mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 20:13:13 +03:00
This got discussed earlier. Since epoch got merged with DayZ Mod we have a different name for the scope and type of configs. A proper config should use numbers for those entries. This is the same how arma configs are written. The basicDefines.hpp has all the needed information stored. Also, this removes the weight entries from the magazines since we have them in a separate folder, so admins can edit them.
289 lines
6.5 KiB
C++
289 lines
6.5 KiB
C++
#define CROSSBOW_FLASHLIGHT class FlashLight\
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{\
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color[] = {0.9, 0.9, 0.7, 0.9};\
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ambient[] = {0.1, 0.1, 0.1, 1.0};\
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position = "fl_start";\
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direction = "fl_dir";\
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angle = 40;\
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scale[] = {1, 1, 0.5};\
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brightness = 0.1;\
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};
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#define CROSSBOW_MFLASHLIGHT class FlashLight\
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{\
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color[] = {0.9, 0.0, 0.0, 0.9};\
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ambient[] = {0.1, 0.0, 0.0, 1.0};\
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position = "fl_start";\
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direction = "fl_dir";\
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angle = 40;\
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scale[] = {1, 1, 0.5};\
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brightness = 0.08;\
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};
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class Crossbow_Base : Rifle
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{
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magazines[] =
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{
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12Rnd_Quiver_Wood,
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1Rnd_Arrow_Wood,
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1Rnd_Bolt_Explosive,
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1Rnd_Bolt_Tranquilizer
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};
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dexterity = 1.6;
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magazineReloadTime = 0;
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//reloadMagazineSound[] = {"", 1, 1};
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//reloadMagazineSound[] = {"\ca\Weapons\Data\Sound\FAL_reload", 0.316228, 1, 20};
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//reloadMagazineSound[] = {"\ca\sounds\weapons\rifles\M1014-reload", 0.316228, 1, 20};
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reloadMagazineSound[] = {"ca\sounds\weapons\rifles\reload-m16-3", 0.0562341, 1, 20};
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handAnim[] = {"OFP2_ManSkeleton", "\Ca\weapons\data\Anim\Bizon.rtm"};
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distanceZoomMin = 20;
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distanceZoomMax = 20;
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fireLightDuration = 0;
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fireLightIntensity = 0;
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reloadTime = 2;
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drySound[] = {"Ca\sounds\Weapons\rifles\dry",0.00032,1,10};
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begin1[] = {"z\addons\community_crossbow\sound\crossbow.ogg", 0.177828, 1, 15};
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soundBegin[] = {"begin1",1};
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soundBullet[] = {"emptySound",1};
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};
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/*Iron sights*/
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class Crossbow_DZ : Crossbow_Base
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{
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scope = 2;
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model = "z\addons\community_crossbow\models\crossbow.p3d";
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picture = "\z\addons\community_crossbow\icons\crossbow_icon.paa";
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displayName = $STR_DZ_WPN_CROSSBOW_NAME;
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descriptionShort = $STR_WPN_DESC_4;
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class Attachments
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{
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Attachment_CCO = "Crossbow_CCO_DZ";
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Attachment_FL = "Crossbow_FL_DZ";
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Attachment_MFL = "Crossbow_MFL_DZ";
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Attachment_SCOPED = "Crossbow_Scope_DZ";
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};
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};
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class Crossbow_FL_DZ : Crossbow_DZ
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{
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model = "z\addons\community_crossbow\models\crossbow_fl.p3d";
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picture = "\z\addons\community_crossbow\icons\crossbow_fl.paa";
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displayName = $STR_DZ_WPN_CROSSBOW_FL_NAME;
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CROSSBOW_FLASHLIGHT
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class Attachments
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{
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Attachment_CCO = "Crossbow_CCO_FL_DZ";
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Attachment_SCOPED = "Crossbow_Scope_FL_DZ";
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};
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class ItemActions
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{
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class RemoveFlashlight
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{
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text = $STR_DZ_ATT_FL_RFL_RMVE;
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script = "; ['Attachment_FL',_id,'Crossbow_DZ'] call player_removeAttachment";
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};
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};
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};
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class Crossbow_MFL_DZ : Crossbow_DZ
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{
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model = "z\addons\community_crossbow\models\crossbow_fl.p3d";
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picture = "\z\addons\community_crossbow\icons\crossbow_fl.paa";
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displayName = $STR_DZ_WPN_CROSSBOW_MFL_NAME;
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CROSSBOW_MFLASHLIGHT
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class Attachments
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{
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Attachment_CCO = "Crossbow_CCO_MFL_DZ";
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Attachment_SCOPED = "Crossbow_Scope_MFL_DZ";
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};
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class ItemActions
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{
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class RemoveFlashlight
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{
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text = $STR_DZ_ATT_FL_RFL_RMVE;
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script = "; ['Attachment_MFL',_id,'Crossbow_DZ'] call player_removeAttachment";
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};
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};
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};
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/*CCO*/
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class Crossbow_CCO_DZ : Crossbow_DZ
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{
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model = "z\addons\community_crossbow\models\crossbow_cco.p3d";
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picture = "\z\addons\community_crossbow\icons\crossbow_cco.paa";
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displayName = $STR_DZ_WPN_CROSSBOW_CCO_NAME;
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class Attachments
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{
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Attachment_FL = "Crossbow_CCO_FL_DZ";
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Attachment_MFL = "Crossbow_CCO_MFL_DZ";
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};
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class ItemActions
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{
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class RemoveCCO
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{
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text = $STR_DZ_ATT_CCO_RMVE;
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script = "; ['Attachment_CCO',_id,'Crossbow_DZ'] call player_removeAttachment";
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};
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};
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};
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class Crossbow_CCO_FL_DZ : Crossbow_CCO_DZ
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{
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model = "z\addons\community_crossbow\models\crossbow_cco_fl.p3d";
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picture = "\z\addons\community_crossbow\icons\crossbow_scoped.paa";
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displayName = $STR_DZ_WPN_CROSSBOW_CCO_FL_NAME;
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CROSSBOW_FLASHLIGHT
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class Attachments {};
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class ItemActions
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{
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class RemoveCCO
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{
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text = $STR_DZ_ATT_CCO_RMVE;
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script = "; ['Attachment_CCO',_id,'Crossbow_FL_DZ'] call player_removeAttachment";
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};
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class RemoveFlashlight
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{
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text = $STR_DZ_ATT_FL_RFL_RMVE;
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script = "; ['Attachment_FL',_id,'Crossbow_CCO_DZ'] call player_removeAttachment";
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};
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};
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};
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class Crossbow_CCO_MFL_DZ : Crossbow_CCO_DZ
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{
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model = "z\addons\community_crossbow\models\crossbow_cco_fl.p3d";
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picture = "\z\addons\community_crossbow\icons\crossbow_scoped.paa";
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displayName = $STR_DZ_WPN_CROSSBOW_CCO_MFL_NAME;
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CROSSBOW_MFLASHLIGHT
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class Attachments {};
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class ItemActions
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{
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class RemoveCCO
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{
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text = $STR_DZ_ATT_CCO_RMVE;
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script = "; ['Attachment_CCO',_id,'Crossbow_MFL_DZ'] call player_removeAttachment";
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};
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class RemoveFlashlight
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{
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text = $STR_DZ_ATT_FL_RFL_RMVE;
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script = "; ['Attachment_MFL',_id,'Crossbow_CCO_DZ'] call player_removeAttachment";
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};
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};
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};
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/*Scope*/
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class Crossbow_Scope_DZ : Crossbow_DZ
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{
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model = "z\addons\community_crossbow\models\crossbow_scoped.p3d";
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picture = "\z\addons\community_crossbow\icons\crossbow_cco.paa";
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displayName = $STR_DZ_WPN_CROSSBOW_SCOPE_NAME;
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opticsPPEffects[] = {"OpticsCHAbera2","OpticsBlur2"};
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opticsZoomInit = 0.071945;
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opticsZoomMin = 0.071945;
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opticsZoomMax = 0.071945;
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distanceZoomMin = 110;
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distanceZoomMax = 110;
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class Attachments
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{
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Attachment_FL = "Crossbow_Scope_FL_DZ";
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Attachment_MFL = "Crossbow_Scope_MFL_DZ";
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};
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class ItemActions
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{
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class RemoveScope
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{
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text = $STR_DZ_ATT_PU_RMVE;
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script = "; ['Attachment_SCOPED',_id,'Crossbow_DZ'] call player_removeAttachment";
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};
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};
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};
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class Crossbow_Scope_FL_DZ : Crossbow_Scope_DZ
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{
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model = "z\addons\community_crossbow\models\crossbow_scoped_fl.p3d";
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picture = "\z\addons\community_crossbow\icons\crossbow_scoped_fl.paa";
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displayName = $STR_DZ_WPN_CROSSBOW_SCOPE_FL_NAME;
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CROSSBOW_FLASHLIGHT
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class Attachments {};
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class ItemActions
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{
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class RemoveScope
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{
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text = $STR_DZ_ATT_PU_RMVE;
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script = "; ['Attachment_SCOPED',_id,'Crossbow_FL_DZ'] call player_removeAttachment";
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};
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class RemoveFlashlight
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{
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text = $STR_DZ_ATT_FL_RFL_RMVE;
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script = "; ['Attachment_FL',_id,'Crossbow_Scope_DZ'] call player_removeAttachment";
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};
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};
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};
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class Crossbow_Scope_MFL_DZ : Crossbow_Scope_DZ
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{
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model = "z\addons\community_crossbow\models\crossbow_scoped_fl.p3d";
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picture = "\z\addons\community_crossbow\icons\crossbow_scoped_fl.paa";
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displayName = $STR_DZ_WPN_CROSSBOW_SCOPE_MFL_NAME;
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CROSSBOW_MFLASHLIGHT
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class Attachments {};
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class ItemActions
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{
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class RemoveScope
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{
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text = $STR_DZ_ATT_PU_RMVE;
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script = "; ['Attachment_SCOPED',_id,'Crossbow_MFL_DZ'] call player_removeAttachment";
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};
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class RemoveFlashlight
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{
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text = $STR_DZ_ATT_FL_RFL_RMVE;
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script = "; ['Attachment_MFL',_id,'Crossbow_Scope_DZ'] call player_removeAttachment";
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};
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};
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};
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#undef CROSSBOW_FLASHLIGHT
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#undef CROSSBOW_MFLASHLIGHT
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