Files
DayZ-Epoch/SQF/dayz_code/compile/local_lights_street.sqf
2013-09-08 00:47:14 +01:00

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/*
DayZ Epoch Lighting System - Street Lights
Made for DayZ Epoch please ask permission to use/edit/distrubute email axeman@thefreezer.co.uk.
*/
//Changed adding variable to generator to adding to new lightpoint as player now a trigger also.
private ["_streetLamps","_num","_location","_objLightPoint","_away","_objSLamp","_dir","_lp","_sLampCol","_rndLights"];
_streetLamps= _this select 0;
_sLampCol = _this select 2;
_rndLights = _this select 3;
_num=0;
if(!isNil "_streetLamps")then{
{
if(_rndLights>(random 100))then{
_objSLamp= _x select 0;
_location = getPos _objSLamp;
_objLightPoint = nearestObject [_location, "#lightpoint"];
_away= abs ([_objSLamp, _objLightPoint] call BIS_fnc_distance2D);
if(_away>1)then{
_dir = getDir _objSLamp;
_location set [1, (getPos _objSLamp select 1) + ((0.6)*sin(_dir))];
_location set [2,_location select 2 - 0.2];
_lp = [_sLampCol,0.04,_sLampCol,_location,_dir,[0,0,-1]] call axe_newLightPoint;
_lp setVariable ["axeSLight", 1, false];
}else{
if((_objLightPoint getVariable ["axeSLight",0])<1)then{
[_sLampCol,0.04,_sLampCol,_objLightPoint] call axe_lightPoint;
};
};
_num=_num+1;
};
}forEach _streetLamps;
};