Files
DayZ-Epoch/SQF/dayz_server/compile/server_onPlayerDisconnect.sqf
2013-11-18 11:19:07 -05:00

67 lines
2.2 KiB
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private ["_invehicle","_isplayernearby","_playerObj","_myGroup","_id","_playerUID","_playerName","_characterID","_timeout","_message","_magazines","_playerPos"];
_playerUID = _this select 0;
_playerName = _this select 1;
_playerObj = nil;
_playerPos = [];
{
if ((getPlayerUID _x) == _playerUID) exitWith { _playerObj = _x; _playerPos = getPosATL _playerObj;};
} forEach playableUnits;
if (isNil "_playerObj") exitWith {
diag_log format["%1: nil player object, _this:%2", __FILE__, _this];
};
diag_log format["get: %1 (%2), sent: %3 (%4)",typeName (getPlayerUID _playerObj), getPlayerUID _playerObj, typeName _playerUID, _playerUID];
if (!isNull _playerObj) then {
_characterID = _playerObj getVariable ["CharacterID","0"];
_timeout = _playerObj getVariable["combattimeout",0];
_invehicle = false;
if (vehicle _playerObj != _playerObj) then {
_playerObj action ["eject", vehicle _playerObj];
_invehicle = true;
};
if ((_timeout - time) > 0) then {
_playerObj setVariable["NORRN_unconscious",true, true];
_playerObj setVariable["unconsciousTime",300,true];
diag_log format["COMBAT LOGGED: %1 (%2)", _playerName,_timeout];
//diag_log format["SET UNCONCIOUSNESS: %1", _playerName];
// Message whole server when player combat logs
_message = format["PLAYER COMBAT LOGGED: %1",_playerName];
[nil,nil,"per",rTITLETEXT,_message,"PLAIN DOWN"] call RE;
};
diag_log format["DISCONNECT: %1 (%2) Object: %3, _characterID: %4 at loc %5", _playerName,_playerUID,_playerObj,_characterID, (getPosATL _playerObj)];
_id = [_playerUID,_characterID,2] spawn dayz_recordLogin;
if (alive _playerObj) then {
_isplayernearby = (DZE_BackpackGuard and!_invehicle and ({(isPlayer _x) and (alive _x)} count (_playerPos nearEntities ["AllVehicles", 5]) > 1));
// prevent saving more than 20 magazine items
_magazines = [(magazines _playerObj),20] call array_reduceSize;
[_playerObj,_magazines,true,true,_isplayernearby] call server_playerSync;
// maybe not needed just testing
_playerObj removeAllMPEventHandlers "mphit";
_myGroup = group _playerObj;
deleteVehicle _playerObj;
deleteGroup _myGroup;
} else {
//Update Vehicle
{
[_x,"gear"] call server_updateObject;
} foreach (nearestObjects [_playerPos, dayz_updateObjects, 10]);
};
};