mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-17 17:20:26 +03:00
see the below links for more info. uiSleep is based off of a more accurate method of tracking time, whereas sleep can fluctuate depending on application performance since it is based on framerate. https://community.bistudio.com/wiki/uiSleep https://community.bistudio.com/wiki/sleep_vs_uiSleep https://community.bistudio.com/wiki/sleep
19 lines
472 B
Plaintext
19 lines
472 B
Plaintext
// bleed.sqf
|
|
|
|
private ["_unit","_isDead","_isCardiac"];
|
|
_unit = (_this select 3);
|
|
_isDead = _unit getVariable["USEC_isDead",false];
|
|
_isCardiac = _unit getVariable["USEC_isCardiac",false];
|
|
|
|
uiSleep 1;
|
|
if (_isDead) then {
|
|
TitleText[(localize "str_epoch_player_3"),"PLAIN DOWN",3];
|
|
} else {
|
|
if (_isCardiac) then {
|
|
TitleText[(localize "str_epoch_player_4"),"PLAIN DOWN",3];
|
|
} else {
|
|
TitleText[(localize "str_epoch_player_5"),"PLAIN DOWN",3];
|
|
};
|
|
};
|
|
|
|
//r_action = false; |