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https://github.com/EpochModTeam/DayZ-Epoch.git
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This updates the medical functions for the new player_humanityChange call and updates the code where it was needed.
47 lines
1.3 KiB
Plaintext
47 lines
1.3 KiB
Plaintext
if (dayz_actionInProgress) exitWith {localize "str_player_actionslimit" call dayz_rollingMessages;};
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dayz_actionInProgress = true;
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private ["_msg","_finished","_unit","_item"];
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_unit = (_this select 3) select 0;
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_item = (_this select 3) select 1;
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player removeMagazine _item;
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closedialog 0;
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call fnc_usec_medic_removeActions;
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r_action = false;
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[player,"bandage",0,false] call dayz_zombieSpeak;
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if (vehicle player != player) then {
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uiSleep 3;
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_finished = true;
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} else {
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_finished = ["Medic",1] call fn_loopAction;
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};
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if (_finished) then {
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if (_unit == player) then {
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//Self Healing
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//Self Healing
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[player, player, if (_item == "ItemSepsisBandage") then {true} else {false}] call player_medBandage;
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_msg = ["str_actions_medical_bandage_self","str_actions_medical_sepsisbandage_self"] select (_item == "ItemSepsisBandage");
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localize _msg call dayz_rollingMessages;
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} else {
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// Heal another player
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PVDZ_send = [_unit,"Bandage",[_unit, player, if (_item == "ItemSepsisBandage") then {true} else {false}]];
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publicVariableServer "PVDZ_send";
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//Give humanity
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20 call player_humanityChange;
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_msg = ["str_actions_medical_gave_bandage","str_actions_medical_gave_sepsisbandage"] select (_item == "ItemSepsisBandage");
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format[localize _msg,(name _unit)] call dayz_rollingMessages;
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};
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} else {
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player addMagazine _item;
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};
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dayz_actionInProgress = false;
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