mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
534 lines
15 KiB
C++
534 lines
15 KiB
C++
#include "CfgLoot.hpp"
|
|
|
|
class CfgBuildingLoot {
|
|
class Default {
|
|
zombieChance = 0.2;
|
|
minRoaming = 0;
|
|
maxRoaming = 2;
|
|
zombieClass[] = {"zZombie_Base","z_hunter","z_teacher","z_suit1","z_suit2","z_worker1","z_worker2","z_worker3","z_villager1","z_villager2","z_villager3"};
|
|
lootChance = 0;
|
|
lootPos[] = {};
|
|
itemType[] = {};
|
|
hangPos[] = {};
|
|
vehPos[] = {};
|
|
};
|
|
//New System
|
|
class Church: Default {
|
|
zombieChance = 0.3;
|
|
minRoaming = 1;
|
|
maxRoaming = 3;
|
|
zombieClass[] = {"z_priest","z_priest","z_priest"};
|
|
lootChance = 0.3;
|
|
lootPos[] = {};
|
|
lootType[] = {
|
|
//one spawn
|
|
//tools
|
|
//{"ItemMatchbox","generic",0.02},
|
|
//weapons
|
|
//special
|
|
//mags special
|
|
//{"ItemBookBible","magazine",0.03},
|
|
//bags
|
|
//multiple spawns
|
|
{"","Church",0.50},
|
|
{"","generic",0.50}
|
|
};
|
|
};
|
|
class Castle: Default {
|
|
lootChance = 0.2;
|
|
lootPos[] = {};
|
|
lootType[] = {
|
|
//one spawn
|
|
//tools
|
|
//{"ItemMatchbox","weapon",0.01},
|
|
{"ItemKnife","weapon",0.01},
|
|
{"ItemMap","generic",0.01},
|
|
{"ItemCompass","weapon",0.01},
|
|
{"ItemFlashlight","weapon",0.01},
|
|
//weapons
|
|
{"WeaponHolder_ItemHatchet","object",0.01},
|
|
//special
|
|
{"WeaponHolder_ItemTent","object",0.01},
|
|
//{"WeaponHolder_DomeTentStorage","object",0.01},
|
|
//mags special
|
|
{"PartWoodPile","magazine",0.04},
|
|
//bags
|
|
//{"DZ_Patrol_Pack_EP1","object",0.01},
|
|
//Multiple spawns
|
|
//{"","Residential",0.60},
|
|
{"","generic",0.40}
|
|
};
|
|
};
|
|
class Residential: Default {
|
|
zombieChance = 0.3;
|
|
maxRoaming = 2;
|
|
zombieClass[] = {"zZombie_Base","z_hunter","z_teacher","z_villager1","z_villager2","z_villager3"};
|
|
lootChance = 0.4;
|
|
lootPos[] = {};
|
|
lootType[] = {
|
|
{"ItemSodaMdew","magazine",0.01}
|
|
,{"ItemSodaRbull","magazine",0.01}
|
|
,{"ItemSodaOrangeSherbet","magazine",0.02}
|
|
,{"ItemWatch","generic",0.04}
|
|
,{"ItemCompass","generic",0.03}
|
|
,{"ItemMap","weapon",0.02}
|
|
,{"ItemFlashlight","generic",0.01}
|
|
,{"ItemKnife","generic",0.04}
|
|
,{"ItemMatchbox_DZE","generic",0.01}
|
|
,{"","generic",0.36}
|
|
,{"backpacks","backpack",0.04}
|
|
,{"tents","single",0.01}
|
|
,{"","military",0.02}
|
|
,{"","trash",0.17}
|
|
,{"Binocular","weapon",0.02}
|
|
,{"PartPlywoodPack","magazine",0.02}
|
|
,{"clothes","single",0.01}
|
|
,{"specialclothes","single",0.01}
|
|
,{"WeaponHolder_MeleeCrowbar","object",0.03}
|
|
};
|
|
};
|
|
class Office: Default {
|
|
maxRoaming = 3;
|
|
zombieClass[] = {"z_suit1","z_suit2"};
|
|
zombieChance = 0.3;
|
|
lootChance = 0.4;
|
|
lootPos[] = {};
|
|
lootType[] = {
|
|
{"ItemSodaMdew","magazine",0.01}
|
|
,{"ItemSodaRbull","magazine",0.01}
|
|
,{"ItemSodaOrangeSherbet","magazine",0.02}
|
|
,{"ItemWatch","generic",0.04}
|
|
,{"ItemCompass","generic",0.03}
|
|
,{"ItemMap","weapon",0.02}
|
|
,{"ItemFlashlight","generic",0.01}
|
|
,{"ItemKnife","generic",0.04}
|
|
,{"ItemMatchbox_DZE","generic",0.01}
|
|
,{"","generic",0.31}
|
|
,{"backpacks","backpack",0.04}
|
|
,{"tents","single",0.01}
|
|
,{"","military",0.02}
|
|
,{"","trash",0.21}
|
|
,{"Binocular","weapon",0.02}
|
|
,{"PartPlywoodPack","magazine",0.02}
|
|
,{"clothes","single",0.01}
|
|
,{"specialclothes","single",0.01}
|
|
,{"WeaponHolder_MeleeCrowbar","object",0.03}
|
|
,{"ItemBriefcaseEmpty","magazine",0.01}
|
|
,{"ItemDocument","magazine",0.01}
|
|
};
|
|
};
|
|
class Industrial: Default {
|
|
zombieChance = 0.4;
|
|
zombieClass[] = {"z_worker1","z_worker2","z_worker3"};
|
|
maxRoaming = 2;
|
|
lootChance = 0.4;
|
|
lootPos[] = {};
|
|
lootType[] = {
|
|
{"ItemGenerator","magazine",0.01}
|
|
,{"ItemFuelBarrelEmpty","magazine",0.01}
|
|
,{"","generic",0.17}
|
|
,{"","trash",0.25}
|
|
,{"","military",0.04}
|
|
,{"PartGeneric","magazine",0.04}
|
|
,{"PartWheel","magazine",0.05}
|
|
,{"PartFueltank","magazine",0.02}
|
|
,{"PartEngine","magazine",0.02}
|
|
,{"PartGlass","magazine",0.04}
|
|
,{"PartVRotor","magazine",0.01}
|
|
,{"ItemJerrycan","magazine",0.04}
|
|
,{"WeaponHolder_ItemHatchet_DZE","object",0.07}
|
|
,{"ItemKnife","military",0.07}
|
|
,{"ItemToolbox","weapon",0.06}
|
|
,{"ItemWire","magazine",0.01}
|
|
,{"ItemTankTrap","magazine",0.04}
|
|
,{"ItemKeyKit","weapon",0.01}
|
|
,{"CinderBlocks","magazine",0.03}
|
|
,{"MortarBucket","magazine",0.01}
|
|
};
|
|
};
|
|
class IndustrialFuel: Default {
|
|
zombieChance = 0.4;
|
|
zombieClass[] = {"z_worker1","z_worker2","z_worker3"};
|
|
maxRoaming = 2;
|
|
lootChance = 0.4;
|
|
lootPos[] = {};
|
|
lootType[] = {
|
|
{"ItemGenerator","magazine",0.01}
|
|
,{"fuel_pump_kit","magazine",0.01}
|
|
,{"","generic",0.18}
|
|
,{"","trash",0.28}
|
|
,{"","military",0.04}
|
|
,{"PartGeneric","magazine",0.04}
|
|
,{"PartWheel","magazine",0.05}
|
|
,{"PartFueltank","magazine",0.02}
|
|
,{"PartEngine","magazine",0.02}
|
|
,{"PartGlass","magazine",0.04}
|
|
,{"PartVRotor","magazine",0.01}
|
|
,{"ItemJerrycan","magazine",0.04}
|
|
,{"WeaponHolder_ItemHatchet_DZE","object",0.07}
|
|
,{"ItemKnife","military",0.07}
|
|
,{"ItemToolbox","weapon",0.06}
|
|
,{"ItemWire","magazine",0.01}
|
|
,{"ItemTankTrap","magazine",0.04}
|
|
,{"ItemKeyKit","weapon",0.01}
|
|
};
|
|
};
|
|
class Farm: Default {
|
|
zombieChance = 0.3;
|
|
maxRoaming = 3;
|
|
zombieClass[] = {"zZombie_Base","z_hunter","z_hunter","z_hunter","z_villager1","z_villager2","z_villager3"};
|
|
lootChance = 0.5;
|
|
lootPos[] = {};
|
|
lootType[] = {
|
|
{"ItemJerrycan","magazine",0.05}
|
|
,{"","generic",0.3}
|
|
,{"","trash",0.26}
|
|
,{"PartPlankPack","magazine",0.06}
|
|
,{"WeaponHolder_ItemHatchet_DZE","object",0.05}
|
|
,{"ItemFuelBarrelEmpty","magazine",0.01}
|
|
,{"WeaponHolder_ItemMachete","object",0.03}
|
|
,{"ItemFishingPole","weapon",0.02}
|
|
,{"ItemLightBulb","magazine",0.02}
|
|
,{"ItemSledgeHandle","magazine",0.02}
|
|
};
|
|
};
|
|
class Supermarket: Default {
|
|
lootChance = 0.6;
|
|
minRoaming = 2;
|
|
maxRoaming = 6;
|
|
zombieChance = 0.3;
|
|
zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2"};
|
|
lootType[] = {
|
|
{"ItemSodaMdew","magazine",0.01}
|
|
,{"ItemSodaRbull","magazine",0.01}
|
|
,{"ItemSodaOrangeSherbet","magazine",0.03}
|
|
,{"ItemWatch","generic",0.07}
|
|
,{"ItemCompass","generic",0.02}
|
|
,{"ItemMap","weapon",0.04}
|
|
,{"ItemFlashlight","generic",0.01}
|
|
,{"ItemKnife","generic",0.02}
|
|
,{"ItemMatchbox_DZE","generic",0.04}
|
|
,{"","generic",0.04}
|
|
,{"backpacks","backpack",0.07}
|
|
,{"tents","single",0.01}
|
|
,{"","food",0.3}
|
|
,{"","trash",0.23}
|
|
,{"Binocular","weapon",0.05}
|
|
,{"PartPlywoodPack","magazine",0.02}
|
|
,{"ItemMixOil","magazine",0.02}
|
|
};
|
|
};
|
|
class HeliCrash: Default {
|
|
zombieChance = 0.4;
|
|
maxRoaming = 2;
|
|
zombieClass[] = {"z_soldier_pilot"};
|
|
lootChance = 0.5;
|
|
lootPos[] = {};
|
|
lootType[] = {
|
|
{"","military",0.3}
|
|
,{"","medical",0.18}
|
|
,{"MAAWS","weapon",0.02}
|
|
,{"MedBox0","object",0.05}
|
|
,{"NVGoggles","weapon",0.01}
|
|
,{"AmmoBoxSmall_556","object",0.03}
|
|
,{"AmmoBoxSmall_762","object",0.03}
|
|
,{"militaryclothes","single",0.05}
|
|
,{"militaryammo","single",0.06}
|
|
};
|
|
};
|
|
class HeliCrash_No50s: Default {
|
|
zombieChance = 0.4;
|
|
maxRoaming = 2;
|
|
zombieClass[] = {"z_soldier_pilot"};
|
|
lootChance = 0.5;
|
|
lootPos[] = {};
|
|
lootType[] = {
|
|
{"","military",0.35}
|
|
,{"","medical",0.18}
|
|
,{"MAAWS","weapon",0.02}
|
|
,{"MedBox0","object",0.05}
|
|
,{"NVGoggles","weapon",0.01}
|
|
,{"AmmoBoxSmall_556","object",0.03}
|
|
,{"AmmoBoxSmall_762","object",0.03}
|
|
,{"militaryclothes","single",0.05}
|
|
,{"militaryammo","single",0.06}
|
|
};
|
|
};
|
|
class Hospital: Default {
|
|
zombieChance = 0.4;
|
|
minRoaming = 2;
|
|
maxRoaming = 6;
|
|
zombieClass[] = {"z_doctor","z_doctor","z_doctor"};
|
|
lootChance = 1;
|
|
lootPos[] = {};
|
|
lootType[] = {
|
|
{"","trash",0.1}
|
|
,{"","hospital",0.7}
|
|
,{"MedBox0","object",0.2}
|
|
};
|
|
};
|
|
class Military: Default {
|
|
zombieChance = 0.3;
|
|
maxRoaming = 6;
|
|
zombieClass[] = {"z_soldier","z_soldier_heavy","z_policeman"};
|
|
lootChance = 0.4;
|
|
lootPos[] = {};
|
|
lootType[] = {
|
|
{"Binocular","weapon",0.03}
|
|
,{"ItemFlashlightRed","military",0.04}
|
|
,{"ItemKnife","military",0.01}
|
|
,{"ItemGPS","weapon",0.01}
|
|
,{"ItemMap","military",0.02}
|
|
,{"militarybackpacks","backpack",0.05}
|
|
,{"","medical",0.03}
|
|
,{"","generic",0.1}
|
|
,{"","military",0.3}
|
|
,{"ItemEtool","weapon",0.02}
|
|
,{"ItemSandbag","magazine",0.02}
|
|
};
|
|
};
|
|
class MilitaryIndustrial: Default {
|
|
zombieChance = 0.3;
|
|
maxRoaming = 6;
|
|
zombieClass[] = {"z_soldier","z_soldier_heavy","z_policeman","z_soldier","z_soldier_heavy","z_policeman","z_worker1","z_worker2","z_worker3"};
|
|
lootChance = 0.4;
|
|
lootPos[] = {};
|
|
lootType[] = {
|
|
{"PartGeneric","magazine",0.03}
|
|
,{"ItemGenerator","magazine",0.01}
|
|
,{"PartWheel","magazine",0.02}
|
|
,{"Binocular","weapon",0.01}
|
|
,{"ItemFlashlightRed","military",0.03}
|
|
,{"ItemKnife","military",0.04}
|
|
,{"ItemGPS","weapon",0.01}
|
|
,{"PartVRotor","magazine",0.01}
|
|
,{"militarybackpacks","backpack",0.03}
|
|
,{"","medical",0.05}
|
|
,{"","generic",0.35}
|
|
,{"","military",0.07}
|
|
,{"ItemEtool","weapon",0.03}
|
|
,{"ItemSandbag","magazine",0.02}
|
|
,{"ItemFuelBarrelEmpty","magazine",0.03}
|
|
,{"fuel_pump_kit","magazine",0.01}
|
|
};
|
|
};
|
|
class IndustrialMilitary: Default {
|
|
zombieChance = 0.4;
|
|
maxRoaming = 6;
|
|
zombieClass[] = {"z_soldier","z_soldier_heavy","z_policeman","z_soldier","z_soldier_heavy","z_policeman","z_worker1","z_worker2","z_worker3"};
|
|
lootChance = 0.5;
|
|
lootPos[] = {};
|
|
lootType[] = {
|
|
{"PartGeneric","magazine",0.03}
|
|
,{"ItemGenerator","magazine",0.01}
|
|
,{"PartWheel","magazine",0.02}
|
|
,{"Binocular","weapon",0.01}
|
|
,{"ItemFlashlightRed","military",0.03}
|
|
,{"ItemKnife","military",0.04}
|
|
,{"ItemGPS","weapon",0.01}
|
|
,{"PartVRotor","magazine",0.01}
|
|
,{"PartFueltank","magazine",0.03}
|
|
,{"PartEngine","magazine",0.04}
|
|
,{"PartGlass","magazine",0.05}
|
|
,{"militarybackpacks","backpack",0.03}
|
|
,{"","medical",0.05}
|
|
,{"","generic",0.25}
|
|
,{"","military",0.07}
|
|
,{"ItemEtool","weapon",0.03}
|
|
,{"ItemSandbag","magazine",0.02}
|
|
,{"ItemFuelBarrelEmpty","magazine",0.03}
|
|
,{"fuel_pump_kit","magazine",0.01}
|
|
};
|
|
};
|
|
class MilitarySpecial: Default {
|
|
zombieChance = 0.4;
|
|
minRoaming = 2;
|
|
maxRoaming = 6;
|
|
zombieClass[] = {"z_soldier_heavy"};
|
|
lootChance = 0.4;
|
|
lootPos[] = {};
|
|
lootType[] = {
|
|
{"AmmoBoxSmall_556","object",0.01}
|
|
,{"AmmoBoxSmall_762","object",0.02}
|
|
,{"Binocular","weapon",0.01}
|
|
,{"ItemFlashlightRed","military",0.02}
|
|
,{"ItemKnife","military",0.01}
|
|
,{"ItemGPS","weapon",0.01}
|
|
,{"ItemMap","military",0.01}
|
|
,{"Binocular_Vector","military",0.01}
|
|
,{"militarybackpacks","backpack",0.04}
|
|
,{"","medical",0.08}
|
|
,{"","generic",0.3}
|
|
,{"","military",0.01}
|
|
,{"machinegunammo","single",0.05}
|
|
,{"militaryclothes","single",0.05}
|
|
,{"NVGoggles","weapon",0.01}
|
|
,{"100Rnd_762x54_PK","magazine",0.05}
|
|
};
|
|
};
|
|
class Hunting: Default {
|
|
zombieChance = 0.4;
|
|
minRoaming = 1;
|
|
maxRoaming = 3;
|
|
zombieClass[] = {"z_hunter","z_hunter","z_hunter"};
|
|
lootChance = 1;
|
|
lootPos[] = {};
|
|
lootType[] = {
|
|
{"ItemMap","weapon",0.02}
|
|
,{"ItemFlashlight","generic",0.01}
|
|
,{"ItemKnife","generic",0.01}
|
|
,{"ItemMatchbox_DZE","generic",0.03}
|
|
,{"","military",0.38}
|
|
,{"WeaponHolder_ItemMachete","object",0.02}
|
|
,{"","hunter",0.5}
|
|
};
|
|
};
|
|
class DynamicDebris: Default
|
|
{
|
|
lootChance = 0.4;
|
|
minRoaming = 0;
|
|
maxRoaming = 2;
|
|
zombieChance = 0.3;
|
|
zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2"};
|
|
lootType[] = {
|
|
{"ItemWatch","generic",0.19}
|
|
,{"ItemCompass","generic",0.01}
|
|
,{"ItemMap","weapon",0.06}
|
|
,{"Makarov","weapon",0.02}
|
|
,{"Colt1911","weapon",0.02}
|
|
,{"ItemFlashlight","generic",0.06}
|
|
,{"ItemKnife","generic",0.06}
|
|
,{"ItemMatchbox_DZE","generic",0.06}
|
|
,{"ItemToolbox","weapon",0.02}
|
|
,{"","generic",0.17}
|
|
,{"","food",0.06}
|
|
,{"PartGeneric","magazine",0.07}
|
|
,{"PartWheel","magazine",0.06}
|
|
,{"PartFueltank","magazine",0.03}
|
|
,{"PartEngine","magazine",0.01}
|
|
,{"PartGlass","magazine",0.08}
|
|
,{"WeaponHolder_ItemJerrycan","object",0.03}
|
|
};
|
|
};
|
|
class DynamicDebrisMilitary: Default
|
|
{
|
|
lootChance = 0.4;
|
|
minRoaming = 0;
|
|
maxRoaming = 2;
|
|
zombieChance = 0.3;
|
|
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
|
|
lootType[] = {
|
|
{"ItemEtool","weapon",0.05}
|
|
,{"ItemSandbag","magazine",0.1}
|
|
,{"","military",0.08}
|
|
,{"ItemWatch","generic",0.1}
|
|
,{"ItemCompass","generic",0.02}
|
|
,{"ItemMap","weapon",0.05}
|
|
,{"MakarovSD","weapon",0.01}
|
|
,{"Colt1911","weapon",0.02}
|
|
,{"ItemFlashlight","generic",0.01}
|
|
,{"ItemKnife","generic",0.05}
|
|
,{"ItemMatchbox_DZE","generic",0.05}
|
|
,{"ItemToolbox","weapon",0.02}
|
|
,{"","generic",0.15}
|
|
,{"","food",0.05}
|
|
,{"PartGeneric","magazine",0.06}
|
|
,{"PartWheel","magazine",0.05}
|
|
,{"PartFueltank","magazine",0.03}
|
|
,{"PartEngine","magazine",0.02}
|
|
,{"PartGlass","magazine",0.03}
|
|
,{"PartVRotor","magazine",0.02}
|
|
,{"WeaponHolder_ItemJerrycan","object",0.03}
|
|
};
|
|
};
|
|
class SupplyDrop: Default {
|
|
zombieChance = 1;
|
|
maxRoaming = 3;
|
|
zombieClass[] = {"zZombie_Base","z_hunter","z_hunter","z_hunter","z_villager1","z_villager2","z_villager3","z_doctor","z_soldier_pilot","z_soldier_heavy"};
|
|
lootChance = 1;
|
|
lootPos[] = {};
|
|
lootType[] = {
|
|
{"PartPlywoodPack","magazine",0.1}
|
|
,{"PartPlankPack","magazine",0.2}
|
|
,{"CinderBlocks","magazine",0.1}
|
|
,{"MortarBucket","magazine",0.1}
|
|
,{"bulk_PartGeneric","magazine",0.2}
|
|
,{"bulk_ItemSandbag","magazine",0.1}
|
|
,{"bulk_ItemTankTrap","magazine",0.1}
|
|
,{"ItemSledge","weapon",0.1}
|
|
};
|
|
};
|
|
class MassGrave: Default {
|
|
zombieChance = 1;
|
|
maxRoaming = 3;
|
|
zombieClass[] = {"zZombie_Base","z_hunter","z_hunter","z_hunter","z_villager1","z_villager2","z_villager3","z_doctor","z_soldier_pilot","z_soldier_heavy"};
|
|
lootChance = 1;
|
|
lootPos[] = {};
|
|
lootType[] = {
|
|
{"M16A2","weapon",0.03}
|
|
,{"M16A2GL","weapon",0.01}
|
|
,{"M249_EP1_DZ","weapon",0.01}
|
|
,{"M9SD","weapon",0.02}
|
|
,{"Pecheneg_DZ","weapon",0.02}
|
|
,{"PK_DZ","weapon",0.01}
|
|
,{"AK_74","weapon",0.02}
|
|
,{"M4A1_Aim","weapon",0.01}
|
|
,{"AKS_74_kobra","weapon",0.01}
|
|
,{"AKS_74_U","weapon",0.02}
|
|
,{"AK_47_M","weapon",0.02}
|
|
,{"M24","weapon",0.01}
|
|
,{"SVD_CAMO","weapon",0.01}
|
|
,{"M1014","weapon",0.02}
|
|
,{"BAF_LRR_scoped","weapon",0.01}
|
|
,{"M4SPR","weapon",0.01}
|
|
,{"M4A1","weapon",0.01}
|
|
,{"M14_EP1","weapon",0.02}
|
|
,{"UZI_EP1","weapon",0.03}
|
|
,{"Remington870_lamp","weapon",0.01}
|
|
,{"glock17_EP1","weapon",0.02}
|
|
,{"M240_DZ","weapon",0.02}
|
|
,{"M4A1_AIM_SD_camo","weapon",0.01}
|
|
,{"M16A4_ACG","weapon",0.01}
|
|
,{"M4A1_HWS_GL_camo","weapon",0.01}
|
|
,{"Mk_48_DZ","weapon",0.01}
|
|
,{"M4A3_CCO_EP1","weapon",0.01}
|
|
,{"AmmoBoxSmall_556","object",0.03}
|
|
,{"AmmoBoxSmall_762","object",0.03}
|
|
,{"Binocular","weapon",0.01}
|
|
,{"ItemFlashlightRed","military",0.02}
|
|
,{"ItemKnife","military",0.01}
|
|
,{"ItemGPS","weapon",0.01}
|
|
,{"ItemMap","military",0.01}
|
|
,{"Binocular_Vector","military",0.01}
|
|
,{"DZ_ALICE_Pack_EP1","object",0.03}
|
|
,{"DZ_TK_Assault_Pack_EP1","object",0.02}
|
|
,{"DZ_British_ACU","object",0.02}
|
|
,{"DZ_CivilBackpack_EP1","object",0.02}
|
|
,{"DZ_Backpack_EP1","object",0.01}
|
|
,{"DZ_LargeGunBag_EP1","object",0.01}
|
|
,{"","medical",0.05}
|
|
,{"","generic",0.05}
|
|
,{"","military",0.13}
|
|
,{"PipeBomb","magazine",0.01}
|
|
,{"Sa58V_RCO_EP1","weapon",0.01}
|
|
,{"Sa58V_CCO_EP1","weapon",0.01}
|
|
,{"G36_C_SD_camo","weapon",0.01}
|
|
,{"M40A3","weapon",0.01}
|
|
,{"100Rnd_762x54_PK","magazine",0.01}
|
|
,{"","militaryclothes",0.05}
|
|
,{"WeaponHolder_ItemMachete","object",0.02}
|
|
,{"SCAR_H_LNG_Sniper_SD","weapon",0.01}
|
|
,{"2000Rnd_762x51_M134","magazine",0.01}
|
|
,{"KSVK_DZE","weapon",0.01}
|
|
,{"m240_scoped_EP1_DZE","weapon",0.01}
|
|
};
|
|
};
|
|
|
|
#include "CfgBuildingPos.hpp"
|
|
#include "DZE\CfgBuildingPos.hpp"
|
|
//If you want to copypast your loottable to your mission w/o
|
|
//changing something on the lootPos then use the a include instead of copypasting the CfgBuildingPos.hpp
|
|
|
|
//#include "\dayz_epoch_b\CfgBuildingPos.hpp"
|
|
};
|