mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
- Added proper handling of pistol mags and regular mags in gear to prevent magazine overflow - Added pre-check if return change will overflow gear + backpack free space. If change will not fit in gear + backpack free space then buy is prevented with a message notifying the player. In the case of a sale it proceeds anyway, but notifies player if overflow occurs (see comments in returnChange) - Consolidated duplicate code for calculating free space and returning cargo of an object into new calcFreeSpace - Old calculateFreeSpace renamed to displayFreeSpace - Added Weps/Mags/Bags icons to free slot numbers display
179 lines
5.4 KiB
Plaintext
179 lines
5.4 KiB
Plaintext
private ["_selection","_return","_toBuyWeaps","_toBuyTotalMags","_toBuyBags","_toolsToBuy","_sidearmToBuy"
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,"_primaryToBuy","_currentPrimarys","_p","_b","_check0","_check1","_check2","_check3","_check4","_allowedMags"
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,"_allowedPrimary","_allowedTools","_allowedSidearm","_allowedBackpacks","_parentClasses","_toolClasses"
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,"_duplicate","_quantity","_tool","_totalBagSlots","_pistolMags","_regularMags","_toBuyPistolMags"
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,"_toBuyRegularMags","_type","_freeSpace","_backpack","_totalSpace"
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];
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_selection = Z_SellingFrom;
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_return = false;
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_toBuyWeaps = _this select 0;
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_toBuyPistolMags = (_this select 1) select 0;
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_toBuyRegularMags = (_this select 1) select 1;
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_toBuyTotalMags = _toBuyPistolMags + _toBuyRegularMags;
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_toBuyBags = _this select 2;
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_toolsToBuy = _this select 3;
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_sidearmToBuy = _this select 4;
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_primaryToBuy = _this select 5;
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_vehiclesToBuy = _this select 6;
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_toolClasses = _this select 7;
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_allowedMags = 0;
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_allowedWeapons = 0;
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_allowedBackpacks = 0;
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if (_vehiclesToBuy > 1) exitWith {systemChat localize "STR_EPOCH_TRADE_ONE_VEHICLE"; false;};
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if (_vehiclesToBuy > 0) then {
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_toolsToBuy = _toolsToBuy + _vehiclesToBuy;
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};
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if (_selection == 2) then { //gear
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_pistolMags = 0;
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_regularMags = 0;
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{
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_type = getNumber (configFile >> "CfgMagazines" >> _x >> "type");
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if (_type == 16) then {_pistolMags = _pistolMags + 1;}; // 16 = WeaponSlotHandGunItem (pistol ammo slot)
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if (_type == 256) then {_regularMags = _regularMags + 1;}; // 256 = WeaponSlotItem (normal magazine)
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} count (magazines player);
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_allowedPistolMags = 8 - _pistolMags;
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_allowedRegularMags = 12 - _regularMags;
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_currentPrimarys = 0;
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_p = primaryWeapon player;
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if (!isNil '_p' && _p != "") then {
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_currentPrimarys = 1;
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};
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_allowedPrimary = 1 - _currentPrimarys;
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// (secondaryWeapon player) returns launcher, doesn't work for pistol
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_allowedSidearm = 1;
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{
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if (getNumber (configFile >> "CfgWeapons" >> _x >> "type") == 2) exitWith { // 2 = WeaponSlotHandGun (occupies pistol slot)
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_allowedSidearm = 0;
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};
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} count (weapons player);
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_currentBackpacks = 0;
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_b = unitBackpack player;
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if (!isNull _b) then {
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_currentBackpacks = 1;
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};
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_allowedBackpacks = 1 - _currentBackpacks;
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_allowedTools = 14; // 12 toolbelt + 1 Binocular + 1 NVG
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_duplicate = false;
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{
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_parentClasses = [(configFile >> "CfgWeapons" >> _x),true] call BIS_fnc_returnParents;
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if ('ItemCore' in _parentClasses || 'Binocular' in _parentClasses) then {
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_allowedTools = _allowedTools - 1;
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if (_x in _toolClasses) then {_duplicate = true;}; // Forbid purchasing duplicate tools into gear
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}
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} count (weapons player);
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{
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_tool = _x;
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_quantity = {(_tool == _x)} count _toolClasses;
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if (_quantity > 1) exitWith {_duplicate = true;}; // Forbid purchasing multiples of the same tool into gear
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} forEach _toolClasses;
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_check1 = false;
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_check2 = false;
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_check3 = false;
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if (_allowedPrimary >= _primaryToBuy && _allowedSidearm >= _sidearmToBuy && _allowedTools >= _toolsToBuy && !_duplicate) then {
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_check1 = true;
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} else {
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systemChat format[localize "STR_EPOCH_TRADE_GEAR_FULL", _allowedPrimary, _allowedSidearm , _allowedTools];
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};
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if (_allowedPistolMags >= _toBuyPistolMags && _allowedRegularMags >= _toBuyRegularMags) then {
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_check2 = true;
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} else {
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systemChat format[localize "STR_EPOCH_TRADE_MAGS_FULL",_allowedRegularMags,_allowedPistolMags];
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};
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if (_allowedBackpacks >= _toBuyBags) then {
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_check3 = true;
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};
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if (_check1 && _check2 && _check3) then { _return = true; };
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};
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if (_selection == 1) then { //vehicle
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if (!isNull Z_vehicle) then {
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_freeSpace = [Z_vehicle,0,0,0,0] call Z_calcFreeSpace;
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_allowedMags = _freeSpace select 1;
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_allowedWeapons = _freeSpace select 2;
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_allowedBackpacks = _freeSpace select 3;
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};
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_check1 = false;
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_check2 = false;
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_check3 = false;
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if (_allowedWeapons >= (_toBuyWeaps + _toolsToBuy)) then {
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_check1 = true;
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} else {
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systemChat format[localize "STR_EPOCH_TRADE_VEHICLE_WEPS", _allowedWeapons];
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};
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if (_allowedMags >= _toBuyTotalMags) then {
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_check2 = true;
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} else {
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systemChat format[localize "STR_EPOCH_TRADE_VEHICLE_MAGS", _allowedMags];
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};
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if (_allowedBackpacks >= _toBuyBags) then {
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_check3 = true;
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} else {
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systemChat format[localize "STR_EPOCH_TRADE_VEHICLE_BAGS", _allowedBackpacks];
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};
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if (_check1 && _check2 && _check3) then { _return = true; };
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};
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if (_selection == 0) then { //backpack
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_totalSpace = 0;
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_totalBagSlots = 0;
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_backpack = unitBackpack player;
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_check0 = false;
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if (!isNull _backpack) then {
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_check0 = true;
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_freeSpace = [_backpack,_primaryToBuy,_sidearmToBuy,_toolsToBuy,_toBuyTotalMags] call Z_calcFreeSpace;
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_totalSpace = _freeSpace select 0;
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_allowedMags = _freeSpace select 1;
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_allowedWeapons = _freeSpace select 2;
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_totalBagSlots = _freeSpace select 4;
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} else {
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systemChat localize "STR_EPOCH_TRADE_NO_BACKPACK";
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};
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_check1 = false;
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_check2 = false;
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_check3 = false;
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_check4 = false;
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if (_allowedWeapons >= _toBuyWeaps) then {
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_check1 = true;
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} else {
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systemChat format[localize "STR_EPOCH_TRADE_BAG_WEPS", _allowedWeapons];
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};
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if (_allowedMags >= _toBuyTotalMags) then {
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_check2 = true;
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} else {
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systemChat format[localize "STR_EPOCH_TRADE_BAG_MAGS", _allowedMags];
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};
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if (_toBuyBags < 1) then { // A backpack can not hold any backpacks
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_check3 = true;
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};
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if (_totalSpace <= _totalBagSlots) then {
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_check4 = true;
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} else {
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systemChat localize "STR_EPOCH_TRADE_BACKPACK_FULL";
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};
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if (_check0 && _check1 && _check2 && _check3 && _check4) then { _return = true; };
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};
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_return |