mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-15 04:23:13 +03:00
+ [CHANGED] Build-ables now get deleted from database when killed. + [ADDED] Basic fishing on ocean using toolbelt item: ItemFishingPole. TODO: add model + [ADDED] New way of chopping down trees that actually takes into account the size of the tree for number of chops/output. For example medium sized tree will typically require 3 animations and will yield 3 wood piles. + [ADDED] Airplane dealer to Namalsk and updated trader config. + [CHANGED] Can now remove park bench with refund. + [FIXED] dayz_maxGlobalZombies was not incrementing when other players are within 400m. Also, variable was overwritten in player_spawncheck code so a init variable was added dayz_maxGlobalZombiesInit (default=40) as well as dayz_maxGlobalZombiesIncrease (default=10) to control the amount of increase for each additional player within range. + [CHANGED] Any backpack placed on the ground will with gear will now disappear to all other players. + [FIXED] Added 5 second sleep to swimming in ground fix, now it should actually work without glitching. fixes #326 + [CHANGED] To prevent lost primary weapons in backpacks, all backpacks have been Upgraded. This requires that backpacks the weapon to magazines ratio be within 1:10. http://dayzepoch.com/wiki/index.php/Backpacks + [CLEANUP] disable debug of player zombie vision. + [ADDED] ASC EU Lights Mod FROM http://www.armaholic.com/page.php?id=12076 + [ADDED] New Craft-able light_pole_kit and Build-able LightPole_DZ for night lighting. RECIPE 4 lumber + 1 scrap + 1 Light Bulb + [ADDED] MAP Editorupgrade (EU) @MAP Mod FROM http://www.armaholic.com/page.php?id=6194 + [CHANGED] Picking up crowbar now gives toolbelt item instead of melee weapon.
32 lines
1.1 KiB
Plaintext
32 lines
1.1 KiB
Plaintext
private ["_class","_uid","_charID","_object","_worldspace","_key"];
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//[dayz_characterID,_tent,[_dir,_location],"TentStorage"]
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_charID = _this select 0;
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_object = _this select 1;
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_worldspace = _this select 2;
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_class = _this select 3;
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_allowed = [_object, "Server"] call check_publishobject;
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if (!_allowed) exitWith { deleteVehicle _object; };
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//diag_log ("PUBLISH: Attempt " + str(_object));
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//get UID
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_uid = _worldspace call dayz_objectUID2;
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//Send request
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_key = format["CHILD:308:%1:%2:%3:%4:%5:%6:%7:%8:%9:",dayZ_instance, _class, 0 , _charID, _worldspace, [], [], 0,_uid];
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//diag_log ("HIVE: WRITE: "+ str(_key));
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_key call server_hiveWrite;
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_object setVariable ["lastUpdate",time];
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_object setVariable ["ObjectUID", _uid,true];
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// _object setVariable ["characterID",_charID,true];
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_object addMPEventHandler ["MPKilled",{_this call object_handleServerKilled;}];
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// Test disabling simulation server side on buildables only.
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_object enableSimulation false;
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dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_object];
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//diag_log ("PUBLISH: Created " + (_class) + " with ID " + _uid);
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