Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgMagazines/Items/Wood.hpp
2017-01-11 15:25:29 -05:00

95 lines
2.5 KiB
C++

class ItemLog : CA_Magazine
{
scope = public;
count = 1;
type = WeaponSlotItem;
displayName = $STR_BLD_name_ItemLog;//"Wooden Log"
picture = "\z\addons\dayz_buildings\equip\item_log.paa";
model = "z\addons\dayz_buildings\models\logs.p3d";
descriptionShort = $STR_BLD_desc_ItemLog;//"Rough Wooden Log"
class ItemActions
{
class Crafting
{
text = $STR_BLD_craft_ItemLog;//"Wooden Plank"
script = "spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {"ItemHatchet"};
output[] = {{"ItemPlank","CfgMagazines",2}};
input[] = {{"ItemLog","CfgMagazines",1}};
};
};
};
class ItemPlank : CA_Magazine
{
scope = public;
count = 1;
type = WeaponSlotItem;
displayName = $STR_BLD_name_ItemPlank;//"Sawn Planks"
picture = "\z\addons\dayz_buildings\equip\item_plank.paa";
model = "z\addons\dayz_buildings\models\planks.p3d";
descriptionShort = $STR_BLD_desc_ItemPlank;//"Saw Planks"
class ItemActions
{
class Crafting
{
text = $STR_BLD_craft_ItemPlank;//"Wood Piles"
script = "spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {"ItemHatchet"};
output[] = {{"PartWoodPile","CfgMagazines",2}};
input[] = {{"ItemPlank","CfgMagazines",1}};
};
};
};
class PartWoodPile : CA_Magazine
{
scope = public;
count = 1;
type = WeaponSlotItem;
model = "\dayz_equip\models\woodPile.p3d";
picture = "\dayz_equip\textures\equip_woodPile_ca.paa";
displayName = $STR_EQUIP_NAME_40;
descriptionShort = $STR_EQUIP_DESC_40;
class ItemActions {
class Build {
text = $STR_ACTIONS_MAKEFIRE;
script = "spawn player_makeFire;"; //Do not use player_build because we have no ghost preview model for Land_Fire_DZ yet
use[] = {"PartWoodPile"};
};
class Crafting
{
text = $STR_EPOCH_PLAYER_242;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"sawmill"};
requiretools[] = {"ItemToolbox","ItemKnife"};
output[] = {{"PartWoodLumber",1}};
input[] = {{"PartWoodPile",2}};
};
class Crafting1
{
text = $STR_EPOCH_PLAYER_243;
script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {"ItemKnife"};
output[] = {{"WoodenArrow",3}};
input[] = {{"PartWoodPile",1},{"ItemTrashRazor",1}};
};
class Crafting2
{
text = $STR_EPOCH_PLAYER_244;
script = ";['Crafting2','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {"ItemToolbox","ItemKnife"};
output[] = {{"stick_fence_kit",1}};
input[] = {{"PartWoodPile",6}};
};
};
};