Files
DayZ-Epoch/Server Files/MPMissions/DayZ_Epoch_16.Panthera2/dayz_code/init/variables.sqf
A Man ac68b0ca93 Re-build missionfiles
- Every missionfile has the configVariables.sqf added now since almost every server admin move their configVariables to the mission folder. Now it comes by default with it.
- The missionfile contains by default a custom variables and compiles.sqf too now. This makes it easier for server admins to add scripts.
- Having all configVariables in one place makes a map change much easier now.
- Only map specifc variables are still in init.sqf and should stay there.
2022-04-02 16:05:20 +02:00

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if (isServer) then {
};
if (!isDedicated) then {
dayz_resetSelfActions = {
s_player_equip_carry = -1;
s_player_fire = -1;
s_player_cook = -1;
s_player_boil = -1;
s_player_packtent = -1;
s_player_packtentinfected = -1;
s_player_fillfuel = -1;
s_player_grabflare = -1;
s_player_removeflare = -1;
s_player_studybody = -1;
s_player_deleteBuild = -1;
s_player_flipveh = -1;
s_player_sleep = -1;
s_player_fillfuel210 = -1;
s_player_fillfuel20 = -1;
s_player_fillfuel5 = -1;
s_player_siphonfuel = -1;
s_player_repair_crtl = -1;
s_player_fishing = -1;
s_player_fishing_veh = -1;
s_player_gather = -1;
s_player_destroytent = -1;
s_player_packvault = -1;
s_player_lockvault = -1;
s_player_unlockvault = -1;
s_player_attack = -1;
s_player_callzombies = -1;
s_player_showname = -1;
s_player_pzombiesattack = -1;
s_player_pzombiesvision = -1;
s_player_pzombiesfeed = -1;
s_player_tamedog = -1;
s_player_parts_crtl = -1;
s_player_movedog = -1;
s_player_speeddog = -1;
s_player_calldog = -1;
s_player_feeddog = -1;
s_player_waterdog = -1;
s_player_staydog = -1;
s_player_trackdog = -1;
s_player_barkdog = -1;
s_player_warndog = -1;
s_player_followdog = -1;
s_player_information = -1;
s_player_fuelauto = -1;
s_player_fuelauto2 = -1;
s_player_fillgen = -1;
s_player_upgrade_build = -1;
s_player_maint_build = -1;
s_player_downgrade_build = -1;
s_halo_action = -1;
s_player_SurrenderedGear = -1;
s_player_maintain_area = -1;
s_player_maintain_area_force = -1;
s_player_maintain_area_preview = -1;
s_player_heli_lift = -1;
s_player_heli_detach = -1;
s_player_lockUnlock_crtl = -1;
s_player_lockUnlockInside_ctrl = -1;
s_player_toggleSnap = -1;
s_player_toggleSnapSelect = -1;
snapActions = -1;
s_player_plot_boundary = -1;
s_player_plotManagement = -1;
s_player_toggleDegree = -1;
degreeActions = -1;
s_player_toggleVector = -1;
vectorActions = -1;
s_player_manageDoor = -1;
s_player_hide_body = -1;
s_player_changeDoorCode = -1;
s_player_changeVaultCode = -1;
s_givemoney_dialog = -1;
s_bank_dialog = -1;
s_bank_dialog1 = -1;
s_bank_dialog2 = -1;
s_bank_dialog3 = -1;
s_player_checkWallet = -1;
s_player_clothes = -1;
s_player_gdoor_opener = [];
s_player_gdoor_opener_ctrl = -1;
s_player_bury_human = -1;
s_player_butcher_human = -1;
s_player_copyToKey = -1;
s_player_claimVehicle = -1;
s_garage_dialog = -1;
s_player_deconstruct = -1;
// Add custom reset actions here
};
call dayz_resetSelfActions;
};