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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-20 18:36:29 +03:00
It makes no sense to rename the identical DayZ PVs to have an E in their name. I don't see any good reason it was done in the first place. All it accomplishes is breaking script compatibility between the two mods and requiring different publicvariable.txt filters. The only time it makes sense is for custom Epoch variables that aren't used in vanilla. All admins have to do to update custom scripts is swap the names according to the change log. Note I've submitted a pull request to replace PVDZ_veh_Save with PVDZ_obj_Save in official too because they are duplicates.
75 lines
2.2 KiB
Plaintext
75 lines
2.2 KiB
Plaintext
private ["_playerPos","_item","_location","_config","_text","_dir","_dis","_sfx","_consumetext","_stashname","_stashtype","_stash","_consume","_hasitemcount","_worldspace"];
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//check if can pitch here
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call gear_ui_init;
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closeDialog 1;
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if (r_action_count != 1) exitWith { cutText [localize "str_player_actionslimit", "PLAIN DOWN"]; };
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//Player Pos
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_playerPos = getPosATL player;
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//Classname
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_item = _this;
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//Config
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_config = configFile >> "CFGWeapons" >> _item;
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_text = getText (_config >> "displayName");
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_stashtype = "0";
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_consume = getText (_config >> "consume");
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_consumetext = getText (configFile >> "CfgMagazines" >> _consume >> "displayName");
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_hasitemcount = {_x == _consume} count magazines player;
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if (_hasitemcount > 0) then { _stashtype = getText (_config >> "stashsmall"); };
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_stashname = getText (configFile >> "CfgVehicles" >> _stashtype >> "displayName");
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// Items are missing
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if ((!(_consume IN magazines player))) exitWith {
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r_action_count = 0;
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cutText [format [localize "str_player_31_stash",_consumetext] , "PLAIN DOWN"];
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};
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_location = player modeltoworld [0,2.5,0];
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_location set [2,0];
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//blocked
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if (["concrete",dayz_surfaceType] call fnc_inString) exitwith {
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r_action_count = 0;
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};
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_worldspace = [_stashtype, player] call fn_niceSpot;
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if ((count _worldspace) == 2) then {
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player removeMagazine _consume;
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_dir = round(direction player);
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//wait a bit
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player playActionNow "Medic";
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uiSleep 1;
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_dis=20;
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_sfx = "tentunpack";
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[player,_sfx,0,false,_dis] call dayz_zombieSpeak;
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[player,_dis,true,(getPosATL player)] call player_alertZombies;
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uiSleep 5;
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//place tent (local)
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_stash = createVehicle [_stashtype, _location, [], 0, "CAN_COLLIDE"];
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_stash setdir _dir;
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_stash setposATL _location;
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player reveal _stash;
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_stash setVariable ["characterID",dayz_characterID,true];
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PVDZ_obj_Publish = [dayz_characterID,_stash,[_dir,_location],[]];
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publicVariableServer "PVDZ_obj_Publish";
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diag_log [diag_ticktime, __FILE__, "New Networked object, request to save to hive. PVDZ_obj_Publish:", PVDZ_obj_Publish];
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r_action_count = 0;
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cutText [format [localize "str_success_stash_pitch",_stashname], "PLAIN DOWN"];
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} else {
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r_action_count = 0;
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cutText [format [localize "str_fail_stash_pitch",_stashname], "PLAIN DOWN"];
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};
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