Files
DayZ-Epoch/SQF/dayz_code/actions/AdvancedTrading/functions/z_at_checkCloseVehicle.sqf
oiad a9b4a79a77 Advanced trading modifications, maintain_area modifications
This lot of changes brings forth the following:

Sets up a "default" set of compiles that are the minimum needed for
maintain_area.sqf and custom scripts to utilize the gem based currency
that @icomrade added.

maintain_area.sqf: This will now utilize the gem based currency system.

Removed the redundant Z_Vehicle and replaced it with the Epoch built in
DZE_myVehicle

z_at_buyItems: Code tidying and optimization

z_at_checkCloseVehicle: Tidied up the code since removing Z_Vehicle
allowed us to remove some now useless code.

z_at_getVehicleItems: Removed the nearestObjects check for your vehicle
since we now do z_checkCloseVehicle on Advanced trading start up.
2016-10-28 00:00:51 +13:00

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private ["_list","_result","_pos"];
_result = false;
_pos = [player] call FNC_GetPos;
_list = nearestObjects [_pos, ["Air","LandVehicle","Ship"], Z_VehicleDistance];
if (!isNull DZE_myVehicle && {local DZE_myVehicle} && {alive DZE_myVehicle} && {DZE_myVehicle in _list}) then {
_result = true;
if (_this) then { // Set trade title, don't set on menu start up since gear is selected initially.
systemChat format[localize "STR_EPOCH_TRADE_SELECTED",typeOf DZE_myVehicle];
if (Z_Selling) then {
[format[localize "STR_EPOCH_TRADE_SELLING_FROM", typeOf DZE_myVehicle]] call Z_fillTradeTitle;
} else {
[format[localize "STR_EPOCH_TRADE_BUYING_IN", typeOf DZE_myVehicle]] call Z_fillTradeTitle;
};
};
};
_result