Files
DayZ-Epoch/SQF/dayz_code/actions/AdvancedTrading/functions/z_at_getVehicleItems.sqf
oiad a9b4a79a77 Advanced trading modifications, maintain_area modifications
This lot of changes brings forth the following:

Sets up a "default" set of compiles that are the minimum needed for
maintain_area.sqf and custom scripts to utilize the gem based currency
that @icomrade added.

maintain_area.sqf: This will now utilize the gem based currency system.

Removed the redundant Z_Vehicle and replaced it with the Epoch built in
DZE_myVehicle

z_at_buyItems: Code tidying and optimization

z_at_checkCloseVehicle: Tidied up the code since removing Z_Vehicle
allowed us to remove some now useless code.

z_at_getVehicleItems: Removed the nearestObjects check for your vehicle
since we now do z_checkCloseVehicle on Advanced trading start up.
2016-10-28 00:00:51 +13:00

31 lines
1.1 KiB
Plaintext

/**
* call Z_getVehicleItems
*
* Gets all your items stored in your vehicle and initiates the selling list.
**/
private ["_pos","_list","_formattedText","_pic","_normalMags","_normalWeaps","_freeSpace"];
#include "defines.hpp"
call Z_clearLists;
Z_SellableArray = [];
Z_SellArray = [];
if (!isNull DZE_myVehicle) then {
_pic = getText (configFile >> 'CfgVehicles' >> (typeOf DZE_myVehicle) >> 'picture');
_formattedText = format [
"<img image='%1' size='3' align='center'/>"
, _pic
];
(findDisplay Z_AT_DIALOGWINDOW displayCtrl Z_AT_CONTAINERINFO) ctrlSetStructuredText parseText _formattedText;
_freeSpace = [DZE_myVehicle,0,0,0,0] call Z_calcFreeSpace;
_normalMags = _freeSpace select 5;
_normalWeaps = _freeSpace select 6;
//_normalBags = _freeSpace select 7;
// Don't allow selling backpacks from vehicles because we can not get backpack contents.
// We can only remove all backpacks with clearBackpackCargo and then add back new empty backpacks for ones that weren't sold.
[_normalWeaps,_normalMags,typeOf DZE_myVehicle,[]] call Z_checkArrayInConfig;
};