mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 12:12:34 +03:00
The default number for dayz_maxMaxWeaponHolders is for DayZ Mod. Since Epoch has the addition of small loot spawn points, it should have slightly higher allowed loot spawns around the player.
577 lines
35 KiB
Plaintext
577 lines
35 KiB
Plaintext
disableSerialization;
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/**************Variables Compiled on Both Client and Server**************/
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Dayz_plants = ["Dayz_Plant1","Dayz_Plant2","Dayz_Plant3"];
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DayZ_SafeObjects = ["Base_Fire_DZ","WoodenGate_1","WoodenGate_2","WoodenGate_3","WoodenGate_4","Land_Fire_DZ","TentStorage","TentStorage0","TentStorage1","TentStorage2","TentStorage3","TentStorage4","StashSmall","StashSmall1","StashSmall2","StashSmall3","StashSmall4","StashMedium","StashMedium1","StashMedium2","StashMedium3","StashMedium4","Wire_cat1","Sandbag1_DZ","Fence_DZ","Generator_DZ","Hedgehog_DZ","BearTrap_DZ","DomeTentStorage","DomeTentStorage0","DomeTentStorage1","DomeTentStorage2","DomeTentStorage3","DomeTentStorage4","CamoNet_DZ","Trap_Cans","TrapTripwireFlare","TrapBearTrapSmoke","TrapTripwireGrenade","TrapTripwireSmoke","TrapBearTrapFlare","TentStorageDomed","VaultStorageLocked","BagFenceRound_DZ","TrapBear","Fort_RazorWire","WoodGate_DZ","Land_HBarrier1_DZ","Land_HBarrier3_DZ","Land_HBarrier5_DZ","Fence_corrugated_DZ","M240Nest_DZ","CanvasHut_DZ","ParkBench_DZ","MetalGate_DZ","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","Plastic_Pole_EP1_DZ","StickFence_DZ","LightPole_DZ","FuelPump_DZ","DesertCamoNet_DZ","ForestCamoNet_DZ","DesertLargeCamoNet_DZ","ForestLargeCamoNet_DZ","SandNest_DZ","DeerStand_DZ","MetalPanel_DZ","WorkBench_DZ","WoodFloor_DZ","WoodLargeWall_DZ","WoodLargeWallDoor_DZ","WoodLargeWallWin_DZ","WoodSmallWall_DZ","WoodSmallWallWin_DZ","WoodSmallWallDoor_DZ","LockboxStorageLocked","WoodFloorHalf_DZ","WoodFloorQuarter_DZ","WoodStairs_DZ","WoodStairsSans_DZ","WoodStairsRails_DZ","WoodSmallWallThird_DZ","WoodLadder_DZ","Land_DZE_GarageWoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_WoodDoor","Land_DZE_GarageWoodDoorLocked","Land_DZE_LargeWoodDoorLocked","Land_DZE_WoodDoorLocked","CinderWallHalf_DZ","CinderWall_DZ","CinderWallDoorway_DZ","CinderWallDoor_DZ","CinderWallDoorLocked_DZ","CinderWallSmallDoorway_DZ","CinderWallDoorSmall_DZ","CinderWallDoorSmallLocked_DZ","MetalFloor_DZ","WoodRamp_DZ","GunRack_DZ","FireBarrel_DZ","WoodCrate_DZ","Scaffolding_DZ","DesertTentStorage","DesertTentStorage0","DesertTentStorage1","DesertTentStorage2","DesertTentStorage3","DesertTentStorage4"];
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DayZ_GearedObjects = ["Car","Helicopter","Motorcycle","Ship","TentStorage_base","StashSmall_base","StashMedium_base","Plane","Tank","VaultStorage","LockboxStorage","TentStorage","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","GunRack_DZ","WoodCrate_DZ","Scaffolding_DZ","Generator_DZ"];
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dayz_typedBags = ["emptyBloodBag","bloodTester","bloodBagANEG","bloodBagAPOS","bloodBagBNEG","bloodBagBPOS","bloodBagABNEG","bloodBagABPOS","bloodBagONEG","bloodBagOPOS","wholeBloodBagANEG","wholeBloodBagAPOS","wholeBloodBagBNEG","wholeBloodBagBPOS","wholeBloodBagABNEG","wholeBloodBagABPOS","wholeBloodBagONEG","wholeBloodBagOPOS"];
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dayz_plant = ["pumpkin.p3d","p_helianthus.p3d","p_fiberplant_ep1.p3d"];
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dayz_trees = ["ind_timbers.p3d","t_picea2s_snow.p3d","b_corylus.p3d","t_quercus3s.p3d","t_larix3s.p3d","t_pyrus2s.p3d","str_briza_kriva.p3d","dd_borovice.p3d","les_singlestrom_b.p3d","les_singlestrom.p3d","smrk_velky.p3d","smrk_siroky.p3d","smrk_maly.p3d","les_buk.p3d","str krovisko vysoke.p3d","str_fikovnik_ker.p3d","str_fikovnik.p3d","str vrba.p3d","hrusen2.p3d","str dub jiny.p3d","str lipa.p3d","str briza.p3d","p_akat02s.p3d","jablon.p3d","p_buk.p3d","str_topol.p3d","str_topol2.p3d","p_osika.p3d","t_picea3f.p3d","t_picea2s.p3d","t_picea1s.p3d","t_fagus2w.p3d","t_fagus2s.p3d","t_fagus2f.p3d","t_betula1f.p3d","t_betula2f.p3d","t_betula2s.p3d","t_betula2w.p3d","t_alnus2s.p3d","t_acer2s.p3d","t_populus3s.p3d","t_quercus2f.p3d","t_sorbus2s.p3d","t_malus1s.p3d","t_salix2s.p3d","t_picea1s_w.p3d","t_picea2s_w.p3d","t_ficusb2s_ep1.p3d","t_populusb2s_ep1.p3d","t_populusf2s_ep1.p3d","t_amygdalusc2s_ep1.p3d","t_pistacial2s_ep1.p3d","t_pinuse2s_ep1.p3d","t_pinuss3s_ep1.p3d","t_prunuss2s_ep1.p3d","t_pinusn2s.p3d","t_pinusn1s.p3d","t_pinuss2f.p3d","t_poplar2f_dead_pmc.p3d","misc_torzotree_pmc.p3d","misc_burnspruce_pmc.p3d","brg_cocunutpalm8.p3d","brg_umbrella_acacia01b.p3d","brg_jungle_tree_canopy_1.p3d","brg_jungle_tree_canopy_2.p3d","brg_cocunutpalm4.p3d","brg_cocunutpalm3.p3d","palm_01.p3d","palm_02.p3d","palm_03.p3d","palm_04.p3d","palm_09.p3d","palm_10.p3d","brg_cocunutpalm2.p3d","brg_jungle_tree_antiaris.p3d","brg_cocunutpalm1.p3d","str habr.p3d","brg_bird_1.p3d","brg_bird_2.p3d","brg_bird_3.p3d","brg_umbrella_acacia02b.p3d","brg_africandoumpalm_1.p3d","brg_umbrella_acacia04b.p3d","brg_datepalm_4.p3d","brg_datepalm_1.p3d","brg_umbrella_acacia03b.p3d","brg_bottle_4.p3d","brg_aloe1.p3d","brg_umbrella_acacia03.p3d","brg_umbrella_acacia01.p3d","brg_umbrella_acacia04.p3d","brg_aloe2.p3d","brg_umbrella_acacia02.p3d","brg_aloe3.p3d","brg_bottle_1.p3d","brg_datepalm_3.p3d","brg_datepalm_2.p3d","brg_baobab_1.p3d","brg_bottle_2.p3d","brg_bottle_3.p3d","t_fraxinus2s.p3d","t_carpinus2s.p3d"];
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dayZ_explosiveParts = ["palivo","motor"];
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dayz_traps_active = [];
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dayz_traps_trigger = [];
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// Used by player_sumMedical, should contains all limbs described in USEC_woundPoint. These limbs statuses are saved by server_playerSync in HIVE if they are bleeding (medical select 8)
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USEC_typeOfWounds = ["Pelvis","aimpoint","lelbow","relbow","RightFoot","LeftFoot","neck","pilot"];
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// Player classes
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AllPlayers = ["Survivor_DZ","Survivor1_DZ","SurvivorW2_DZ","Survivor2_DZ","Sniper1_DZ","Soldier1_DZ","Camo1_DZ","BanditW1_DZ","Bandit1_DZ","Survivor3_DZ","SurvivorWcombat_DZ","SurvivorWdesert_DZ","SurvivorWurban_DZ","SurvivorWsequishaD_DZ","SurvivorWsequisha_DZ","SurvivorWpink_DZ","SurvivorW3_DZ","Bandit2_DZ","BanditW2_DZ","Soldier_Crew_PMC","Rocket_DZ","Rocker1_DZ","Rocker2_DZ","Rocker3_DZ","Rocker4_DZ","Priest_DZ","Functionary1_EP1_DZ","GUE_Commander_DZ","Ins_Soldier_GL_DZ","Haris_Press_EP1_DZ","Pilot_EP1_DZ","RU_Policeman_DZ","pz_policeman","pz_suit1","pz_suit2","pz_worker1","pz_worker2","pz_worker3","pz_doctor","pz_teacher","pz_hunter","pz_villager1","pz_villager2","pz_villager3","pz_priest","Soldier_TL_PMC_DZ","Soldier_Sniper_PMC_DZ","Soldier_Bodyguard_AA12_PMC_DZ","Drake_Light_DZ","CZ_Special_Forces_GL_DES_EP1_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ","FR_OHara_DZ","FR_Rodriguez_DZ","CZ_Soldier_Sniper_EP1_DZ","Graves_Light_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_Sniper_DZ","GUE_Soldier_Crew_DZ","GUE_Soldier_CO_DZ","GUE_Soldier_2_DZ","TK_Special_Forces_MG_EP1_DZ","TK_Soldier_Sniper_EP1_DZ","TK_Commander_EP1_DZ","RU_Soldier_Crew_DZ","INS_Lopotev_DZ","INS_Soldier_AR_DZ","INS_Soldier_CO_DZ","INS_Bardak_DZ","INS_Worker2_DZ","USMC_Soldier_Officer_DZ","USMC_Soldier_MG_DZ","USMC_Soldier_Pilot_DZ","FR_TL_DZ","FR_R_DZ","FR_Marksman_DZ","FR_Assault_R_DZ","RU_Soldier_DZ","RU_Soldier_Officer_DZ","RUS_Soldier1_DZ","RUS_Commander_DZ","MVD_Soldier_DZ","Ins_Soldier_2_DZ","Ins_Commander_DZ","Ins_Soldier_Crew_DZ","CDF_Soldier_DZ","Doctor_DZ","Assistant_DZ","Worker1_DZ","Worker3_DZ","Worker4_DZ","TK_CIV_Takistani01_EP1_DZ","TK_CIV_Takistani03_EP1_DZ","TK_CIV_Takistani04_EP1_DZ","TK_CIV_Takistani06_EP1_DZ","TK_INS_Soldier_AR_EP1_DZ","TK_GUE_Soldier_EP1_DZ","CZ_Soldier_SL_DES_EP1_DZ","US_Soldier_EP1_DZ","UN_CDF_Soldier_Guard_EP1_DZ","UN_CDF_Soldier_EP1_DZ","GER_Soldier_TL_EP1_DZ","BAF_Soldier_Officer_MTP_DZ","BAF_Soldier_N_MTP_DZ","FR_Sapper_DZ"];
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// Epoch Additions
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dayz_activeInvites = [];
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DZE_DoorsLocked = ["Land_DZE_GarageWoodDoorLocked","Land_DZE_LargeWoodDoorLocked","Land_DZE_WoodDoorLocked","CinderWallDoorLocked_DZ","CinderWallDoorSmallLocked_DZ"];
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DZE_isWreckBuilding = ["Land_wreck_cinder","Land_wood_wreck_quarter","Land_wood_wreck_floor","Land_wood_wreck_third","Land_wood_wreck_frame","Land_iron_vein_wreck","Land_silver_vein_wreck","Land_gold_vein_wreck","Land_ammo_supply_wreck"];
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DZE_LockedStorage = ["VaultStorageLocked","LockboxStorageLocked"];
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DZE_isWreck = ["SKODAWreck","HMMWVWreck","UralWreck","datsun01Wreck","hiluxWreck","datsun02Wreck","UAZWreck","Land_Misc_Garb_Heap_EP1","Fort_Barricade_EP1","Rubbish2"];
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if (isNil "dayz_POIs") then {dayz_POIs = true;}; //Enable POI's
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if (isNil "dayz_ForcefullmoonNights") then {dayz_ForcefullmoonNights = false;}; // Forces night time to be full moon.
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if (isNil "dayz_townGenerator") then {dayz_townGenerator = true;}; // Spawn map junk. Currently only compatible with Chernarus. Need to add coordinates for other maps.
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if (isNil "dayz_townGeneratorBlackList") then {dayz_townGeneratorBlackList = [];}; // Town generator will not spawn junk within 150m of these positions.
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if (isNil "infectedWaterHoles") then {infectedWaterHoles = [];}; //Needed for non-cherno maps.
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if (isNil "DZE_GodModeBase") then {DZE_GodModeBase = false;}; // Disables damage handler from base objects so they can't be destroyed.
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if (isNil "dayz_presets") then {dayz_presets = "Vanilla";}; //Replace server individual settings with ranked settings
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call { // Custom DayZ preset variables are also located in the mission init file.
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if (dayz_presets == "Custom") exitWith {
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if (isNil "dayz_enableGhosting") then {dayz_enableGhosting = false;};
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if (isNil "dayz_ghostTimer") then {dayz_ghostTimer = 120;};
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if (isNil "dayz_spawnselection") then {dayz_spawnselection = 0;};
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if (isNil "dayz_spawncarepkgs_clutterCutter") then {dayz_spawncarepkgs_clutterCutter = 0;};
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if (isNil "dayz_spawnCrashSite_clutterCutter") then {dayz_spawnCrashSite_clutterCutter = 0;};
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if (isNil "dayz_spawnInfectedSite_clutterCutter") then {dayz_spawnInfectedSite_clutterCutter = 0;};
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if (isNil "dayz_bleedingeffect") then {dayz_bleedingeffect = 2;};
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if (isNil "dayz_OpenTarget_TimerTicks") then {dayz_OpenTarget_TimerTicks = 60 * 10;};
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if (isNil "dayz_temperature_override") then {dayz_temperature_override = true;};
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if (isNil "dayz_nutritionValuesSystem") then {dayz_nutritionValuesSystem = false;};
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if (isNil "dayz_classicBloodBagSystem") then {dayz_classicBloodBagSystem = false;};
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if (isNil "dayz_enableFlies") then {dayz_enableFlies = true;};
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};
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if (dayz_presets == "Classic") exitWith {
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dayz_enableGhosting = false; //Enable disable the ghosting system.
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dayz_ghostTimer = 120; //Sets how long in seconds a player must be dissconnected before being able to login again.
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dayz_spawnselection = 0; //Turn on spawn selection 0 = random only spawns, 1 = Spawn choice based on limits
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dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted and 2 = no grass
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dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted and 2 = no grass
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dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn... 0: loot hidden in grass, 1: loot lifted, 2: no grass
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dayz_bleedingeffect = 2; //1= blood on the ground, 2= partical effect, 3 = both.
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dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked.
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dayz_temperature_override = true; // Set to true to disable all temperature changes.
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dayz_nutritionValuesSystem = false; //Enables nutrition system
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dayz_classicBloodBagSystem = true; //Enables one type of bloodbag
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dayz_enableFlies = true; //Enables flies spawning on death
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};
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if (dayz_presets == "Elite") exitWith {
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dayz_enableGhosting = true; //Enable disable the ghosting system.
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dayz_ghostTimer = 90; //Sets how long in seconds a player must be dissconnected before being able to login again.
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dayz_spawnselection = 0; //Turn on spawn selection 0 = random only spawns, 1 = Spawn choice based on limits
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dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted and 2 = no grass
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dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted and 2 = no grass
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dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn... 0: loot hidden in grass, 1: loot lifted, 2: no grass
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dayz_bleedingeffect = 3; //1= blood on the ground, 2= partical effect, 3 = both.
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dayz_OpenTarget_TimerTicks = 60 * 25; //how long can a player be freely attacked for after attacking someone unprovoked.
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dayz_temperature_override = false; // Set to true to disable all temperature changes.
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dayz_nutritionValuesSystem = true; //Enables nutrition system
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dayz_classicBloodBagSystem = false; //Enables one type of bloodbag
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dayz_enableFlies = true; //Enables flies spawning on death
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};
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// Default - Vanilla
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dayz_enableGhosting = true; //Enable disable the ghosting system.
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dayz_ghostTimer = 60; //Sets how long in seconds a player must be disconnected before being able to login again.
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dayz_spawnselection = 1; //Turn on spawn selection 0 = random only spawns, 1 = Spawn choice based on limits
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dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted and 2 = no grass
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dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted and 2 = no grass
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dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn... 0: loot hidden in grass, 1: loot lifted, 2: no grass
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dayz_bleedingeffect = 3; //1= blood on the ground, 2= partical effect, 3 = both.
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dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked.
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dayz_temperature_override = false; // Set to true to disable all temperature changes.
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dayz_nutritionValuesSystem = true; //Enables nutrition system
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dayz_classicBloodBagSystem = false; //Enables one type of bloodbag
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dayz_enableFlies = true; //Enables flies spawning on death
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};
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respawn_west_original = getMarkerPos "respawn_west"; //Prevent problems caused by cheaters moving respawn_west marker with setMarkerPos or deleteMarker
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switch (toLower worldName) do {
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case "napf";
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case "ruegen";
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case "sauerland" : {dayz_minpos = -1000; dayz_maxpos = 26000;};
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case "tavi" : {dayz_minpos = -26000; dayz_maxpos = 26000;};
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case "chernarus" : {dayz_minpos = -1; dayz_maxpos = 16000;};
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case default {dayz_minpos = -20000; dayz_maxpos = 20000;};
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};
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/**************Variables Compiled on the Server Only**************/
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if (isServer) then {
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dayz_serverPUIDArray = [];
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dayz_serverClientKeys = [];
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dayz_traps = [];
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dead_bodyCleanup = [];
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needUpdate_objects = [];
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needUpdate_FenceObjects = [];
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dayz_choppedTrees = [];
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dayz_ghostPlayers = [];
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dayz_activePlayers = [];
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dayz_died = [];
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allowConnection = false;
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dayz_serverObjectMonitor = [];
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PlayerDeaths = [];
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//Objects to remove when killed.
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DayZ_nonCollide = ["TentStorage","TentStorage0","TentStorage1","TentStorage2","TentStorage3","TentStorage4","StashSmall","StashSmall1","StashSmall2","StashSmall3","StashSmall4","StashMedium","StashMedium1","StashMedium2","StashMedium3", "StashMedium4", "DomeTentStorage", "DomeTentStorage0", "DomeTentStorage1", "DomeTentStorage2", "DomeTentStorage3", "DomeTentStorage4", "CamoNet_DZ", "DesertTentStorage", "DesertTentStorage0", "DesertTentStorage1", "DesertTentStorage2", "DomeTentStorage3", "DesertTentStorage4"];
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DayZ_WoodenFence = ["WoodenFence_1","WoodenFence_2","WoodenFence_3","WoodenFence_4","WoodenFence_5","WoodenFence_6","WoodenFence_7"];
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DayZ_WoodenGates = ["WoodenGate_1","WoodenGate_2","WoodenGate_3","WoodenGate_4"];
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DayZ_removableObjects = ["Wire_cat1","Sandbag1_DZ","Hedgehog_DZ","CamoNet_DZ","Trap_Cans","TrapTripwireFlare","TrapBearTrapSmoke","TrapTripwireGrenade","TrapTripwireSmoke","TrapBearTrapFlare"];
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// Epoch Additions
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DZE_safeVehicle = ["ParachuteWest","ParachuteC"];
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if (isNil "EpochUseEvents") then {EpochUseEvents = false;};
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if (isNil "EpochEvents") then {EpochEvents = [];};
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if (isNil "MaxDynamicDebris") then {MaxDynamicDebris = 100;};
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if (isNil "MaxVehicleLimit") then {MaxVehicleLimit = 50;};
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if (isNil "spawnArea") then {spawnArea = 1400;};
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if (isNil "spawnShoremode") then {spawnShoremode = 1;};
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};
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/**************Variables Compiled on Clients Only**************/
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if (!isDedicated) then {
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// Rolling Msg system
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Message_1 = "";
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Message_2 = "";
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Message_3 = "";
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Message_1_time = 0;
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Message_2_time = 0;
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Message_3_time = 0;
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// Kill Feed
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death_1 = "";
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death_2 = "";
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death_3 = "";
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death_4 = "";
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death_1_time = 0;
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death_2_time = 0;
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death_3_time = 0;
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death_4_time = 0;
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// Initialize Medical Variables
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r_drag_sqf = false;
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r_action = false;
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r_action_unload = false;
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r_player_handler = false;
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r_player_unconsciousInProgress = false;
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r_player_unconsciousInputDisabled = false;
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r_player_dead = false;
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r_player_unconscious = false;
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r_player_infected = false;
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// Infection from hits
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r_player_Sepsis = [false, 0];
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r_player_injured = false;
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r_player_inpain = false;
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r_player_loaded = false;
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r_player_cardiac = false;
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r_fracture_legs = false;
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r_fracture_arms = false;
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r_player_vehicle = player;
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r_player_blood = 12000;
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r_player_bloodregen = 0;
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r_player_bloodgainpersec = 0;
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r_player_bloodlosspersec = 0;
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r_player_bloodpersec = 0; //Blood Per Sec (gain - loss)
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r_player_foodstack = 1;
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// Player skill
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r_player_lowblood = false;
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r_player_timeout = 0;
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r_player_bloodTotal = r_player_blood;
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r_player_actions = [];
|
|
r_action_targets = [];
|
|
|
|
// Blood test vars
|
|
r_A_watered = false;
|
|
r_B_watered = false;
|
|
r_D_watered = false;
|
|
r_control_watered = false;
|
|
r_canClick_resultsCard = false;
|
|
r_resultsCard_Clicked = false;
|
|
r_water_clicked = false;
|
|
r_needleclicked = 0;
|
|
r_needleReset = false;
|
|
r_control_done = false;
|
|
r_antiA_done = false;
|
|
r_antiB_done = false;
|
|
r_antiD_done = false;
|
|
|
|
//Player self-action handles - this function gets called by player_humanityMorph
|
|
dayz_resetSelfActions = {
|
|
s_player_equip_carry = -1;
|
|
s_player_fire = -1;
|
|
s_player_cook = -1;
|
|
s_player_boil = -1;
|
|
s_player_packtent = -1;
|
|
s_player_packtentinfected = -1;
|
|
s_player_fillfuel = -1;
|
|
s_player_grabflare = -1;
|
|
s_player_removeflare = -1;
|
|
s_player_studybody = -1;
|
|
s_player_deleteBuild = -1;
|
|
s_player_flipveh = -1;
|
|
s_player_sleep = -1;
|
|
s_player_fillfuel210 = -1;
|
|
s_player_fillfuel20 = -1;
|
|
s_player_fillfuel5 = -1;
|
|
s_player_siphonfuel = -1;
|
|
s_player_repair_crtl = -1;
|
|
s_player_fishing = -1;
|
|
s_player_fishing_veh = -1;
|
|
s_player_gather = -1;
|
|
s_player_destroytent = -1;
|
|
s_player_attach_bomb = -1;
|
|
s_player_upgradestorage = -1;
|
|
s_player_Drinkfromhands = -1;
|
|
/*s_player_lockhouse = -1; //Vanilla base building currently not used in Epoch
|
|
s_player_unlockhouse = -1;
|
|
s_player_openGate = -1;
|
|
s_player_CloseGate = -1;
|
|
s_player_breakinhouse = -1;
|
|
s_player_setCode = -1;
|
|
s_player_BuildUnLock = -1;
|
|
s_player_BuildLock = -1;*/
|
|
|
|
// Epoch Additions
|
|
s_player_packvault = -1;
|
|
s_player_lockvault = -1;
|
|
s_player_unlockvault = -1;
|
|
s_player_attack = -1;
|
|
s_player_callzombies = -1;
|
|
s_player_showname = -1;
|
|
s_player_pzombiesattack = -1;
|
|
s_player_pzombiesvision = -1;
|
|
s_player_pzombiesfeed = -1;
|
|
s_player_tamedog = -1;
|
|
s_player_parts_crtl = -1;
|
|
s_player_movedog = -1;
|
|
s_player_speeddog = -1;
|
|
s_player_calldog = -1;
|
|
s_player_feeddog = -1;
|
|
s_player_waterdog = -1;
|
|
s_player_staydog = -1;
|
|
s_player_trackdog = -1;
|
|
s_player_barkdog = -1;
|
|
s_player_warndog = -1;
|
|
s_player_followdog = -1;
|
|
s_player_information = -1;
|
|
s_player_fuelauto = -1;
|
|
s_player_fuelauto2 = -1;
|
|
s_player_fillgen = -1;
|
|
s_player_upgrade_build = -1;
|
|
s_player_maint_build = -1;
|
|
s_player_downgrade_build = -1;
|
|
s_player_towing = -1;
|
|
s_halo_action = -1;
|
|
s_player_SurrenderedGear = -1;
|
|
s_player_maintain_area = -1;
|
|
s_player_maintain_area_force = -1;
|
|
s_player_maintain_area_preview = -1;
|
|
s_player_heli_lift = -1;
|
|
s_player_heli_detach = -1;
|
|
s_player_lockUnlock_crtl = -1;
|
|
s_player_lockUnlockInside_ctrl = -1;
|
|
s_player_toggleSnap = -1;
|
|
s_player_toggleSnapSelect = -1;
|
|
snapActions = -1;
|
|
s_player_plot_boundary = -1;
|
|
s_player_plotManagement = -1;
|
|
s_player_toggleDegree = -1;
|
|
degreeActions = -1;
|
|
s_player_toggleVector = -1;
|
|
vectorActions = -1;
|
|
s_player_manageDoor = -1;
|
|
s_player_hide_body = -1;
|
|
};
|
|
call dayz_resetSelfActions;
|
|
|
|
// These self action variables only need to be set once
|
|
s_player_toggleSnapSelectPoint = [];
|
|
s_player_toggleDegrees=[];
|
|
s_player_toggleVectors=[];
|
|
s_player_combi = [];
|
|
s_player_lockunlock = [];
|
|
s_player_lockUnlockInside = [];
|
|
s_player_parts = [];
|
|
s_player_repairActions = [];
|
|
|
|
//actions blockers
|
|
a_player_cooking = false;
|
|
a_player_boil = false;
|
|
|
|
// General Variables
|
|
OpenTarget_Time = 0;
|
|
dayz_actionInProgress = false;
|
|
dayz_DisplayGenderSelect = true;
|
|
carryClick = false;
|
|
gear_done = false;
|
|
force_dropBody = false;
|
|
r_interrupt = false;
|
|
r_doLoop = false;
|
|
r_pitchWhine = false;
|
|
dayz_authKey = "";
|
|
DZE_LastPingResp = diag_tickTime;
|
|
dayz_humanitytarget = "";
|
|
dayz_selectedVault = objNull;
|
|
dayz_selectedDoor = objNull;
|
|
DZE_Lock_Door = "";
|
|
DZE_GearCheckBypass = false;
|
|
isInTraderCity = false;
|
|
inTraderCity = "Unknown Trader";
|
|
canPickup = false;
|
|
pickupInit = false;
|
|
mouseOverCarry = false; //for carry slot since determining mouse pos doesn't work right
|
|
dayz_currentWeaponHolders = 0;
|
|
dayz_unsaved = false;
|
|
dayz_scaleLight = 0;
|
|
dayz_onBack = "";
|
|
dayz_fishingInprogress = false;
|
|
NORRN_dropAction = -1;
|
|
dayz_dodge = false;
|
|
Dayz_constructionContext = [];
|
|
Dayz_freefall = [ time, 0, 0.1 ];
|
|
dayz_getoutTime = 0;
|
|
dayz_hitByTime = 0;
|
|
skipGearSound = false;
|
|
TimeOutDisplayed = false;
|
|
playerHumanityCHK = 0;
|
|
helperDetach = false;
|
|
|
|
// Arrays
|
|
voice_actions = ["voiceOverNet","PushToTalk","PushToTalkAll","PushToTalkCommand","PushToTalkDirect","PushToTalkGroup","PushToTalkSide","PushToTalkVehicle"];
|
|
Dayz_meatraw = ["FoodBeefRaw","FoodMuttonRaw","FoodChickenRaw","FoodRabbitRaw","FoodBaconRaw","FoodGoatRaw","FoodDogRaw","FishRawTrout","FishRawSeaBass","FishRawTuna"];
|
|
Dayz_meatcooked = ["FoodBeefCooked","FoodMuttonCooked","FoodChickenCooked","FoodRabbitCooked","FoodBaconCooked","FoodGoatCooked","FoodDogCooked","FishCookedTrout","FishCookedSeaBass","FishCookedTuna"];
|
|
boil_tin_cans = ["TrashTinCan","FoodCanGriffEmpty","FoodCanBadguyEmpty","FoodCanBoneboyEmpty","FoodCanCornEmpty","FoodCanCurgonEmpty","FoodCanDemonEmpty","FoodCanFraggleosEmpty","FoodCanHerpyEmpty","FoodCanDerpyEmpty","FoodCanOrlokEmpty","FoodCanPowellEmpty","FoodCanTylersEmpty","FoodCanUnlabeledEmpty","FoodCanRusUnlabeledEmpty","FoodCanRusStewEmpty","FoodCanRusPorkEmpty","FoodCanRusPeasEmpty","FoodCanRusMilkEmpty","FoodCanRusCornEmpty","ItemSodaEmpty","ItemSodaClaysEmpty","ItemSodaDrwasteEmpty","ItemSodaFrankaEmpty","ItemSodaGrapeDrinkEmpty","ItemSodaLemonadeEmpty","ItemSodaLirikEmpty","ItemSodaLvgEmpty","ItemSodaMtngreenEmpty","ItemSodaMzlyEmpty","ItemSodaPeppsyEmpty","ItemSodaR4z0rEmpty","ItemSodaRabbitEmpty","ItemSodaRocketFuelEmpty","ItemSodaSacriteEmpty","ItemSodaSherbetEmpty","ItemSodaSmashtEmpty","FoodCanPotatoesEmpty","FoodCanBeefEmpty"];
|
|
MeleeWeapons = ["MeleeHatchet","MeleeCrowbar","MeleeMachete","MeleeBaseball","MeleeBaseBallBat","MeleeBaseBallBatBarbed","MeleeBaseBallBatNails","MeleeFishingPole","MeleeSledge"];
|
|
MeleeMagazines = ["Hatchet_Swing","Crowbar_Swing","Machete_Swing","Bat_Swing","BatBarbed_Swing","BatNails_Swing","Fishing_Swing","Sledge_Swing"];
|
|
MeleeAmmo = ["Hatchet_Swing_Ammo","Crowbar_Swing_Ammo","Machete_Swing_Ammo","Bat_Swing_Ammo","BatBarbed_Swing_Ammo","BatNailed_Swing_Ammo","Fishing_Swing_Ammo","Sledge_Swing_Ammo","Chainsaw_Swing_Ammo"];
|
|
Dayz_Gutting = ["ItemKnife","ItemKnife5","ItemKnife4","ItemKnife3","ItemKnife2","ItemKnife1","ItemKnifeBlunt"];
|
|
DayZ_Ignitors = ["ItemMatchbox","Item5Matchbox","Item4Matchbox","Item3Matchbox","Item2Matchbox","Item1Matchbox"];
|
|
dayz_disallowedVault = ["TentStorage","BuiltItems","ModularItems","DZE_Base_Object","Generator_DZ"];
|
|
dayz_fuelpumparray = ["FuelPump_DZ","Land_A_FuelStation_Feed","Land_Ind_FuelStation_Feed_EP1","Land_FuelStation_Feed_PMC","FuelStation","Land_ibr_FuelStation_Feed","Land_fuelstation_army","Land_smd_fuelstation_army","Land_fuelstation","land_fuelstation_w","Land_benzina_schnell"];
|
|
DayZ_fuelCans = ["ItemJerrycan","ItemFuelcan","ItemFuelBarrel"];
|
|
DayZ_fuelCansEmpty = ["ItemJerrycanEmpty","ItemFuelcanEmpty","ItemFuelBarrelEmpty"];
|
|
DayZ_fuelSources = ["Land_Ind_TankSmall","Land_fuel_tank_big","Land_fuel_tank_stairs","Land_fuel_tank_stairs_ep1","Land_wagon_tanker","Land_fuelstation","Land_fuelstation_army","Land_smd_fuelstation_army","land_fuelstation_w","Land_benzina_schnell"];
|
|
dayz_plantOutput = ["FoodPumpkin","FoodSunFlowerSeed","ItemKiloHemp"];
|
|
dayz_plantTypes = ["","MAP_pumpkin","MAP_p_Helianthus","fiberplant"];
|
|
DZE_LockableStorage = ["VaultStorage","VaultStorageLocked","LockboxStorageLocked","LockboxStorage"];
|
|
DZE_UnLockedStorage = ["VaultStorage","LockboxStorage"];
|
|
DZE_REPLACE_WEAPONS = [["Crossbow","DMR","M14_EP1","SVD","SVD_CAMO"],["Crossbow_DZ","DMR_DZ","M14_CCO_DZ","SVD_DZ","SVD_Gh_DZ"]];
|
|
DZE_replaceMagazines = [["vil_20Rnd_762x51_G3"],["vil_20Rnd_762x51_G3"]];
|
|
DZE_maintainClasses = ["ModularItems","DZE_Housebase","LightPole_DZ","BuiltItems","Generator_DZ","DZ_buildables","Plastic_Pole_EP1_DZ","Fence_corrugated_DZ","CanvasHut_DZ","ParkBench_DZ","MetalGate_DZ","StickFence_DZ","DesertCamoNet_DZ","ForestCamoNet_DZ","DesertLargeCamoNet_DZ","ForestLargeCamoNet_DZ","DeerStand_DZ","Scaffolding_DZ","FireBarrel_DZ","M240Nest_DZ"];
|
|
DZE_fueltruckarray = ["KamazRefuel_DZ","UralRefuel_TK_EP1_DZ","MtvrRefuel_DES_EP1_DZ","V3S_Refuel_TK_GUE_EP1_DZ","MtvrRefuel_DZ","KamazRefuel_DZE1","KamazRefuel_DZE2","KamazRefuel_DZE3","KamazRefuel_DZE4"];
|
|
DZE_HeliAllowToTow = ["hilux1_civil_1_open","HMMWV_Base","Lada_base","Offroad_DSHKM_base","Pickup_PK_base","SkodaBase","tractor","VWGolf","Volha_TK_CIV_Base_EP1","S1203_TK_CIV_EP1","SUV_Base_EP1","ArmoredSUV_Base_PMC","UAZ_Base","LandRover_Base","Ship"];
|
|
DZE_isNewStorage = ["VaultStorage","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","GunRack_DZ","WoodCrate_DZ"];
|
|
DZE_isDestroyableStorage = ["OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","GunRack_DZ","WoodCrate_DZ"];
|
|
DZE_tradeVehicle = ["trade_any_vehicle","trade_any_vehicle_free","trade_any_vehicle_old","trade_any_bicycle","trade_any_bicycle_old","trade_any_boat","trade_any_boat_old"];
|
|
DZE_tradeVehicleKeyless = ["trade_any_bicycle","trade_any_bicycle_old","trade_any_vehicle_free"];
|
|
DZE_tradeObject = DZE_tradeVehicle + ["trade_backpacks"];
|
|
//Needed for trees spawned with createVehicle like POI (typeOf returns class instead of "")
|
|
dayz_treeTypes = ["","MAP_t_picea1s","MAP_t_picea2s","MAP_t_picea3f","MAP_t_pinusN2s","MAP_t_pinusS2f","MAP_t_populus3s","MAP_t_betula2s","MAP_t_fagus2s","MAP_t_fagus2W","MAP_t_malus1s"];
|
|
DayZ_DropDrageeObjects = ["WoodenGate_1","WoodenGate_2","WoodenGate_3","WoodenGate_4","TentStorage","TentStorage0","TentStorage1","TentStorage2","TentStorage3","TentStorage4","Wire_cat1","Sandbag1_DZ","Fence_DZ","Generator_DZ","Hedgehog_DZ","DomeTentStorage","DomeTentStorage0","DomeTentStorage1","DomeTentStorage2","DomeTentStorage3","DomeTentStorage4","TentStorageDomed","VaultStorageLocked","BagFenceRound_DZ","Fort_RazorWire","WoodGate_DZ","Land_HBarrier1_DZ","Land_HBarrier3_DZ","Land_HBarrier5_DZ","Fence_corrugated_DZ","M240Nest_DZ","ParkBench_DZ","MetalGate_DZ","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","StickFence_DZ","SandNest_DZ","MetalPanel_DZ","WorkBench_DZ","WoodLargeWall_DZ","WoodLargeWallDoor_DZ","WoodLargeWallWin_DZ","WoodSmallWall_DZ","WoodSmallWallWin_DZ","WoodSmallWallDoor_DZ","LockboxStorageLocked","WoodSmallWallThird_DZ","WoodLadder_DZ","Land_DZE_GarageWoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_WoodDoor","Land_DZE_GarageWoodDoorLocked","Land_DZE_LargeWoodDoorLocked","Land_DZE_WoodDoorLocked","CinderWallHalf_DZ","CinderWall_DZ","CinderWallDoorway_DZ","CinderWallDoor_DZ","CinderWallDoorLocked_DZ","CinderWallSmallDoorway_DZ","CinderWallDoorSmall_DZ","CinderWallDoorSmallLocked_DZ","DesertTentStorage","DesertTentStorage0","DesertTentStorage1","DesertTentStorage2","DesertTentStorage3","DesertTentStorage4","WoodFloorHalf_DZ","WoodFloor_DZ","WoodFloorQuarter_DZ","WoodStairs_DZ","WoodStairsSans_DZ","WoodStairsRails_DZ","MetalFloor_DZ","WoodRamp_DZ"];
|
|
Dayz_fishingItems = ["MeleeFishingPole"];
|
|
dayz_playerAchievements = []; //[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
|
|
snapGizmos = []; // may not need this
|
|
snapGizmosNearby = []; // may not need this
|
|
dayz_buildingBubbleMonitor = [];
|
|
|
|
//temperature variables
|
|
dayz_temperatur = 36; //TeeChange
|
|
dayz_temperaturnormal = 36; //TeeChange
|
|
dayz_temperaturmax = 42; //TeeChange
|
|
dayz_temperaturmin = 27; //TeeChange
|
|
|
|
//player special variables
|
|
dayz_bloodBagHumanity = 300;
|
|
dayz_HarvestingChance = [0.09];
|
|
dayz_lastCheckBit = 0;
|
|
dayz_lastDamageSourceNull = false;
|
|
dayz_lastDamageSource = "none";
|
|
dayz_lastDamageTime = 0;
|
|
dayz_lastMedicalSource = "none";
|
|
dayz_lastMedicalTime = 0;
|
|
dayz_lastClothesChange = 0;
|
|
dayZ_lastPlayerUpdate = 0;
|
|
dayz_lastSelfTransfusion = -(DZE_selfTransfuse_Values select 2);
|
|
dayz_lastTransfusion = 0;
|
|
dayz_playerName = "unknown";
|
|
dayz_hunger = 0;
|
|
dayz_thirst = 0;
|
|
dayz_nutrition = 0;
|
|
dayz_preloadFinished = true;
|
|
dayz_soundMuted = false;
|
|
dayz_disAudial = 0;
|
|
dayz_disVisual = 0;
|
|
dayz_firedCooldown = 0;
|
|
dayz_damageCounter = time;
|
|
dayz_lastSave = diag_tickTime;
|
|
dayz_isSwimming = true;
|
|
dayz_currentDay = 0;
|
|
dayz_hasLight = false;
|
|
dayz_surfaceNoise = 0;
|
|
dayz_surfaceType = "None";
|
|
deathHandled = false;
|
|
dayz_firstGroup = group player;
|
|
dayz_originalPlayer = player;
|
|
dayz_sourceBleeding = objNull;
|
|
dayz_clientPreload = false;
|
|
dayz_authed = false;
|
|
dayz_panicCooldown = 0;
|
|
dayz_areaAffect = 3.5;
|
|
dayz_monitorPeriod = 0.6; // number of seconds between each player_zombieCheck calls
|
|
dayz_heartBeat = false;
|
|
dayz_spawnZombies = 0; // Current local
|
|
dayz_swarmSpawnZombies = 0;
|
|
dayz_CurrentNearByZombies = 0;
|
|
dayz_currentGlobalZombies = 0; // Current total
|
|
|
|
if(isNil "dayz_maxGlobalZeds") then {
|
|
dayz_maxGlobalZeds = 1000; // Maximum allowed zeds on the map
|
|
};
|
|
if(isNil "dayz_quickSwitch") then {
|
|
dayz_quickSwitch = false; //Enable quick weapon switch,
|
|
};
|
|
if (isNil "dayz_paraSpawn") then {
|
|
dayz_paraSpawn = false; // Helo jump spawn
|
|
};
|
|
if (isNil "DZE_BuildOnRoads") then {
|
|
DZE_BuildOnRoads = false; // Allow building on roads
|
|
};
|
|
if (isNil "DZE_SelfTransfuse") then {
|
|
DZE_SelfTransfuse = false; // Allow players to give themselves blood transfusions
|
|
};
|
|
if (isNil "DZE_selfTransfuse_Values") then {
|
|
DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount, infection chance, cool-down (seconds)]
|
|
};
|
|
if (isNil "DZE_PlotPole") then {
|
|
DZE_PlotPole = [30,45]; // Plot radius, minimum distance between plots
|
|
};
|
|
if (isNil "DZE_BuildingLimit") then {
|
|
DZE_BuildingLimit = 150; // Maximum allowed objects per plot
|
|
};
|
|
if(isNil "dayz_DamageMultiplier") then {
|
|
dayz_DamageMultiplier = 1; // Increases the damage to the player by zombie attacks
|
|
};
|
|
if(isNil "dayz_infectiouswaterholes") then {
|
|
dayz_infectiouswaterholes = true; //Enable infected waterholes
|
|
};
|
|
if(isNil "dayz_randomMaxFuelAmount") then {
|
|
dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations.
|
|
};
|
|
if (isNil "DZE_BackpackAntiTheft") then {
|
|
DZE_BackpackAntiTheft = false; // Prevents accessing backpack gear of non-friendly players in trader cities
|
|
};
|
|
if (isNil "DZE_requireplot") then {
|
|
DZE_requireplot = 1; // Players require a plot to build
|
|
};
|
|
if (isNil "DZE_StaticConstructionCount") then {
|
|
DZE_StaticConstructionCount = 0; // Number of animations required for building an object. Leaving set at zero will default to the construction count in the configs for each object.
|
|
};
|
|
|
|
DZE_maintainRange = ((DZE_PlotPole select 0)+20); // Default: maintain building objects within plot radius + 20 meters.
|
|
dayz_maxGlobalAnimals = 50; // Maximum number of animals allowed on the map simultaneously.
|
|
dayz_maxGlobalPlants = 500; // Maximum number of plants to be spawned on the map.
|
|
dayz_maxMaxWeaponHolders = 120; // Maximum number of loot piles that can spawn within 200 meters of a player.
|
|
dayz_maxLocalZombies = 15; // max quantity of Z controlled by local gameclient, used by player_spawnCheck. Below this limit we can spawn Z
|
|
dayz_maxNearByZombies = 30; // max quantity of Z controlled by local gameclient, used by player_spawnCheck. Below this limit we can spawn Z
|
|
dayz_maxAnimals = 5; // Used to calculate the max number of animals to spawn per player.
|
|
dayz_animalDistance = 600; // Used to calculate the distance from players that animals should spawn and be deleted.
|
|
|
|
// Epoch Additions
|
|
dayz_combination = "";
|
|
keypadCancel = false; //Brute force fix
|
|
keyPadReset = {uiSleep 2; keypadCancel = false;};
|
|
canbuild = true;
|
|
DZE_HeliAllowTowFrom = ["CH_47F_EP1_DZE","CH_47F_EP1_DZ","CH_47F_BAF","CH_47F_EP1","BAF_Merlin_DZE","CH53_DZE"];
|
|
DZE_itemKeys = ["ItemKeyYellow","ItemKeyBlue","ItemKeyRed","ItemKeyGreen","ItemKeyBlack"];
|
|
DZE_keyColors = ["Green","Red","Blue","Yellow","Black"];
|
|
s_player_lastTarget = objNull;
|
|
if (toLower DZE_DeathMsgChat in ["global","side"]) then {enableRadio true;}; //Needed for scripted global chat to show, doesn't seem to have any adverse effects
|
|
dayz_autoRun = false;
|
|
DZE_AntiWallCounter = 0;
|
|
DZE_myHaloVehicle = objNull;
|
|
dayz_myLiftVehicle = objNull;
|
|
DZE_Friends = [];
|
|
DZE_Q = false;
|
|
DZE_Z = false;
|
|
DZE_Q_alt = false;
|
|
DZE_Z_alt = false;
|
|
DZE_Q_ctrl = false;
|
|
DZE_Z_ctrl = false;
|
|
DZE_4 = false;
|
|
DZE_5 = false;
|
|
DZE_6 = false;
|
|
DZE_F = false;
|
|
DZE_cancelBuilding = false;
|
|
DZE_TEMP_treedmg = 1;
|
|
DZE_Surrender = false;
|
|
DZE_InRadiationZone = false;
|
|
DZE_myVehicle = objNull;
|
|
dayz_groupNameTags = (profileNamespace getVariable ["streamerMode",0] == 0); //If streamer mode is on then hide name tags at startup. Toggle with Windows key.
|
|
dayz_minusDownTime = 0;
|
|
dayz_lastCodeFail = 0;
|
|
dayz_lastHumanityChange = diag_tickTime;
|
|
dayz_canDelete = 350; // Z, further than this distance from its "owner", will be deleted
|
|
|
|
// Survival Variables
|
|
SleepFood = 2160; //minutes (48 hours)
|
|
SleepWater = 1440; //minutes (24 hours)
|
|
|
|
// GUI
|
|
Dayz_GUI_R = 0.38; // 0.7 .38
|
|
Dayz_GUI_G = 0.63; // -0.63
|
|
Dayz_GUI_B = 0.26; // -0.26
|
|
|
|
// Heatpack
|
|
r_player_warming_heatpack = [false, 0];
|
|
r_player_warming_heatpack_time = 600;
|
|
|
|
// Displays temp progress
|
|
r_player_temp_factor = 0; //to be used for temp(up/down) indicators
|
|
r_player_temp_min_factor = -0.04; //(lvl3 down arrow)
|
|
r_player_temp_max_factor = 0.04; //(lvl3 up arrow)
|
|
|
|
// INT Nutrition Info
|
|
r_player_Nutrition = 0; // Calories
|
|
r_player_nutritionMuilpty = 2;
|
|
|
|
// Ammo Routine
|
|
r_player_actions2 = [];
|
|
r_action2 = false;
|
|
r_player_lastVehicle = objNull;
|
|
r_player_lastSeat = [];
|
|
r_player_removeActions2 = {
|
|
if (!isNull r_player_lastVehicle) then {
|
|
{
|
|
r_player_lastVehicle removeAction _x;
|
|
} count r_player_actions2;
|
|
r_player_actions2 = [];
|
|
r_action2 = false;
|
|
};
|
|
};
|
|
|
|
USEC_woundHit = ["","body","hands","legs","head_hit"]; // limbs hit given by arma engine when fnc_usec_damageHandler is called
|
|
DAYZ_woundHit = [["body","hands","legs","head_hit"],[0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,2,2,3]];
|
|
DAYZ_woundHit_ok = [["body","hands","legs"],[0,0,0,0,0,1,1,1,2,2]];
|
|
USEC_MinorWounds = ["hands","legs"];
|
|
USEC_woundPoint = [ // translation table USEC_woundHit -> SV suffixes
|
|
["Pelvis","aimpoint"],
|
|
["aimpoint"], //,"RightShoulder","LeftShoulder"
|
|
["lelbow","relbow"],
|
|
["RightFoot","LeftFoot"],
|
|
["neck","pilot"]
|
|
];
|
|
|
|
DZE_Quarantine = false; // used in player_spawn_2.sqf, but for no reason. There is no function that alters this variable.
|
|
};
|