Files
DayZ-Epoch/SQF/dayz_code/traps/functions/remove.sqf
ebayShopper e38f47375c Fix some issues with traps
Removed two unused files.

Vanilla commits:

42e72463a3

02726fb192

6a7c53ebcf

1fb6308995

9543ea057f
2017-03-20 15:53:35 -04:00

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private ["_obj","_objectID","_objectUID"];
_obj = _this select 0;
_objectID = _obj getVariable ["ObjectID","0"];
_objectUID = _obj getVariable ["ObjectUID","0"];
if (isServer) then {
[_objectID,_objectUID,"__SERVER__"] call server_deleteObj;
} else {
if (count _this == 2) then {
//single use trap triggered, remove with no animation
//For normal remove let object_pickup.sqf perform deletion to ensure player has room in gear first, no others remove at same time and animation runs
PVDZ_obj_Destroy = [_objectID,_objectUID,player];
publicVariableServer "PVDZ_obj_Destroy";
deleteVehicle _obj;
};
};