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This got discussed earlier. Since epoch got merged with DayZ Mod we have a different name for the scope and type of configs. A proper config should use numbers for those entries. This is the same how arma configs are written. The basicDefines.hpp has all the needed information stored. Also, this removes the weight entries from the magazines since we have them in a separate folder, so admins can edit them.
306 lines
5.6 KiB
C++
306 lines
5.6 KiB
C++
class CfgNonAIVehicles {
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class StreetLamp {
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animated = 0;
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brightness = 0.3;
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colorambient[] = {0.02, 0.02, 0.02};
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colordiffuse[] = {0.27, 0.25, 0.15};
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destrtype = "DestructTree";
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model = "";
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simulation = "StreetLamp";
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class HitPoints {
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class HitBulb {
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armor = 1;
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material = 60;
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name = "lampa";
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passThrough = 1;
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};
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};
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class Reflectors
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{
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class LampLight {
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color[] = {0.27, 0.25, 0.15, 1.0};
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ambient[] = {0.27, 0.25, 0.15, 1.0};
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position = "Light";
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direction = "";
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hitpoint = "lampa";
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selection = "";
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size = 0.5;
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brightness = 0.3;
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};
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};
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armorLights = 0.4;
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};
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class StreetLamp_BaseWeakYellow : StreetLamp {
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brightness = 0.3;
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scope = 2;
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};
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class StreetLamp_BaseMediumOrange : StreetLamp {
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brightness = 0.3;
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scope = 2;
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};
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class StreetLamp_BaseMediumPale : StreetLamp {
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brightness = 0.3;
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scope = 2;
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};
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class StreetLamp_BaseStrongPale : StreetLamp {
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brightness = 0.3;
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scope = 2;
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};
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class Land_Lamp_Small_EP1 : StreetLamp {
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brightness = 0;
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scope = 2;
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class HitPoints {
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class HitBulb {
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armor = 1;
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material = 60;
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name = "lampa";
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passthrough = 1;
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};
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};
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class Reflectors {
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class LampLight {
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ambient[] = {0.27, 0.25, 0.15, 1};
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brightness = 0.3;
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color[] = {0.27, 0.25, 0.15, 1};
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direction = "";
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hitpoint = "lampa";
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position = "Light";
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selection = "";
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size = 0.5;
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};
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};
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};
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class Land_Lamp_Street1_EP1 : StreetLamp {
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brightness = 0;
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scope = 2;
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class HitPoints {
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class HitBulb {
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armor = 1;
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material = 60;
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name = "lampa";
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passthrough = 1;
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};
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};
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class Reflectors {
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class LampLight {
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ambient[] = {0.27, 0.25, 0.15, 1};
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brightness = 0.3;
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color[] = {0.27, 0.25, 0.15, 1};
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direction = "";
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hitpoint = "lampa";
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position = "Light";
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selection = "";
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size = 0.5;
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};
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};
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};
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class Land_Lamp_Street2_EP1 : StreetLamp {
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brightness = 0;
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scope = 2;
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class HitPoints {
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class HitBulb {
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armor = 1;
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material = 60;
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name = "lampa";
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passthrough = 1;
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};
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};
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class Reflectors {
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class LampLight {
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ambient[] = {0.27, 0.25, 0.15, 1};
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brightness = 0.3;
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color[] = {0.27, 0.25, 0.15, 1};
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direction = "";
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hitpoint = "lampa";
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position = "Light";
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selection = "";
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size = 0.5;
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};
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};
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};
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class Land_Lampa_Ind_EP1 : StreetLamp {
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brightness = 0;
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scope = 2;
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class HitPoints {
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class HitBulb {
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armor = 1;
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material = 60;
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name = "lampa";
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passthrough = 1;
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};
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};
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class Reflectors {
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class LampLight {
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ambient[] = {0.27, 0.25, 0.15, 1};
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brightness = 0.3;
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color[] = {0.27, 0.25, 0.15, 1};
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direction = "";
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hitpoint = "lampa";
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position = "Light";
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selection = "";
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size = 0.5;
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};
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};
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};
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class Land_PowLines_Conc2L_EP1 : StreetLamp {
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brightness = 0;
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scope = 2;
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class HitPoints {
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class HitBulb {
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armor = 1;
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material = 60;
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name = "lampa";
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passthrough = 1;
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};
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};
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class Reflectors {
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class LampLight {
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ambient[] = {0.27, 0.25, 0.15, 1};
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brightness = 0.3;
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color[] = {0.27, 0.25, 0.15, 1};
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direction = "";
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hitpoint = "lampa";
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position = "Light";
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selection = "";
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size = 0.5;
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};
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};
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};
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class Land_lampa_sidl : StreetLamp {
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scope = 2;
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model = "\ca\buildings\Misc\lampa_sidl";
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class HitPoints {
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class HitBulb {
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armor = 1;
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material = 60;
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name = "lampa";
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passthrough = 1;
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};
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};
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class Reflectors {
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class LampLight {
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ambient[] = {0.27, 0.25, 0.15, 1};
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brightness = 0.3;
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color[] = {0.27, 0.25, 0.15, 1};
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direction = "";
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hitpoint = "lampa";
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position = "Light";
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selection = "";
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size = 0.5;
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};
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};
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};
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class Land_lampa_sidl_2 : StreetLamp {
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scope = 2;
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model = "\ca\buildings\Misc\lampa_sidl_2";
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class HitPoints {
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class HitBulb {
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armor = 1;
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material = 60;
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name = "lampa";
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passthrough = 1;
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};
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};
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class Reflectors {
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class LampLight {
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ambient[] = {0.27, 0.25, 0.15, 1};
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brightness = 0.3;
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color[] = {0.27, 0.25, 0.15, 1};
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direction = "";
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hitpoint = "lampa";
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position = "Light";
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selection = "";
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size = 0.5;
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};
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};
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};
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class Land_lampa_sidl_3 : StreetLamp {
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scope = 2;
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model = "\ca\buildings\Misc\lampa_sidl_3";
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class HitPoints {
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class HitBulb {
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armor = 1;
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material = 60;
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name = "lampa";
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passthrough = 1;
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};
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};
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class Reflectors {
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class LampLight {
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ambient[] = {0.27, 0.25, 0.15, 1};
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brightness = 0.3;
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color[] = {0.27, 0.25, 0.15, 1};
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direction = "";
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hitpoint = "lampa";
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position = "Light";
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selection = "";
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size = 0.5;
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};
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};
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};
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class Land_lampa_ind : StreetLamp {
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scope = 2;
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model = "\ca\buildings\Misc\lampa_ind";
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class HitPoints {
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class HitBulb {
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armor = 1;
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material = 60;
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name = "lampa";
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passthrough = 1;
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};
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};
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class Reflectors {
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class LampLight {
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ambient[] = {0.27, 0.25, 0.15, 1};
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brightness = 0.3;
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color[] = {0.27, 0.25, 0.15, 1};
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direction = "";
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hitpoint = "lampa";
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position = "Light";
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selection = "";
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size = 0.5;
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};
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};
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};
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class Land_lampa_ind_zebr : StreetLamp {
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scope = 2;
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model = "\ca\buildings\Misc\lampa_ind_zebr";
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class HitPoints {
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class HitBulb {
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armor = 1;
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material = 60;
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name = "lampa";
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passthrough = 1;
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};
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};
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class Reflectors {
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class LampLight {
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ambient[] = {0.27, 0.25, 0.15, 1};
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brightness = 0.3;
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color[] = {0.27, 0.25, 0.15, 1};
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direction = "";
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hitpoint = "lampa";
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position = "Light";
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selection = "";
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size = 0.5;
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};
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};
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};
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};
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