mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 20:13:13 +03:00
68 lines
2.5 KiB
Plaintext
68 lines
2.5 KiB
Plaintext
/*
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DayZ Lock Safe
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Usage: [_obj] spawn player_unlockVault;
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Made for DayZ Epoch please ask permission to use/edit/distrubute email vbawol@veteranbastards.com.
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*/
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private ["_objectID","_objectUID","_obj","_ownerID","_dir","_pos","_holder","_weapons","_magazines","_backpacks","_alreadyPacking","_lockedClass","_text","_playerNear"];
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if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_10") , "PLAIN DOWN"]; };
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DZE_ActionInProgress = true;
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player removeAction s_player_lockvault;
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s_player_lockvault = 1;
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_obj = _this;
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_objType = typeOf _obj;
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_lockedClass = getText (configFile >> "CfgVehicles" >> _objType >> "lockedClass");
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_text = getText (configFile >> "CfgVehicles" >> _objType >> "displayName");
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// Silently exit if object no longer exists
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if(isNull _obj) exitWith { DZE_ActionInProgress = false; };
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[1,1] call dayz_HungerThirst;
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player playActionNow "Medic";
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sleep 1;
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[player,"tentpack",0,false] call dayz_zombieSpeak;
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sleep 5;
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_playerNear = _obj call dze_isnearest_player;
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if(_playerNear) exitWith { DZE_ActionInProgress = false; cutText [(localize "str_epoch_player_11") , "PLAIN DOWN"]; };
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_ownerID = _obj getVariable["CharacterID","0"];
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_objectID = _obj getVariable["ObjectID","0"];
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_objectUID = _obj getVariable["ObjectUID","0"];
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if((_ownerID != dayz_combination) and (_ownerID != dayz_playerUID)) exitWith {DZE_ActionInProgress = false; s_player_lockvault = -1; cutText [format[(localize "str_epoch_player_115"),_text], "PLAIN DOWN"]; };
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_alreadyPacking = _obj getVariable["packing",0];
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if (_alreadyPacking == 1) exitWith {DZE_ActionInProgress = false; s_player_lockvault = -1; cutText [format[(localize "str_epoch_player_116"),_text], "PLAIN DOWN"]};
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_obj setVariable["packing",1];
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_dir = direction _obj;
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_pos = _obj getVariable["OEMPos",(getposATL _obj)];
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if(!isNull _obj) then {
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//force vault save just before locking
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PVDZE_veh_Update = [_obj,"gear"];
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publicVariableServer "PVDZE_veh_Update";
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//place vault
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_holder = createVehicle [_lockedClass,_pos,[], 0, "CAN_COLLIDE"];
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_holder setdir _dir;
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_holder setPosATL _pos;
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player reveal _holder;
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_holder setVariable["CharacterID",_ownerID,true];
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_holder setVariable["ObjectID",_objectID,true];
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_holder setVariable["ObjectUID",_objectUID,true];
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_holder setVariable ["OEMPos", _pos, true];
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PVDZE_obj_setlocalVars = [_obj,_holder];
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publicVariableServer "PVDZE_obj_setlocalVars";
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cutText [format[(localize "str_epoch_player_117"),_text], "PLAIN DOWN"];
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};
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s_player_lockvault = -1;
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DZE_ActionInProgress = false;
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