Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgExtra/snappoints.hpp
2014-07-12 20:23:42 +01:00

391 lines
8.4 KiB
C++

/*
Created by Raymix
*/
class SnapBuilding {
//Barriers whitelist
class Barrier {
snapTo[] = {
"Land_HBarrier5_DZ",
"Land_HBarrier3_DZ",
"Land_HBarrier1_DZ",
"Sandbag1_DZ",
"BagFenceRound_DZ",
"Fort_RazorWire"
};
};
//snap points
class Land_HBarrier5Preview: Barrier{ //fix for broken offsets in ghost
points[] = {
{0,0,0,"Pivot"},
{0,-0.75,0.1,"Back"},
{0,0.75,0.1,"Front"},
{-2.85,0,0.1,"Left"},
{2.85,0,0.1,"Right"},
{0,0,0.9,"Top"}
};
};
class Land_HBarrier5_DZ: Land_HBarrier5Preview {
points[] = {
{0,0,0,"Pivot"},
{0,-0.75,0,"Back"},
{0,0.75,0,"Front"},
{-2.85,0,0,"Left"},
{2.85,0,0,"Right"},
{0,0,0.9,"Top"}
};
};
class Land_HBarrier3ePreview: Barrier { //whitelist inheritance
points[] = {
{0,0,0,"Pivot"},
{0,-0.75,0,"Back"},
{0,0.75,0,"Front"},
{-1.7,0,0,"Left"},
{1.7,0,0,"Right"},
{0,0,0.9,"Top"}
};
};
class Land_HBarrier3_DZ: Land_HBarrier3ePreview{}; //point inheritance
class Land_HBarrier1Preview: Barrier {
points[] = {
{0,0,0,"Pivot"},
{0,-0.75,0,"Back"},
{0,0.75,0,"Front"},
{-0.6,0,0,"Left"},
{0.6,0,0,"Right"},
{0,0,0.9,"Top"}
};
};
class Land_HBarrier1_DZ: Land_HBarrier1Preview{};
class Fort_RazorWirePreview: Barrier {
points[] = {
{0,0,0,"Pivot"},
{0,-0.95,-0.3,"Back"},
{0,0.95,-0.3,"Front"},
{-4.1,0,-0.3,"Left"},
{4.1,0,-0.3,"Right"},
{0,0,1,"Top"}
};
};
class Fort_RazorWire: Fort_RazorWirePreview {};
class Sandbag1_DZ: Barrier {
points[] = {
{0,0,0,"Pivot"},
{-1.5,0,0,"Left"},
{1.5,0,0,"Right"},
{0,0,0.4,"Top"}
};
};
class BagFenceRound_DZ: Barrier {
points[] = {
{0,0,0,"Pivot"},
{-1.295,0.38,0,"Left"},
{1.295,0.38,0,"Right"},
{0,0,0.4,"Top"}
};
};
//Snapping whitelists for Floors, walls and stairs
class FloorsWallsStairs {
snapTo[] = {
"WoodFloorQuarter_DZ",
"WoodFloorHalf_DZ",
"WoodFloor_DZ",
"WoodStairs_DZ",
"WoodStairsSans_DZ",
"WoodSmallWallDoor_DZ",
"WoodSmallWall_DZ",
"WoodSmallWallWin_DZ",
"Land_DZE_WoodDoor",
"Land_DZE_WoodDoorLocked",
"WoodLargeWall_DZ",
"Land_DZE_LargeWoodDoor",
"WoodLargeWallWin_DZ",
"WoodLargeWallDoor_DZ",
"Land_DZE_GarageWoodDoor",
"Land_DZE_GarageWoodDoorLocked",
"Land_DZE_LargeWoodDoorLocked",
"WoodSmallWallThird_DZ",
"CinderWall_DZ",
"CinderWallDoorway_DZ",
"CinderWallDoorLocked_DZ",
"CinderWallDoor_DZ",
"CinderWallSmallDoorway_DZ",
"CinderWallDoorSmallLocked_DZ",
"CinderWallHalf_DZ",
"CinderWallDoorSmall_DZ",
"MetalFloor_DZ"
};
};
class WoodFloorQuarter_Preview_DZ: FloorsWallsStairs { //fix for broken offsets in ghost
points[] = {
{0,0,0,"Pivot"},
{0,-1.23,0,"Back"},
{0,1.23,0,"Front"},
{-1.24,0,0,"Left"},
{1.24,0,0,"Right"}
};
};
class WoodFloorQuarter_DZ: FloorsWallsStairs {
points[] = {
{0,0,0,"Pivot"},
{0,-1.23,0.137726,"Back"},
{0,1.23,0.137726,"Front"},
{-1.24,0,0.137726,"Left"},
{1.24,0,0.137726,"Right"}
};
};
class WoodFloorHalf_Preview_DZ: FloorsWallsStairs { //fix for broken offsets in ghost
points[] = {
{0,0,0,"Pivot"},
{0,-2.34,0,"Back"},
{0,2.34,0,"Front"},
{-1.25,0,0,"Left"},
{1.25,0,0,"Right"}
};
};
class WoodFloorHalf_DZ: FloorsWallsStairs{
points[] = {
{0,0,0,"Pivot"},
{0,-2.34,0.1407,"Back"},
{0,2.34,0.1407,"Front"},
{-1.25,0,0.1407,"Left"},
{1.25,0,0.1407,"Right"}
};
};
class WoodFloor_Preview_DZ: FloorsWallsStairs {
points[] = {
{0,0,0,"Pivot"},
{0,-2.33,0.130,"Back"},
{0,2.33,0.130,"Front"},
{-2.45,0,0.130,"Left"},
{2.45,0,0.130,"Right"}
};
};
class WoodFloor_DZ: WoodFloor_Preview_DZ{};
class Stairs_DZE: FloorsWallsStairs {
points[] = {
{0,0,0,"Pivot"},
{1.56055,-0.78,1.5,"Back"},
{1.56055,0.78,1.5,"Front"},
{1.73926,0.05,2.9,"Top"},
{-1.73926,0.05,0,"Bottom"}
};
};
class WoodStairs_Preview_DZ: Stairs_DZE {};
class WoodStairsSans_Preview_DZ: Stairs_DZE {};
class WoodStairsSans_DZ: Stairs_DZE {};
class WoodSmall_DZE: FloorsWallsStairs { // Small wood walls
points[] = {
{0,0,0,"Pivot"},
{-2.285, 0, 1.5,"Left"},
{2.285, 0, 1.5,"Right"},
{0, 0, 3,"Top"}
};
};
class WoodSmallWallDoor_Preview_DZ: WoodSmall_DZE {};
class WoodSmallWall_Preview_DZ: WoodSmall_DZE {};
class WoodSmallWallWin_Preview_DZ: WoodSmall_DZE {};
class WoodSmallWallDoor_DZ: WoodSmall_DZE {};
class WoodSmallWall_DZ: WoodSmall_DZE {};
class WoodSmallWallWin_DZ: WoodSmall_DZE {};
class Land_DZE_WoodDoor: WoodSmall_DZE {};
class Land_DZE_WoodDoorLocked: WoodSmall_DZE {};
class WoodLarge_DZE: FloorsWallsStairs { //Large wood walls
points[] = {
{0,0,0,"Pivot"},
{-2.45, 0, 1.5,"Left"},
{2.45, 0, 1.5,"Right"},
{0, 0, 3,"Top"}
};
};
class WoodLargeWall_Preview_DZ: WoodLarge_DZE {};
class WoodLargeWallWin_Preview_DZ: WoodLarge_DZE {};
class WoodLargeWallDoor_Preview_DZ: WoodLarge_DZE {};
class WoodSmallWallThird_Preview_DZ: WoodLarge_DZE {
points[] = {
{0,0,0,"Pivot"},
{-2.445, 0, 1.5,"Left"},
{2.445, 0, 1.5,"Right"},
{0, 0, 1.17,"Top"}
};
};
class WoodSmallWallThird_DZ: WoodSmallWallThird_Preview_DZ{};
class WoodLargeWall_DZ: WoodLarge_DZE {};
class Land_DZE_LargeWoodDoor: WoodLarge_DZE {};
class WoodLargeWallWin_DZ: WoodLarge_DZE {};
class WoodLargeWallDoor_DZ: WoodLarge_DZE {};
class Land_DZE_GarageWoodDoor: WoodLarge_DZE {};
class GarageWoodDoor_Preview_DZ: WoodLarge_DZE {};
class Land_DZE_GarageWoodDoorLocked: WoodLarge_DZE {};
class Land_DZE_LargeWoodDoorLocked: WoodLarge_DZE {};
class LargeWoodDoor_Preview_DZ: WoodLarge_DZE {};
class Cinder_DZE: FloorsWallsStairs { //All cinder walls and doors
points[] = {
{0,0,0,"Pivot"},
{-2.752, 0, 1.5,"Left"},
{2.752, 0, 1.5,"Right"},
{0, 0, 3.37042,"Top"}
};
};
class CinderWall_Preview_DZ: Cinder_DZE {};
class CinderWallDoorway_Preview_DZ: Cinder_DZE {};
class CinderWallSmallDoorway_Preview_DZ: Cinder_DZE {};
class CinderWallHalf_Preview_DZ: Cinder_DZE {
points[] = {
{0,0,0,"Pivot"},
{-2.752, 0, 1.5,"Left"},
{2.752, 0, 1.5,"Right"},
{0, 0, 1.5,"Top"}
};
};
class CinderWall_DZ: Cinder_DZE {};
class CinderWallDoorway_DZ: Cinder_DZE {};
class CinderWallDoorLocked_DZ: Cinder_DZE {};
class CinderWallDoor_DZ: Cinder_DZE {};
class CinderWallSmallDoorway_DZ: Cinder_DZE {};
class CinderWallDoorSmallLocked_DZ: Cinder_DZE {};
class CinderWallHalf_DZ: Cinder_DZE {
points[] = {
{0,0,0,"Pivot"},
{-2.752, 0, 1.5,"Left"},
{2.752, 0, 1.5,"Right"},
{0, 0, 1.5,"Top"}
};
};
class CinderWallDoorSmall_DZ: Cinder_DZE {};
class MetalFloor_Preview_DZ: FloorsWallsStairs { //fix for broken offsets in ghost
points[] = {
{0,0,0.011,"Pivot"},
{0, -2.64, 0.009,"Back"},
{0, 2.64, 0.009,"Front"},
{-2.64, 0, 0.009,"Left"},
{2.64, 0, 0.009,"Right"}
};
};
class MetalFloor_DZ: FloorsWallsStairs{
points[] = {
{0,0,0,"Pivot"},
{0, -2.64, 0.15,"Back"},
{0, 2.64, 0.15,"Front"},
{-2.64, 0, 0.15,"Left"},
{2.64, 0, 0.15,"Right"}
};
};
//Non essential Items that only snap to themselves, do whitelist inheritance if you want these to snap
class WoodCrate_DZ {
snapTo[] = {
"WoodCrate_DZ"
};
points[] = {
{0,0,0,"Pivot"},
{0,-0.47,0,"Back"},
{0,0.47,0,"Front"},
{-0.47,0,0,"Left"},
{0.47,0,0,"Right"},
{0,0,0.47,"Top"}
};
};
class MetalPanel_DZ {
snapTo[] = {
"MetalPanel_DZ"
};
points[] = {
{0,0,0,"Pivot"},
{-1.5,0,0,"Left"},
{1.5,0,0,"Right"}
};
};
class MetalGate_DZ {
snapTo[] = {
"MetalGate_DZ"
};
points[] = {
{0,0,0,"Pivot"},
{-4.1,0,0,"Left"}
};
};
class StickFence_DZ {
snapTo[] = {
"StickFence_DZ"
};
points[] = {
{0,0,0,"Pivot"},
{-2.95,0,0.3,"Left"},
{2.95,0,0.3,"Right"}
};
};
class Fence_corrugated_DZ {
snapTo[] = {
"Fence_corrugated_DZ"
};
points[] = {
{0,0,0,"Pivot"},
{-1.95,0,0.88,"Left"},
{1.95,0,0.88,"Right"}
};
};
class WoodRamp_Preview_DZ {
snapTo[] = {
"WoodRamp_DZ"
};
points[] = {
{0,0,0,"Pivot"},
{0.65,-1.7,1.2,"Back"},
{0.65,1.5,1.2,"Front"},
{3.34,-0.115,2.82,"Top"}
};
};
class WoodRamp_DZ: WoodRamp_Preview_DZ{};
class WoodLadder_Preview_DZ {
snapTo[] = {
"WoodLadder_DZ"
};
points[] = {
{0,0,0,"Pivot"},
{-0.4,0,1.725,"Left"},
{0.4,0,1.725,"Right"}
};
};
class WoodLadder_DZ: WoodLadder_Preview_DZ{};
class VaultStorageLocked {
snapTo[] = {
"VaultStorageLocked",
"VaultStorage"
};
points[] = {
{0,0,0,"Pivot"},
{0,0.284,0.615,"Back"},
{0,0,1.23,"Top"},
{-0.362,0,0.615,"Left"},
{0.362,0,0.615,"Right"}
};
};
class VaultStorage: VaultStorageLocked {};
};