctrlTemp ctrlSetText _temp;
|
|
|
|
if (DZE_UI in [1,3]) then {
|
|
_visual = (dayz_disVisual / 185) min 1;
|
|
if (_visual < 0.2) then {_visual = 0.2;};
|
|
_ctrlEye ctrlSetTextColor [1, 1, 1, _visual];
|
|
|
|
_audible = (dayz_disAudial / 40) min 1;
|
|
if (_audible < 0.2) then {_audible = 0.2;};
|
|
_ctrlEar ctrlSetTextColor [1, 1, 1, _audible];
|
|
} else {
|
|
_visual = (round((dayz_disVisual / 100) * 4)) min 5;
|
|
if (_visual > 0) then {_visualtext = "\z\addons\dayz_code\gui\status_epoch\val_" + str(_visual) + "_ca.paa"};
|
|
_ctrlEye ctrlSetText _visualtext;
|
|
|
|
_audible = (round((dayz_disAudial / 50) * 4)) min 5;
|
|
if (_audible > 0) then {_audibletext = "\z\addons\dayz_code\gui\status_epoch\val_" + str(_audible) + "_ca.paa"};
|
|
_ctrlEar ctrlSetText _audibletext;
|
|
};
|
|
|
|
// Fracture/Broken Legs
|
|
if !(canStand player) then { //&& !(ctrlShown _ctrlFracture) makes icon flash non-stop until leg is fixed
|
|
_ctrlFracture ctrlShow true;
|
|
} else {
|
|
_ctrlFracture ctrlShow false;
|
|
};
|
|
|
|
// Flashing
|
|
if ((DZE_UI == 1 && DZE_VanillaUICombatIcon) || {!(DZE_UI == 1)}) then {
|
|
if (_combatVal == 0) then {
|
|
_ctrlCombat call _flash;
|
|
} else {
|
|
if (!ctrlShown _ctrlCombat) then {
|
|
_ctrlCombat ctrlShow true;
|
|
};
|
|
};
|
|
};
|
|
|
|
if (_bloodVal < 0.2) then {
|
|
_ctrlBlood call _flash;
|
|
} else {
|
|
if (!ctrlShown _ctrlBlood) then {
|
|
_ctrlBlood ctrlShow true;
|
|
};
|
|
};
|
|
|
|
if (_thirstVal < 0.2) then {
|
|
_ctrlThirst call _flash;
|
|
} else {
|
|
if (!ctrlShown _ctrlThirst) then {
|
|
_ctrlThirst ctrlShow true;
|
|
};
|
|
};
|
|
|
|
if (_foodVal < 0.2) then {
|
|
_ctrlFood call _flash;
|
|
} else {
|
|
if (!ctrlShown _ctrlFood) then {
|
|
_ctrlFood ctrlShow true;
|
|
};
|
|
};
|
|
|
|
if (_tempVal > 0.8) then {
|
|
_ctrlTemp call _flash;
|
|
} else {
|
|
if (!ctrlShown _ctrlTemp) then {
|
|
_ctrlTemp ctrlShow true;
|
|
};
|
|
};
|
|
|
|
if (r_player_injured) then {
|
|
_ctrlBleed call _flash;
|
|
} else {
|
|
_ctrlBleed ctrlShow false;
|
|
};
|
|
|
|
/*
|
|
Opt-in tag system with friend tagging
|
|
*/
|
|
_string = "";
|
|
_humanityTarget = cursorTarget;
|
|
if (!isNull _humanityTarget && {isPlayer _humanityTarget} && {alive _humanityTarget}) then {
|
|
|
|
_distance = player distance _humanityTarget;
|
|
|
|
if (_distance < DZE_HumanityTargetDistance) then {
|
|
|
|
_size = (1-(floor(_distance/5)*0.1)) max 0.1;
|
|
|
|
// Display name if player opt-in or if friend
|
|
_friendlies = player getVariable ["friendlies", []];
|
|
if (DZE_permanentPlot) then {
|
|
_id = dayz_playerUID;
|
|
_rID = getPlayerUID _humanityTarget;
|
|
} else {
|
|
_id = dayz_characterID;
|
|
_rID = _humanityTarget getVariable ["CharacterID","0"];
|
|
};
|
|
_rfriendlies = _humanityTarget getVariable ["friendlies", []];
|
|
_rfriendlyTo = _humanityTarget getVariable ["friendlyTo", []];
|
|
|
|
if ((_rID in _friendlies) && {_id in _rfriendlies}) then {
|
|
|
|
if !(_id in _rfriendlyTo) then {
|
|
// diag_log format["IS FRIENDLY: %1", _player];
|
|
_rfriendlyTo set [count _rfriendlyTo, _id];
|
|
_humanityTarget setVariable ["friendlyTo", _rfriendlyTo, true];
|
|
};
|
|
|
|
// <br /><t %2 align='center' size='0.7'>Humanity: %3</t>
|
|
|
|
_color = "color='#339933'";
|
|
_string = format["<t %2 align='center' size='%3'>%1</t>",(name _humanityTarget),_color,_size];
|
|
|
|
} else {
|
|
|
|
// Humanity checks
|
|
_humanity = _humanityTarget getVariable ["humanity",0];
|
|
|
|
_color = "color='#ffffff'";
|
|
if(_humanity < -5000) then {
|
|
_color = "color='#ff0000'";
|
|
} else {
|
|
if(_humanity > 5000) then {
|
|
_color = "color='#3333ff'";
|
|
};
|
|
};
|
|
if((_humanityTarget getVariable ["DZE_display_name", false]) || (DZE_ForceNameTagsInTrader && isInTraderCity)) then {
|
|
_string = format["<t %2 align='center' size='%3'>%1</t>",(name _humanityTarget),_color,_size];
|
|
};
|
|
};
|
|
};
|
|
};
|
|
|
|
// update gui if changed
|
|
if (dayz_humanitytarget != _string) then {
|
|
_targetControl = _display displayCtrl 1199;
|
|
_targetControl ctrlSetStructuredText (parseText _string);
|
|
dayz_humanitytarget = _string;
|
|
};
|
|
|
|
// ZSC
|
|
if (Z_singleCurrency) then {
|
|
_display = uiNameSpace getVariable "ZSC_Money_Display";
|
|
_ctrlZSC = _display displayCtrl 4900;
|
|
_string = "";
|
|
if (Z_showCurrencyUI) then {
|
|
_cashAmt = player getVariable[(["cashMoney","globalMoney"] select Z_persistentMoney),0];
|
|
_string = format ["<t size='0.9'>%1 </t><img size='1.4' align='right' image='\z\addons\dayz_code\gui\zsc\coins.paa'/><br/>",[_cashAmt] call BIS_fnc_numberText];
|
|
};
|
|
if (Z_globalBanking && Z_showBankUI) then {
|
|
_bankAmt = player getVariable ["bankMoney",0];
|
|
_string = _string + format ["<t size='0.9'>%1 </t><img size='1.4' align='right' image='\z\addons\dayz_code\gui\zsc\bank.paa'/><br/>",[_bankAmt] call BIS_fnc_numberText];
|
|
};
|
|
_ctrlZSC ctrlSetStructuredText parseText _string;
|
|
_ctrlZSC ctrlCommit 0;
|
|
};
|