Files
DayZ-Epoch/dayz_code/compile/wild_spawnZombies.sqf
2013-02-03 08:26:46 -06:00

76 lines
1.9 KiB
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private["_position","_doLoiter","_unitTypes","_isNoone","_loot","_array","_agent","_type","_radius","_method","_nearByPlayer","_attempt","_myDest","_newDest","_lootType"];
_position = _this select 0;
_maxZombies = _this select 1;
_totalzeds = dayz_spawnZombies;
diag_log ("totalzeds" +str"_totalzeds");
_unitTypes = []+ getArray (configFile >> "CfgBuildingLoot" >> "Default" >> "zombieClass");
_doLoiter = true;
_loot = "";
_array = [];
_agent = objNull;
_type = _unitTypes call BIS_fnc_selectRandom;
diag_log ("Wild Loaded");
//Create the Group and populate it
//diag_log ("Spawned: " + _type);
_radius = 40;
_method = "NONE";
_nearByPlayer = ({isPlayer _x} count (_position nearEntities ["CAManBase",30])) > 0;
if (_nearByPlayer) then {
_position = [_position,55,100,10,0,0,0] call BIS_fnc_findSafePos;
};
_agent = createAgent [_type, _position, [], _radius, _method];
if (_doLoiter) then {
//_agent setPosATL _position;
//_agent setVariable ["doLoiter",true,true];
_agent setDir round(random 180);
};
dayz_spawnZombies = dayz_spawnZombies + 1;
if (random 1 > 0.7) then {
_agent setUnitPos "Middle";
};
//diag_log ("CREATED: " + str(_agent));
if (isNull _agent) exitWith {
dayz_spawnZombies = dayz_spawnZombies - 1;
};
_isAlive = alive _agent;
_myDest = getPosATL _agent;
_newDest = getPosATL _agent;
_agent setVariable ["myDest",_myDest];
_agent setVariable ["newDest",_newDest];
//Add some loot
_rnd = random 1;
if (_rnd > 0.3) then {
_lootType = configFile >> "CfgVehicles" >> _type >> "zombieLoot";
if (isText _lootType) then {
_array = []+ getArray (configFile >> "cfgLoot" >> getText(_lootType));
if (count _array > 0) then {
_loot = _array call BIS_fnc_selectRandomWeighted;
if(!isNil "_array") then {
_agent addMagazine _loot;
};
};
};
};
//Start behavior
_id = [_position,_agent] execFSM "\z\AddOns\dayz_code\system\zombie_agent.fsm";
diag_log ("Wild Ended");