mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
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34 lines
1.8 KiB
Plaintext
34 lines
1.8 KiB
Plaintext
#define CAN_DO (!r_drag_sqf && !r_player_unconscious && getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder") != 1)
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#define HAS_TOOLBOX ("ItemToolbox" in items player)
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#define IN_VEHICLE (vehicle player != player)
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#define IS_ALIVE (damage _object < 1)
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#define IS_DAMAGED (damage _object > 0)
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#define IS_PZOMBIE (player isKindOf "PZombie_VB")
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/*
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(['Butcher',this] call userActionConditions)
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Return - must be true for action to show.
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*/
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private ["_action","_object","_show"];
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_action = _this select 0;
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_object = _this select 1;
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_show = switch _action do {
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case "Butcher": {!alive _object && !IN_VEHICLE && CAN_DO && !(_object getVariable["meatHarvested",false]) && !IS_PZOMBIE};
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case "Drink": {!IN_VEHICLE && CAN_DO && !dayz_isSwimming};
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case "PushPlane": {!IN_VEHICLE && {IS_ALIVE} && {CAN_DO} && {count crew _object == 0} && {!isEngineOn _object} && {!IS_PZOMBIE}};
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//case "Repair": {!IN_VEHICLE && {IS_ALIVE} && {CAN_DO} && {_object != dayz_myCursorTarget} && {HAS_TOOLBOX}};
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//case "Salvage": {!IN_VEHICLE && {IS_ALIVE} && {CAN_DO} && {_object != dayz_myCursorTarget} && {HAS_TOOLBOX} && {DZE_salvageLocked or !locked _object}};
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//Built Items (Fence,Gates)
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//case "ObjectUpgrade": {CAN_DO && !IN_VEHICLE && !(_object getVariable["BuildLock",false])};
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//case "ObjectMaintenance": {CAN_DO && !IN_VEHICLE && (_object getVariable["Maintenance",false] or IS_DAMAGED)};
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//case "ObjectDisassembly": {CAN_DO && !IN_VEHICLE && HAS_TOOLBOX && !(_object getVariable["BuildLock",false]) && (((getPlayerUID player) in (_object getVariable["ownerArray",[]])) or (count (_object getVariable["ownerArray",[]]) == 0) or (typeOf _object in ["WoodenFence_1_foundation","WoodenGate_foundation"]))};
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//Turrets
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//case "AddAmmo": {IS_ALIVE && CAN_DO && IN_VEHICLE && (((assignedVehicleRole player) select 0) == 'Turret')};
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default {false};
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};
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_show |