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- Attach and detach weapon attachments has a sounds now. - Take painkillers and antbiotics has a sounds. - Apply a bandage has 2 more sounds now.
61 lines
1.9 KiB
Plaintext
61 lines
1.9 KiB
Plaintext
private ["_chance","_dis","_isWoman","_local","_num","_rnd","_sound","_type","_unit"];
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_unit = _this select 0;
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_type = _this select 1;
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_chance = _this select 2;
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_dis = call {
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if (count _this > 4) exitwith {_this select 4};
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if (_type in ["shout","hit","attack","scream","breath"]) exitwith {100};
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40
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};
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_local = false;
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if (count _this > 3) then { _local = _this select 3; };
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if (!_local) then {
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// we override _local according to number of players inside _dis radius
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_local = { _unit distance _x < _dis; } count playableUnits <= 1;
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};
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//diag_log(format["%1 dis:%2 local:%3", __FILE__, _dis, _local]);
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_num = call {
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if (_type == "open_inventory") exitwith {4};
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if (_type == "open_backpack") exitwith {4};
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if (_type == "eat") exitwith {3};
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if (_type == "bandage") exitwith {2};
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if (_type == "pills") exitwith {3};
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if (_type == "keypad_tick") exitwith {2};
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if (_type == "spotted") exitwith {13};
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if (_type == "chase") exitwith {14};
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if (_type == "attach_weap") exitwith {1};
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if (_type == "detach_weap") exitwith {1};
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if (_type == "attack") exitwith {13};
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if (_type == "idle") exitwith {35};
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if (_type == "scream") exitwith {4};
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if (_type == "cough") exitwith {2};
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if (_type == "fracture") exitwith {1};
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if (_type == "panic") exitwith {1};
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if (_type == "cook") exitwith {2};
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if (_type == "hit") exitwith {6};
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if (_type == "dog_bark") exitwith {4};
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if (_type == "dog_growl") exitwith {3};
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if (_type == "dog_qq") exitwith {2};
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0
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};
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_isWoman = getText(configFile >> "cfgVehicles" >> (typeOf _unit) >> "TextPlural") == "Women";
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if (_isWoman and {_type in ["scream","panic"]}) then {
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_type = _type + "_w";
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};
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if ((round(random _chance) == _chance) or (_chance == 0)) then {
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_rnd = round(random _num);
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_sound = "z_" + _type + "_" + str(_rnd);
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if (_local) then {
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_unit say [_sound, _dis];
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} else {
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[nil,_unit,rSAY,[_sound, _dis]] call RE;
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};
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};
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