Files
DayZ-Epoch/dayz_equip/textures/goldbartexture1.rvmat
2012-11-05 18:34:38 -06:00

79 lines
1.3 KiB
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ambient[]={1,1,1,1};
diffuse[]={1,1,1,0.99999994};
forcedDiffuse[]={0,1.7881394e-008,6.3747166e-008,1};
emmisive[]={1,1,1,1};
specular[]={0.99995941,0.50496119,0.24699999,1};
specularPower=37.900002;
PixelShaderID="NormalMapSpecularThrough";
VertexShaderID="Super";
class Stage1
{
texture="dayz_equip\textures\goldbartexture1_NOHQ.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource="tex";
class uvTransform
{
aside[]={10,0,0};
up[]={0,10,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="dayz_equip\textures\goldbartexture1_AS.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="dayz_equip\textures\goldbartexture1_SMDI.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="fresnel(0.87,10)";
uvSource="none";
};
class Stage7
{
texture="ca\data\env_land_co.paa";
uvSource="none";
};