Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgMagazines/Items/Flares.hpp
A Man 5e2654247f Rearrange CfgMagazines
This commit rearranges the complete CfgMagazines structure. We no longer have seperated folders for DayZ Mod and Epoch. All items got merged and grouped together.
Unused items got moved into a folder called Not used under items.
2020-04-23 13:49:52 +02:00

87 lines
1.5 KiB
C++

class HandRoadFlare : HandGrenade
{
scope = public;
picture = "\dayz_weapons\textures\equip_roadflare_ca.paa";
model = "\dayz_weapons\models\roadflare";
displayName = $STR_MAG_NAME_4;
descriptionShort = $STR_MAG_DESC_4;
ammo = "RoadFlare";
count = 10;
class ItemActions
{
class CombineMag
{
text = $STR_MAG_COMBINE;
script = "spawn player_combineMag;";
};
};
};
class HandChemBlue : HandGrenade
{
scope = public;
picture = "\dayz_weapons\textures\equip_chem_blue_ca.paa";
model = "\dayz_weapons\models\chem_gear_blue";
displayName = $STR_MAG_NAME_7;
descriptionShort = $STR_MAG_DESC_5;
ammo = "ChemBlue";
count = 10;
class ItemActions
{
class CombineMag
{
text = $STR_MAG_COMBINE;
script = "spawn player_combineMag;";
};
};
};
class HandChemGreen : HandGrenade
{
scope = public;
picture = "\dayz_weapons\textures\equip_chem_green_ca.paa";
model = "\dayz_weapons\models\chem_gear_green";
displayName = $STR_MAG_NAME_5;
descriptionShort = $STR_MAG_DESC_5;
ammo = "ChemGreen";
count = 10;
class ItemActions
{
class CombineMag
{
text = $STR_MAG_COMBINE;
script = "spawn player_combineMag;";
};
};
};
class HandChemRed : HandGrenade
{
scope = public;
picture = "\dayz_weapons\textures\equip_chem_red_ca.paa";
model = "\dayz_weapons\models\chem_gear_red";
displayName = $STR_MAG_NAME_6;
descriptionShort = $STR_MAG_DESC_5;
ammo = "ChemRed";
count = 10;
class ItemActions
{
class CombineMag
{
text = $STR_MAG_COMBINE;
script = "spawn player_combineMag;";
};
};
};