Files
DayZ-Epoch/SQF/dayz_server/compile/server_playerDeaths.sqf
ebaydayz 4ce54fbb62 Update server_publishObject
The hive call in server_publishObject is the same between vanilla and
Epoch. The only difference is vanilla uses the _inventory area for
owner, lock code, etc. variables where as modular Epoch items just store
an empty array there.

The object classname does not need to be sent in the PV because it can
be obtained on the server.

PVDZE_veh_Publish was not used.
2016-04-02 15:24:20 -04:00

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#include "\z\addons\dayz_server\compile\server_toggle_debug.hpp"
private["_character","_clientID"];
_character = _this select 0;
_clientID = owner _character;
#ifdef SERVER_DEBUG
diag_log ("HIVE: Player Death list Request by ClientID: "+ str(_clientID));
diag_log(PlayerDeaths);
#endif
PVDZE_plr_DeathBResult = PlayerDeaths;
if(!isNull _character) then {
_clientID publicVariableClient "PVDZE_plr_DeathBResult";
};
PlayerDeaths